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https://github.com/zalo/occipitalordinance
A per-pixel tribute simulation to Cortex Command
https://github.com/zalo/occipitalordinance
cortex-command physics pixel-perfect
Last synced: about 2 months ago
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A per-pixel tribute simulation to Cortex Command
- Host: GitHub
- URL: https://github.com/zalo/occipitalordinance
- Owner: zalo
- License: mit
- Created: 2023-07-12T04:40:49.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2023-07-21T02:31:51.000Z (over 1 year ago)
- Last Synced: 2024-05-01T13:53:41.358Z (8 months ago)
- Topics: cortex-command, physics, pixel-perfect
- Language: JavaScript
- Homepage: https://zalo.github.io/OccipitalOrdinance/
- Size: 2.43 MB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# [OccipitalOrdinance](https://zalo.github.io/OccipitalOrdinance/)
May eventually be a tribute to Cortex Command; re-rendering one of the levels using [Neohookean MLS-MPM by Mykhailo Moroz](https://www.shadertoy.com/view/wdGcRK).
# Building
This can either be run without building (in Chrome/Edge/Opera since raw three.js examples need [Import Maps](https://caniuse.com/import-maps)), or built with:
```
npm install
npm run build
```
If building manually, make sure to edit the index .html to point from `"./src/main.js"` to `"./build/main.js"`.# Dependencies
- [three.js](https://github.com/mrdoob/three.js/) (3D Rendering Engine)