https://github.com/zahraheydari/wordgame
RX-Dagger2-MVVM-LiveData-DataBinding-UnitTesting
https://github.com/zahraheydari/wordgame
automated-testing dagger dagger2 espresso-tests livedata livedata-databinding mokito mvvm mvvm-android mvvm-architecture rxandroid rxjava unittesting
Last synced: 5 months ago
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RX-Dagger2-MVVM-LiveData-DataBinding-UnitTesting
- Host: GitHub
- URL: https://github.com/zahraheydari/wordgame
- Owner: ZahraHeydari
- Created: 2019-04-24T12:27:16.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2019-04-24T14:42:48.000Z (over 6 years ago)
- Last Synced: 2025-04-14T02:48:26.061Z (7 months ago)
- Topics: automated-testing, dagger, dagger2, espresso-tests, livedata, livedata-databinding, mokito, mvvm, mvvm-android, mvvm-architecture, rxandroid, rxjava, unittesting
- Language: Kotlin
- Size: 167 KB
- Stars: 6
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# WordGame
implemented by MVVM
### Scenario
The task is to write a small language game. The player will see a word in language "one“ on the screen. While
this word is displayed, a word in language "two“ will fall down on the screen. The player will have to choose if
the falling word is the correct translation or a wrong translation. The player needs to answer, before the word
reaches the bottom of the screen. Include a counter that gives the player feedback.
#### Room for creativity
It is up to the applicant to implement how the player chooses correct or wrong. Also when or if a game ends.
In what way correct/wrong/no answer is counted can also be freely chosen, but there must be some visual
feedback.
### Technologies which used:
- Dagger2
- RX
- Espresso
- Mockito