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https://github.com/zeozeozeo/kittyaudio

A Rust audio playback library focusing on simplicity.
https://github.com/zeozeozeo/kittyaudio

audio audio-playback cpal gamedev low-latency multimedia playback rustlang symphonia

Last synced: 26 days ago
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A Rust audio playback library focusing on simplicity.

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# 🐱 kittyaudio

![docs.rs](https://img.shields.io/docsrs/kittyaudio) ![Downloads on Crates.io](https://img.shields.io/crates/d/kittyaudio)

#### [crates.io](https://crates.io/crates/kittyaudio) | [docs.rs](https://docs.rs/kittyaudio) | [examples](https://github.com/zeozeozeo/kittyaudio/tree/master/examples) | [changelogs](https://github.com/zeozeozeo/kittyaudio/blob/master/CHANGELOG.md)

kittyaudio is a Rust audio playback library focusing on simplicity, speed and low-latency audio playback.

Installation with `cargo`:

```
cargo add kittyaudio
```

# Example

```rust
use kittyaudio::{include_sound, Mixer};

fn main() {
// include a sound into the executable.
// this type can be cheaply cloned.
let sound = include_sound!("jump.ogg").unwrap();

// create sound mixer
let mut mixer = Mixer::new();
mixer.init(); // use init_ex to specify settings

let playing_sound = mixer.play(sound);
playing_sound.set_volume(0.5); // decrease volume

mixer.wait(); // wait for all sounds to finish
}
```

# Features

* Low-latency audio playback
* Cross-platform audio playback (including wasm)
* Handle device changes or disconnects in real time
* Low CPU usage
* Minimal dependencies
* Minimal memory allocations
* No `panic!()` or `.unwrap()`, always propogate errors
* No unsafe code
* Simple API, while being customizable
* Optionally use [Symphonia](https://github.com/pdeljanov/Symphonia) to support most audio formats
* Feature to disable audio playback support, if you want to use kittyaudio purely as an audio library
* Commands to change volume, playback rate, position and panning in the sound with easings
* Loops, and commands to change them with easings

# Roadmap

Those features are not implemented yet.

* Effects (reverb, delay, eq, etc.)
* C API
* Audio streaming from disk