https://github.com/zesterer/openmw-ssao
SSAO for OpenMW
https://github.com/zesterer/openmw-ssao
Last synced: 4 months ago
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SSAO for OpenMW
- Host: GitHub
- URL: https://github.com/zesterer/openmw-ssao
- Owner: zesterer
- Created: 2023-11-08T23:04:44.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-11-25T15:22:31.000Z (over 1 year ago)
- Last Synced: 2025-01-25T18:32:07.991Z (over 1 year ago)
- Size: 38.1 KB
- Stars: 7
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# High Quality, High Performance Screen-Space Ambient Occlusion for OpenMW
This is an attempt to create the best and fastest SSAO shader for OpenMW out there.

More screenshots
SSAO enabled
SSAO disabled
## Features
- **Supports normal maps**: Unlike most SSAO shaders, this shader takes the surface normal into account and so
interacts properly with normal maps and other sub-polygon surface lighting techniques.
- **Temporal reprojection**: SSAO data is shared with past frames, radically improving the quality of occlusion with
improving performance. Unlike other implementations of temporal reprojection, stale data is properly rejected using a
novel frame marking technique to avoid visual issues.
- **Highly configurable**: Find your personal sweet-spoot between quality and performance while achieving the look and
feel you're after.
- **Downsampling & blurring support**: Reduce the performance hit with minimal impact on visual quality.
- **Behaves correctly with complex scenes**: No 'occlusion halo' artifacts, or ghost shadows.
- **Crisp, sharp SSAO**: No 'bleeding' of SSAO in screen-space onto nearby surfaces, blending is depth-aware.
- **Minimal flickering or shimmering**: Unlike many other SSAO shaders, this shader exhibits very little flickering,
shimmering, or noise - even when the camera is moving quickly through complex scenes.
- **Handles fog and water properly**: No 'phantom' occlusion for objects hidden behind fog or under the water.
- **Option to disable SSAO for hands**
## Installing
*Ensure that you have the [latest development build](https://openmw.org/downloads/) of OpenMW. If you find that the mod
does not work with the latest development build, please open an issue!*
1. [Download the shaders](https://github.com/zesterer/openmw-ssao/archive/refs/heads/main.zip).
2. Extract the shaders somewhere. I'd strongly suggest extracting next to your `openmw.cfg` file.
3. Add a `data` entry to your `openmw.cfg`, as with most asset mods:
```
data = "path/to/openmw-ssao"
```
(Ensure that the `openmw-ssao` directory contains the `shaders` and `textures` directories)
4. Enable [post-processing shaders](https://openmw.readthedocs.io/en/latest/reference/modding/settings/postprocessing.html#enabled) in your `settings.cfg`.
5. Start OpenMW and have fun!
## Enabling the mod
1. Open the in-game 'Options' menu and enable 'Post Processing' in the 'Video' tab.
2. Press F2 to open the in-game post-processing menu
3. Click on 'ssao'
4. Press shift + right arrow key to add it to the active effects list