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https://github.com/zig-gamedev/zopengl

OpenGL loader and bindings for Zig.
https://github.com/zig-gamedev/zopengl

gamedev opengl opengl-bindings opengl-loader opengl-wrapper opengles zig

Last synced: 28 days ago
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OpenGL loader and bindings for Zig.

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# [zopengl](https://github.com/zig-gamedev/zopengl)

OpenGL loader, bindings and optional wrapper for Zig.

Supports:
* OpenGL Core Profile up to version 4.2
* OpenGL ES up to version 2.0

## Getting started

Example `build.zig`:

```zig
pub fn build(b: *std.Build) void {
const exe = b.addExecutable(.{ ... });

const zopengl = b.dependency("zopengl", .{});
exe.root_module.addImport("zopengl", zopengl.module("root"));
}
```

Now in your code you may import and use `zopengl`:

```zig
const zopengl = @import("zopengl");

pub fn main() !void {
// Create window and OpenGL context here... (you can use our `zsdl` or `zglfw` libs for this)

try zopengl.loadCoreProfile(getProcAddress, 4, 0);

const gl = zopengl.bindings; // or zopengl.wrapper (experimental)

gl.clearBufferfv(gl.COLOR, 0, &[_]f32{ 0.2, 0.4, 0.8, 1.0 });
}

fn getProcAddress(name: [:0]const u8) ?*const anyopaque {
// Load GL function pointer here
// You could use `zsdl.gl.getProcAddress() or `zglfw.getProcAddress()`
}
```