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https://github.com/yurisizuku/psp-mschange
A psp plugin to emulate inserting or removing Memory Stick
https://github.com/yurisizuku/psp-mschange
homebrew plugin psp
Last synced: 5 days ago
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A psp plugin to emulate inserting or removing Memory Stick
- Host: GitHub
- URL: https://github.com/yurisizuku/psp-mschange
- Owner: YuriSizuku
- Created: 2023-12-12T13:19:56.000Z (11 months ago)
- Default Branch: master
- Last Pushed: 2023-12-13T04:13:57.000Z (11 months ago)
- Last Synced: 2023-12-13T14:39:17.192Z (11 months ago)
- Topics: homebrew, plugin, psp
- Language: C
- Homepage:
- Size: 5.86 KB
- Stars: 4
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: readme.md
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README
# MS Change
![GitHub Workflow Status (with event)](https://img.shields.io/github/actions/workflow/status/YuriSizuku/psp-MSChange/build_mschange.yml)
For spoofing some games checking (such as "xxxのディスクがセットされていません" error), this plugin can emulate inserting or removing Memory stick with key combo.
The project is developed on `PSP3000 6.60proC2 CFW`, and also tested on `PSV2000 Adrenaline 6.61pro`.
## Usage
1. Add `ms:/seplugins/mschange/mschange.prx 1` in `ms:/seplugins/game.txt` config file and then `reset vsh`
2. Start a game, accroding to the game instruction
`select+up` to emulate inserting memory stick
`select+down` to emulate removing memory stick
3. After that, most of games create a save on the memorystick, then you can disable this plugin## Build
1. Download [pspsdk](https://github.com/pspdev/pspsdk) or [minpspw(windows)](https://sourceforge.net/projects/minpspw/)
2. set env `PSPSDK` to the sdk path
3. use `build_mschange.bat` or `build_mschange.sh` to compilethe project``` shell
# example of build with pspsdk docker
docker pull ghcr.io/pspdev/pspsdk:latest
docker run -d -it --rm -v $(pwd):/project --name pspsdk_run ghcr.io/pspdev/pspsdk
docker exec -i pspsdk_run bash -c "cd /project/script && export PSPSDK=$PSPDEV && chmod +x ./build_mschange.sh && ./build_mschange.sh"
```## Tested Games
ULJM06404 ヴァルプルガの詩
ULJM06390 Flowers1## Known Issue
* ~~Game exit crash~~, fixed by adding delay in the main thread
## Reference
[npdecrypter](https://github.com/codestation/npdecrypter)
[isochange](https://www.gamebrew.org/wiki/ISOchange_PSP)
[ppsspp sceIo](https://github.com/hrydgard/ppsspp/blob/60402909f8bf1e2f04a9aec5e81ae82a3e21aee3/Core/HLE/sceIo.cpp#L1884)
[ppsspp_niddb](https://github.com/pspdev/psp-ghidra-scripts/blob/master/ppsspp_niddb.xml)