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https://github.com/zeldaret/tp
Decompilation of The Legend of Zelda: Twilight Princess (GCN, USA)
https://github.com/zeldaret/tp
Last synced: 4 days ago
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Decompilation of The Legend of Zelda: Twilight Princess (GCN, USA)
- Host: GitHub
- URL: https://github.com/zeldaret/tp
- Owner: zeldaret
- License: cc0-1.0
- Created: 2020-08-29T11:41:26.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2024-11-30T10:08:38.000Z (12 days ago)
- Last Synced: 2024-12-01T13:53:37.105Z (11 days ago)
- Language: C++
- Homepage:
- Size: 159 MB
- Stars: 873
- Watchers: 23
- Forks: 86
- Open Issues: 824
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
- awesome-gamecube-development - The Legend of Zelda: Twilight Princess - An in-progress decompilation of _The Legend of Zelda: Twilight Princess_ (Reverse Engineering / Projects)
README
The Legend of Zelda: Twilight Princess
[![Build Status]][actions] [![Code Progress]][progress] [![DOL Progress]][progress] [![RELs Progress]][progress] [![Discord Badge]][discord]
=============[Build Status]: https://github.com/zeldaret/tp/actions/workflows/build.yml/badge.svg
[actions]: https://github.com/zeldaret/tp/actions/workflows/build.yml
[Code Progress]: https://decomp.dev/zeldaret/tp.svg?mode=shield&category=all&measure=code&label=Code
[DOL Progress]: https://decomp.dev/zeldaret/tp.svg?mode=shield&category=dol&measure=code&label=DOL
[RELs Progress]: https://decomp.dev/zeldaret/tp.svg?mode=shield&category=modules&measure=code&label=RELs
[progress]: https://decomp.dev/zeldaret/tp
[Discord Badge]: https://img.shields.io/discord/688807550715560050?color=%237289DA&logo=discord&logoColor=%23FFFFFF
[discord]: https://discord.com/invite/DqwyCBYKqfA work-in-progress decompilation of The Legend of Zelda: Twilight Princess (GCN USA).
This repository does **not** contain any game assets or assembly whatsoever. An existing copy of the game is required.
More information about the project can be found here: https://zsrtp.link
* [Progress](https://zsrtp.link/progress)
* [Dependencies](#dependencies)
* [Building](#building)
* [Diffing](#diffing)
* [Contributing](https://zsrtp.link/contribute)
* [FAQ](https://zsrtp.link/about)Dependencies
============Windows
--------On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required.
When running under WSL, [objdiff](#diffing) is unable to get filesystem notifications for automatic rebuilds.- Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`.
- Also available from the [Windows Store](https://apps.microsoft.com/store/detail/python-311/9NRWMJP3717K).
- Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`.
- Quick install via pip: `pip install ninja`macOS
------- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages):
```sh
brew install ninja
```- Install [wine-crossover](https://github.com/Gcenx/homebrew-wine):
```sh
brew install --cask --no-quarantine gcenx/wine/wine-crossover
```After OS upgrades, if macOS complains about `Wine Crossover.app` being unverified, you can unquarantine it using:
```sh
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
```Linux
------- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages).
- For non-x86(_64) platforms: Install wine from your package manager.
- For x86(_64), [wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.Building
========- Clone the repository:
```sh
git clone https://github.com/zeldaret/tp.git
```- Copy your game's disc image to `orig/GZ2E01`.
- Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC.
- After the initial build, the disc image can be deleted to save space.- Configure:
```sh
python configure.py
```To use a version other than `GZ2E01` (USA), specify it with `--version`.
- Build:```sh
ninja
```Diffing
=======Once the initial build succeeds, an `objdiff.json` should exist in the project root.
Download the latest release from [encounter/objdiff](https://github.com/encounter/objdiff). Under project settings, set `Project directory`. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`.
![](assets/objdiff.png)