https://github.com/zesterer/vast-dev
A rather large space sim: contributions welcome!
https://github.com/zesterer/vast-dev
Last synced: 10 months ago
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A rather large space sim: contributions welcome!
- Host: GitHub
- URL: https://github.com/zesterer/vast-dev
- Owner: zesterer
- Created: 2018-02-07T12:50:16.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2018-02-07T12:59:34.000Z (almost 8 years ago)
- Last Synced: 2025-01-25T18:31:08.708Z (12 months ago)
- Language: C++
- Size: 460 KB
- Stars: 0
- Watchers: 4
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Vast
---
A rather large space sim.
## Design
Vast uses a voxel system to construct physical objects such as asteroids, spacecraft, space stations and vehicles. The game is 1st person and allows the player to move independently of their spacecraft.
## Building
Vast makes use of the C++17 standard and requires a C++17-compliant compiler (recent GCC, MSVC and Clang versions are compliant).
Vast requires the following libraries to build:
- glm
- glbinding
- glfw
- SOIL
- OpenGL
If you are on a platform other than Linux, you will need to edit the "target" variable in the root makefile.
Building Vast is simple. From the root directory, simply run `make build` to build the project, and `make run` to run it.