https://github.com/zesterer/pokerom
A GameBoy Color (GBC) emulator written in C++ with SDL 2
https://github.com/zesterer/pokerom
Last synced: 7 months ago
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A GameBoy Color (GBC) emulator written in C++ with SDL 2
- Host: GitHub
- URL: https://github.com/zesterer/pokerom
- Owner: zesterer
- License: gpl-2.0
- Created: 2015-04-06T17:17:14.000Z (almost 11 years ago)
- Default Branch: master
- Last Pushed: 2015-09-22T23:23:20.000Z (over 10 years ago)
- Last Synced: 2025-03-20T21:12:16.125Z (10 months ago)
- Language: CMake
- Homepage:
- Size: 160 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Pokerom
A GameBoy Color (GBC) emulator written in C++ with SDL 2.
## What is Pokerom?
Pokerom is an emulator written in C++ designed to emulate the Nintendo GameBoy handheld console. It makes use of SDL 2 for
displaying graphics. Although it does not achieve 100% compatibility with all games, it is capable of emulating several games
successfully.
## Compiling
1) Clone to git repository
`git clone git://www.github.com/zesterer/pokerom/`
2) Navigate to the repository directory
`cd pokerom`
3) Set up build directory
`mkdir build`
`cd build`
4) Compile Pokerom
`cmake ..`
`make`
## Running Pokerom
Once compiled, simply run:
`./pokerom`