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https://github.com/z3y/shadergraph
Shader Graph target for the Unity built-in pipeline
https://github.com/z3y/shadergraph
shader shadergraph vrchat
Last synced: 5 days ago
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Shader Graph target for the Unity built-in pipeline
- Host: GitHub
- URL: https://github.com/z3y/shadergraph
- Owner: z3y
- License: mit
- Created: 2022-12-15T14:39:58.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2024-12-13T13:11:58.000Z (9 days ago)
- Last Synced: 2024-12-13T14:20:57.695Z (9 days ago)
- Topics: shader, shadergraph, vrchat
- Language: HLSL
- Homepage:
- Size: 1010 KB
- Stars: 84
- Watchers: 3
- Forks: 2
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
# ShaderGraph
Modified ShaderGraph Built-in pipeline target for Unity 2022 for VRChat (Forward Rendering only).## Installation
### 1. Installing Shader Graph
- Open `Window > Package Manager` in Unity
- Select `Packages: Unity Registry` and install Shader Graph### 2. Installing the Shader Graph Target
- Add the listing `Settings > Packages > Add Repository` in VRChat Creator Companion
```
https://z3y.github.io/vpm-package-listing/
```
- Select your project now (Manage Project) and import the `Shader Graph Target (z3y)` packageFor non VRChat projects you can import the unity package from releases instead
## How to use
- Create a new Shader Graph shader `Create > Shader Graph > BuiltIn (z3y)`
- For already existing shaders swap the built-in active target in graph settings
- In some cases `Enable Material Override` needs to be checked in order for rendering modes to work properly## Features
- Fixed GPU instancing and rendering in VR
- Bakery Mono SH
- Grab Pass (enable Grab Pass toggle when using Scene Color node)
- Mono SH Lightmapped Specular
- Geometric Specular AA
- Anisotropy
- Specular Occlusion
- Alpha To Coverage
- Bicubic Lightmap
- Anisotropy
- Audio Link
- SSR
- More## Known issues
- If you run into more bugs you can try out [Graphlit](https://github.com/z3y/Graphlit), a free custom node editor for the built-in pipeline, it is more reliable than this project
## Preview
![image](https://github.com/z3y/ShaderGraph/assets/33181641/5dc732c9-5518-4661-985c-073d067f412d)
## For Unity 2019
https://github.com/z3y/ShaderGraph/tree/2019## License
Shader Graph target code licensed under the Unity Companion License for Unity-dependent projects [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License).
##
[Discord](https://discord.gg/bw46tKgRFT)