https://github.com/zainabdnaya/minirt_42
This project is an introduction to the beautiful world of Raytracing.
https://github.com/zainabdnaya/minirt_42
c graphics math-formula minirt raytracing
Last synced: about 1 year ago
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This project is an introduction to the beautiful world of Raytracing.
- Host: GitHub
- URL: https://github.com/zainabdnaya/minirt_42
- Owner: zainabdnaya
- Created: 2020-10-26T13:44:50.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2021-08-02T16:22:47.000Z (almost 5 years ago)
- Last Synced: 2025-04-12T06:49:55.568Z (over 1 year ago)
- Topics: c, graphics, math-formula, minirt, raytracing
- Language: C
- Homepage:
- Size: 319 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Minirt
## What's Raytraicng?!
Ray tracing is a rendering technique that can produce incredibly realistic lighting effects.
Essentially, an algorithm can trace the path of light,and then simulate the way that the light
interacts with the virtual objects it ultimately hits in the computer-generated world.
## Objects :
- [x] sphere
- [x] triangle
- [x] plane
- [x] cylinder
- [x] square
## To Use!
The scene must be correctly formatted.
This project is using the Minilibx using the Metal framework and therefore should work only on macOS 10.13+.
You should follow this guide if you want to compile it on Linux.
## Resource 👩🏻🏫🎯
-http://www.realtimerendering.com/raytracinggems/unofficial_RayTracingGems_v1.4.pdf
-https://www.cs.unc.edu/~rademach/xroads-RT/RTarticle.html
-https://developer.nvidia.com/rtx/raytracing
-https://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-generating-camera-rays/generating-camera-rays
-https://www.realtimerendering.com/raytracing/Ray%20Tracing_%20The%20Next%20Week.pdf
-https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/implementing-the-raytracing-algorithm