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https://github.com/zhangfangtaozft/Metal-Tutorial

Metal入门资料,涉及到iOS平台,OSX平台,TvOS平台,其中,OSX平台可以直接运行,iOS平台,TvOS平台都需要使用真机设备测试运行。下面是相关博客,欢迎拍砖
https://github.com/zhangfangtaozft/Metal-Tutorial

ios metal metalkit objective-c osx swift tvos

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Metal入门资料,涉及到iOS平台,OSX平台,TvOS平台,其中,OSX平台可以直接运行,iOS平台,TvOS平台都需要使用真机设备测试运行。下面是相关博客,欢迎拍砖

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# Metal
Metal入门资料
首先声明一下:这里面主要参考了[MetalKit/metal](https://github.com/MetalKit/metal)。我在此基础之上把相关内容翻译为中文,并且把具体的技术实现涉及到了iOS,TvOS,OSX平台。

下面是相关技术博客的地址:

* [Metal入门资料001-Metal framework介绍](https://www.jianshu.com/p/2517ad248935)

* [Metal入门资料002-MetalKit使用(上)](https://www.jianshu.com/p/7fb43180d090)

* [Metal入门资料003-MetalKit使用(下)](https://www.jianshu.com/p/83d1a2a27a15)

* [Metal入门资料004-Metal shading language讲解](https://www.jianshu.com/p/a73d10817b86)

* [Metal入门资料005-pipeline讲解](https://www.jianshu.com/p/a0cf80dddefc)

* [Metal入门资料006-图像处理基础知识讲解](https://www.jianshu.com/p/3e068cd4e539)

* [Metal入门资料007-MetalKit与Metal区别](https://www.jianshu.com/p/4f0f275a421f)

* [Metal入门资料008-临时对象处理](https://www.jianshu.com/p/8aef4af237bf)

* [Metal入门资料009-使用playground开发](https://www.jianshu.com/p/3476e3560a31)

* [Metal入门资料010-渲染3D物体](https://www.jianshu.com/p/390e2f1ec2c3)

* [Metal入门资料011-渲染“日食”效果](https://www.jianshu.com/p/a857c71b47ab)

* [Metal入门资料012-利用数学函数绘制图像](https://www.jianshu.com/p/f4a44286833a)

* [Metal入门资料013-动画渲染技术](https://www.jianshu.com/p/2477018445ad)

* [Metal入门资料014-渲染灯光效果和3D效果](https://www.jianshu.com/p/5fcc91ca7e81)

* [Metal入门资料015-噪点技术](https://www.jianshu.com/p/900dc5393d3e)

* [Metal入门资料016-纹理和采样器](https://www.jianshu.com/p/dacff9afccca)

* [Metal入门资料017-Metal最佳实践指南](https://www.jianshu.com/p/2b50049aab76)

* [Metal入门资料018-绘制线框图性](https://www.jianshu.com/p/5c79291f5216)

* [Metal入门资料019-图形绘制中数学函数的运用](https://www.jianshu.com/p/3630ca3a55e0)

* [Metal入门资料020-Raymarching渲染技术](https://www.jianshu.com/p/8f89dd016d5d)

* [Metal入门资料021-阴影效果实现(上)](https://www.jianshu.com/p/d9926102da72)

* [Metal入门资料022-阴影效果实现(下)](https://www.jianshu.com/p/949187706cfe)