https://github.com/zhw2590582/WFPlayer
:ocean: WFPlayer.js is an audio waveform generator
https://github.com/zhw2590582/WFPlayer
audio audiocontext canvas generator waveform
Last synced: 8 months ago
JSON representation
:ocean: WFPlayer.js is an audio waveform generator
- Host: GitHub
- URL: https://github.com/zhw2590582/WFPlayer
- Owner: zhw2590582
- License: mit
- Created: 2019-10-09T09:54:33.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2024-04-02T06:54:30.000Z (over 1 year ago)
- Last Synced: 2024-09-19T03:24:55.656Z (about 1 year ago)
- Topics: audio, audiocontext, canvas, generator, waveform
- Language: JavaScript
- Homepage: https://wfplayer.js.org
- Size: 20 MB
- Stars: 262
- Watchers: 5
- Forks: 32
- Open Issues: 6
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-javascript-audio - WFPlayer - an audio waveform generator, nice features (UI components and libraries / Visual waveform generators)
README
# WFPlayer



> WFPlayer.js is an audio waveform generator

## Demo
[Checkout the demo](https://wfplayer.js.org/) from Github Pages
## Features
- Create waveforms without loading the entire media file
- Customize cursor, progress, grid, ruler display and color
- Support for loading media urls and loading media dom elements (video tags and audio tags)
- Support for real-time change options like color or width etc
- Listen to the playback state of media elements for playback animation
- Adaptive parent element size and audio data
- And more...
## Install
Install with `npm`
```bash
$ npm install wfplayer
```
Or install with `yarn`
```bash
$ yarn add wfplayer
```
```js
import WFPlayer from 'wfplayer';
```
Or umd builds are also available
```html
```
Will expose the global variable to `window.WFPlayer`.
## Usage
HTML
```html
```
JS
```js
var wf = new WFPlayer({
container: document.querySelector('#waveform'),
mediaElement: document.querySelector('#video'),
});
wf.load(document.querySelector('#video'));
// or
wf.load('path/to/audio.mp3');
```
## API
### Options
```js
var wf = new WFPlayer({
// Mount the audio waveform of the dom
container: '#waveform',
// Whether to use scroll mode
scrollable: false,
// Media element like: video tag or audio tag
mediaElement: null,
// Whether use web worker
useWorker: true,
// Thw refresh delay time
refreshDelay: 50,
// Whether to display wave
wave: true,
// Waveform color
waveColor: 'rgba(255, 255, 255, 0.1)',
// Background color
backgroundColor: 'rgb(28, 32, 34)',
// Whether to display cursor
cursor: true,
// Cursor color
cursorColor: '#ff0000',
// Whether to display progress
progress: true,
// progress color
progressColor: 'rgba(255, 255, 255, 0.5)',
// Whether to display grid
grid: true,
// Grid color
gridColor: 'rgba(255, 255, 255, 0.05)',
// Whether to display ruler
ruler: true,
// Ruler color
rulerColor: 'rgba(255, 255, 255, 0.5)',
// Whether to display scrollbar
scrollbar: true,
// Scrollbar color
scrollbarColor: 'rgba(255, 255, 255, 0.25)',
// Whether to display ruler at the top
rulerAtTop: true,
// Pixel ratio
pixelRatio: window.devicePixelRatio,
// Which audio channel to render
channel: 0,
// Duration of rendering
duration: 10,
// The ratio of spaces on both sides
padding: 5,
// Waveform height scale ratio
waveScale: 0.8,
// Waveform Size ratio
waveSize: 1,
// Waveform cursor display position, default is center, optional values are: left , center
waveAlign: 'center',
});
```
### Instance methods and properties
Load target:
```js
// The target can be the url address of media or a mediaElement or ArrayBuffer or Audiobuffer
wf.load(target);
```
Change Channel:
```js
wf.changeChannel(1);
```
Jump to a certain time:
```js
wf.seek(second);
```
Jump to a certain time with smooth:
```js
wf.smoothSeek(second);
```
Export image:
```js
wf.exportImage();
```
Modify option:
```js
wf.setOptions({
// Like change wave color
waveColor: 'red',
});
```
Destroy instance:
```js
wf.destroy();
```
## Common Problem
#### When decoding a video to an audio waveform, it will cause insufficient browser memory.
If the video volume is too large, it will cause the front-end decoding difficult. Best practice is to use the server's `FFMPEG`, convert the video into audio format `MP3`.
`-ac` is the number of channels, `-ar` is a sample rate:
Back End
```bash
ffmpeg -i path/to/video.mp4 -ac 1 -ar 8000 path/to/audio.mp3
```
HTML
```html
```
JS
```js
var wf = new WFPlayer({
container: document.querySelector('#waveform'),
mediaElement: document.querySelector('#video'),
});
wf.load('path/to/audio.mp3');
// or
fetch('path/to/audio.mp3')
.then((res) => res.arrayBuffer())
.then((arrayBuffer) => {
const uint8 = new Uint8Array(arrayBuffer);
wf.load(uint8);
});
```
#### If you really don't want to use the server to transfer, I recommend to use `@ffmpeg/ffmpeg`:
```bash
npm i -S @ffmpeg/ffmpeg
```
HTML
```html
```
JS
```js
import FFmpeg from '@ffmpeg/ffmpeg';
const wf = new WFPlayer({
container: document.querySelector('#waveform'),
mediaElement: document.querySelector('#video'),
});
document.getElementById('file').addEventListener('change', async (event) => {
const file = event.target.files[0];
const { createFFmpeg, fetchFile } = FFmpeg;
const ffmpeg = createFFmpeg({ log: true });
await ffmpeg.load();
ffmpeg.FS('writeFile', file.name, await fetchFile(file));
await ffmpeg.run('-i', file.name, '-ac', '1', '-ar', '8000', 'audio.mp3');
const uint8 = ffmpeg.FS('readFile', 'audio.mp3');
await wf.load(uint8);
})
```
#### How to add a custom event
```js
var wf = new WFPlayer({
container: document.querySelector('#waveform'),
mediaElement: document.querySelector('#video'),
});
wf.load('path/to/audio.mp3');
// click event
wf.on('click', (currentTime) => {
wf.seek(currentTime)
});
// grab event
wf.on('grabbing', (currentTime) => {
wf.seek(currentTime)
});
// scroll event
wf.on('scroll', (deltaY) => {
wf.seek(wf.currentTime + deltaY / 10)
});
```
#### How to get currentTime from an event
```js
var waveform = document.querySelector('#waveform')
var wf = new WFPlayer({
container: waveform,
mediaElement: document.querySelector('#video'),
});
wf.load('path/to/audio.mp3');
waveform.addEventListener('mousemove', event => {
const currentTime = this.getCurrentTimeFromEvent(event);
console.log(currentTime);
})
waveform.addEventListener('click', event => {
const currentTime = this.getCurrentTimeFromEvent(event);
console.log(currentTime);
})
```
## Donations
We accept donations through these channels:
- [Paypal](https://www.paypal.me/harveyzack)
- [WeChat Pay](./images/wechatpay.jpg)
- [Alipay](./images/alipay.jpg)
## QQ Group

## License
MIT © [Harvey Zack](https://sleepy.im/)