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https://github.com/zigurous/unity-animation-library

⏳🐌 Assets and scripts for animating Unity objects.
https://github.com/zigurous/unity-animation-library

animation assets package unity

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⏳🐌 Assets and scripts for animating Unity objects.

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# Animation Library

[![](https://img.shields.io/badge/github-repo-blue?logo=github)](https://github.com/zigurous/unity-animation-library) [![](https://img.shields.io/github/package-json/v/zigurous/unity-animation-library)](https://github.com/zigurous/unity-animation-library/releases) [![](https://img.shields.io/badge/docs-link-success)](https://docs.zigurous.com/com.zigurous.animation) [![](https://img.shields.io/github/license/zigurous/unity-animation-library)](https://github.com/zigurous/unity-animation-library/blob/main/LICENSE.md)

The **Animation Library** package contains assets and scripts for animating Unity objects. Animation behaviors include Blink, FollowPath, Move, Orbit, Rotate, Scale, SmoothFollow, SmoothLookAt, and more. The package also contains several animation-related data structures and predefined avatar masks.

## Reference

- [Behaviors](https://docs.zigurous.com/com.zigurous.animation/manual/behaviors)
- [Data Structures](https://docs.zigurous.com/com.zigurous.animation/manual/data-structures)
- [Animator Parameters](https://docs.zigurous.com/com.zigurous.animation/manual/animator-parameters)
- [Avatar Masks](https://docs.zigurous.com/com.zigurous.animation/manual/avatar-masks)

## Installation

Use the Unity [Package Manager](https://docs.unity3d.com/Manual/upm-ui.html) to install the **Animation Library** package.

1. Open the Package Manager in `Window > Package Manager`
2. Click the add (`+`) button in the status bar
3. Select `Add package from git URL` from the add menu
4. Enter the following Git URL in the text box and click Add:

```
https://github.com/zigurous/unity-animation-library.git
```

## Namespace

Import the package namespace in each script or file you want to use it. You may need to regenerate project files/assemblies first.

```csharp
using Zigurous.Animation;
```