https://github.com/zeldaret/botw
Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
https://github.com/zeldaret/botw
breath-of-the-wild clang cpp decompilation nintendo-switch reverse-engineering
Last synced: 5 months ago
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Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
- Host: GitHub
- URL: https://github.com/zeldaret/botw
- Owner: zeldaret
- Created: 2020-08-19T13:16:30.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2025-04-05T00:59:01.000Z (6 months ago)
- Last Synced: 2025-04-06T05:42:07.468Z (6 months ago)
- Topics: breath-of-the-wild, clang, cpp, decompilation, nintendo-switch, reverse-engineering
- Language: C++
- Homepage: https://botw.link
- Size: 120 MB
- Stars: 1,642
- Watchers: 63
- Forks: 108
- Open Issues: 3
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Metadata Files:
- Readme: README.md
- Contributing: Contributing.md
Awesome Lists containing this project
README
# The Legend of Zelda: Breath of the Wild
[![Decompilation Progress][progress-badge]][progress] [![Decompilation Progress (functions)][fn-progress-badge]][fn-progress] [![Contributors][contributors-badge]][contributors] [![Discord Channel][discord-badge]][discord]
[progress]: https://botw.link/progress
[progress-badge]: https://img.shields.io/endpoint?url=https://botw.link/badges/progress.json[fn-progress]: https://botw.link/progress
[fn-progress-badge]: https://img.shields.io/endpoint?url=https://botw.link/badges/fn_progress.json[contributors]: https://github.com/zeldaret/botw/graphs/contributors
[contributors-badge]: https://img.shields.io/github/contributors/zeldaret/botw[discord]: https://discord.zelda64.dev
[discord-badge]: https://img.shields.io/discord/688807550715560050?color=%237289DA&logo=discord&logoColor=%23FFFFFFThis is an experimental, WIP decompilation of *The Legend of Zelda: Breath of the Wild* v1.5.0 (Switch).
**This repository does not contain game assets or RomFS content and *cannot* be used to play *Breath of the Wild*.**
The goal of this project is to better understand game internals, aid with glitch hunting and document existing knowledge in a permanent, unambiguous form which helps further reverse engineer the game.
For more information, see https://botw.link