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https://github.com/zhw2590582/WFPlayer

:ocean: WFPlayer.js is an audio waveform generator
https://github.com/zhw2590582/WFPlayer

audio audiocontext canvas generator waveform

Last synced: about 2 months ago
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:ocean: WFPlayer.js is an audio waveform generator

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# WFPlayer

![version](https://badgen.net/npm/v/wfplayer)
![license](https://badgen.net/npm/license/wfplayer)
![size](https://badgen.net/bundlephobia/minzip/wfplayer)

> WFPlayer.js is an audio waveform generator

![Screenshot](./images/screenshot.png)

## Demo

[Checkout the demo](https://wfplayer.js.org/) from Github Pages

## Features

- Create waveforms without loading the entire media file
- Customize cursor, progress, grid, ruler display and color
- Support for loading media urls and loading media dom elements (video tags and audio tags)
- Support for real-time change options like color or width etc
- Listen to the playback state of media elements for playback animation
- Adaptive parent element size and audio data
- And more...

## Install

Install with `npm`

```bash
$ npm install wfplayer
```

Or install with `yarn`

```bash
$ yarn add wfplayer
```

```js
import WFPlayer from 'wfplayer';
```

Or umd builds are also available

```html

```

Will expose the global variable to `window.WFPlayer`.

## Usage

HTML

```html

```

JS

```js
var wf = new WFPlayer({
container: document.querySelector('#waveform'),
mediaElement: document.querySelector('#video'),
});

wf.load(document.querySelector('#video'));

// or
wf.load('path/to/audio.mp3');
```

## API

### Options

```js
var wf = new WFPlayer({
// Mount the audio waveform of the dom
container: '#waveform',

// Whether to use scroll mode
scrollable: false,

// Media element like: video tag or audio tag
mediaElement: null,

// Whether use web worker
useWorker: true,

// Thw refresh delay time
refreshDelay: 50,

// Whether to display wave
wave: true,

// Waveform color
waveColor: 'rgba(255, 255, 255, 0.1)',

// Background color
backgroundColor: 'rgb(28, 32, 34)',

// Whether to display cursor
cursor: true,

// Cursor color
cursorColor: '#ff0000',

// Whether to display progress
progress: true,

// progress color
progressColor: 'rgba(255, 255, 255, 0.5)',

// Whether to display grid
grid: true,

// Grid color
gridColor: 'rgba(255, 255, 255, 0.05)',

// Whether to display ruler
ruler: true,

// Ruler color
rulerColor: 'rgba(255, 255, 255, 0.5)',

// Whether to display scrollbar
scrollbar: true,

// Scrollbar color
scrollbarColor: 'rgba(255, 255, 255, 0.25)',

// Whether to display ruler at the top
rulerAtTop: true,

// Pixel ratio
pixelRatio: window.devicePixelRatio,

// Which audio channel to render
channel: 0,

// Duration of rendering
duration: 10,

// The ratio of spaces on both sides
padding: 5,

// Waveform height scale ratio
waveScale: 0.8,

// Waveform Size ratio
waveSize: 1,

// Waveform cursor display position, default is center, optional values are: left , center
waveAlign: 'center',
});
```

### Instance methods and properties

Load target:

```js
// The target can be the url address of media or a mediaElement or ArrayBuffer or Audiobuffer
wf.load(target);
```

Change Channel:

```js
wf.changeChannel(1);
```

Jump to a certain time:

```js
wf.seek(second);
```

Jump to a certain time with smooth:

```js
wf.smoothSeek(second);
```

Export image:

```js
wf.exportImage();
```

Modify option:

```js
wf.setOptions({
// Like change wave color
waveColor: 'red',
});
```

Destroy instance:

```js
wf.destroy();
```

## Common Problem

#### When decoding a video to an audio waveform, it will cause insufficient browser memory.

If the video volume is too large, it will cause the front-end decoding difficult. Best practice is to use the server's `FFMPEG`, convert the video into audio format `MP3`.

`-ac` is the number of channels, `-ar` is a sample rate:

Back End

```bash
ffmpeg -i path/to/video.mp4 -ac 1 -ar 8000 path/to/audio.mp3
```

HTML

```html

```

JS

```js
var wf = new WFPlayer({
container: document.querySelector('#waveform'),
mediaElement: document.querySelector('#video'),
});

wf.load('path/to/audio.mp3');

// or
fetch('path/to/audio.mp3')
.then((res) => res.arrayBuffer())
.then((arrayBuffer) => {
const uint8 = new Uint8Array(arrayBuffer);
wf.load(uint8);
});
```

#### If you really don't want to use the server to transfer, I recommend to use `@ffmpeg/ffmpeg`:

```bash
npm i -S @ffmpeg/ffmpeg
```

HTML

```html

```

JS

```js
import FFmpeg from '@ffmpeg/ffmpeg';

const wf = new WFPlayer({
container: document.querySelector('#waveform'),
mediaElement: document.querySelector('#video'),
});

document.getElementById('file').addEventListener('change', async (event) => {
const file = event.target.files[0];
const { createFFmpeg, fetchFile } = FFmpeg;
const ffmpeg = createFFmpeg({ log: true });
await ffmpeg.load();
ffmpeg.FS('writeFile', file.name, await fetchFile(file));
await ffmpeg.run('-i', file.name, '-ac', '1', '-ar', '8000', 'audio.mp3');
const uint8 = ffmpeg.FS('readFile', 'audio.mp3');

await wf.load(uint8);
})
```

#### How to add a custom event

```js
var wf = new WFPlayer({
container: document.querySelector('#waveform'),
mediaElement: document.querySelector('#video'),
});

wf.load('path/to/audio.mp3');

// click event
wf.on('click', (currentTime) => {
wf.seek(currentTime)
});

// grab event
wf.on('grabbing', (currentTime) => {
wf.seek(currentTime)
});

// scroll event
wf.on('scroll', (deltaY) => {
wf.seek(wf.currentTime + deltaY / 10)
});
```

#### How to get currentTime from an event

```js
var waveform = document.querySelector('#waveform')
var wf = new WFPlayer({
container: waveform,
mediaElement: document.querySelector('#video'),
});

wf.load('path/to/audio.mp3');

waveform.addEventListener('mousemove', event => {
const currentTime = this.getCurrentTimeFromEvent(event);
console.log(currentTime);
})

waveform.addEventListener('click', event => {
const currentTime = this.getCurrentTimeFromEvent(event);
console.log(currentTime);
})
```

## Donations

We accept donations through these channels:

- [Paypal](https://www.paypal.me/harveyzack)
- [WeChat Pay](./images/wechatpay.jpg)
- [Alipay](./images/alipay.jpg)

## QQ Group

![QQ Group](./images/qqgroup.png)

## License

MIT © [Harvey Zack](https://sleepy.im/)