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https://github.com/zehsteam/twitchchatapi

Add Twitch chat integration to your Unity game mods! Subscribe to events like Messages, Cheers, Subs, and Raids. No Twitch authentication or connections required.
https://github.com/zehsteam/twitchchatapi

bepinex mod twitch unity

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Add Twitch chat integration to your Unity game mods! Subscribe to events like Messages, Cheers, Subs, and Raids. No Twitch authentication or connections required.

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README

          

# TwitchChatAPI

[![GitHub](https://img.shields.io/badge/GitHub-TwitchChatAPI-brightgreen?style=for-the-badge&logo=GitHub)](https://github.com/ZehsTeam/TwitchChatAPI)
[![Thunderstore Version](https://img.shields.io/thunderstore/v/Zehs/TwitchChatAPI?style=for-the-badge&logo=thunderstore&logoColor=white)](https://thunderstore.io/c/lethal-company/p/Zehs/TwitchChatAPI/)
[![Thunderstore Downloads](https://img.shields.io/thunderstore/dt/Zehs/TwitchChatAPI?style=for-the-badge&logo=thunderstore&logoColor=white)](https://thunderstore.io/c/lethal-company/p/Zehs/TwitchChatAPI/)
[![NuGet Version](https://img.shields.io/nuget/v/zehs.twitchchatapi?style=for-the-badge&logo=nuget)](https://www.nuget.org/packages/Zehs.TwitchChatAPI)

**Add Twitch chat integration to your Unity game mods! Subscribe to events like Messages, Cheers, Subs, and Raids. No Twitch authentication or connections required.**

**Who needs this mod installed for it to work? Only you!**

## API Usage

Click to Expand


Reference TwitchChatAPI in your project's `.csproj` file.

Add TwitchChatAPI as a dependency to your plugin class.

```cs
[BepInDependency(TwitchChatAPI.MyPluginInfo.PLUGIN_GUID, BepInDependency.DependencyFlags.HardDependency)]
```

```cs
[BepInPlugin("You.YourMod", "YourMod", "1.0.0")]
[BepInDependency(TwitchChatAPI.MyPluginInfo.PLUGIN_GUID, BepInDependency.DependencyFlags.HardDependency)]
public class YourMod : BaseUnityPlugin
{
// ...
}
```

### API

https://github.com/ZehsTeam/TwitchChatAPI/blob/main/TwitchChatAPI/API.cs

```cs
namespace TwitchChatAPI;

public static class API
{
public static string Channel { get; }

public static ConnectionState ConnectionState { get; }
public static event Action OnConnectionStateChanged;

public static event Action OnConnect;
public static event Action OnDisconnect;
public static event Action OnMessage;
public static event Action OnCheer;
public static event Action OnSub;
public static event Action OnRaid;
public static event Action OnRoomStateUpdate;

public static IReadOnlyCollection Users { get; }

public static void Connect();
public static void Connect(string channel);

public static void Disconnect();

public static bool TryGetUserByUsername(string username, out TwitchUser twitchUser);
public static bool TryGetUserByUserId(string userId, out TwitchUser twitchUser);
public static TwitchUser[] GetUsersSeenWithin(TimeSpan timeSpan);
}
```

### TwitchUser

https://github.com/ZehsTeam/TwitchChatAPI/blob/main/TwitchChatAPI/Objects/TwitchUser.cs

### TwitchMessage

https://github.com/ZehsTeam/TwitchChatAPI/blob/main/TwitchChatAPI/Objects/TwitchMessage.cs

### TwitchEvents (Cheer, Sub, Raid)

https://github.com/ZehsTeam/TwitchChatAPI/blob/main/TwitchChatAPI/Objects/TwitchEvents.cs

### Example

```cs
using TwitchChatAPI;
using TwitchChatAPI.Enums;
using TwitchChatAPI.Objects;
using UnityEngine;

public class TwitchChatExample : MonoBehaviour
{
private void OnEnable()
{
// Subscribe to Twitch events
API.OnMessage += HandleMessage;
API.OnCheer += HandleCheer;
API.OnSub += HandleSub;
API.OnRaid += HandleRaid;
}

private void OnDisable()
{
// Unsubscribe to avoid memory leaks
API.OnMessage -= HandleMessage;
API.OnCheer -= HandleCheer;
API.OnSub -= HandleSub;
API.OnRaid -= HandleRaid;
}

private void HandleMessage(TwitchMessage message)
{
Debug.Log($"[{message.User.DisplayName}]: {message.Message}");
}

private void HandleCheer(TwitchCheerEvent cheer)
{
Debug.Log($"{cheer.User.DisplayName} cheered {cheer.CheerAmount} bits!");
}

private void HandleSub(TwitchSubEvent sub)
{
//...
}

private void HandleRaid(TwitchRaidEvent raid)
{
Debug.Log($"Raid incoming! {raid.User.DisplayName} is raiding with {raid.ViewerCount} viewers!");
}
}
```

## Developer Contact

**Report bugs, suggest features, or provide feedback:**

| **Discord Server** | **Forum** | **Post** |
|--------------------|-----------|----------|
| [Lethal Company Modding](https://discord.gg/XeyYqRdRGC) | `#mod-releases` | [TwitchChatAPI](https://discord.com/channels/1168655651455639582/1324949317030772838) |
| [Unofficial Lethal Company Community](https://discord.gg/nYcQFEpXfU) | `#mod-releases` | [TwitchChatAPI](https://discord.com/channels/1169792572382773318/1324949327453356145) |
| [R.E.P.O. Modding Server](https://discord.com/invite/vPJtKhYAFe) | `#released-mods` | [TwitchChatAPI](https://discord.com/channels/1344557689979670578/1373837610832629842) |

- **GitHub Issues Page:** [TwitchChatAPI](https://github.com/ZehsTeam/TwitchChatAPI/issues)
- **My Links:** https://solo.to/crithaxxog

[](https://ko-fi.com/zehsteam)