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https://github.com/zlatnaspirala/audio-commander

For creating html5 audios from code fix system for using `audio.play()` from code. This is also npm package.
https://github.com/zlatnaspirala/audio-commander

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For creating html5 audios from code fix system for using `audio.play()` from code. This is also npm package.

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# audio-commander

For creating html5 audios from code fix system for using `audio.play()` from code. This is also npm package.

## Demo1 - Create single Audio element

```js

import { AudioMatrix } from "../src/audioResource";

var myAudioResources = new AudioMatrix();

const options = {
id: "shootSpin",
srcPath: "audios/spinShoot.mp3",
controls: true
}

var testMyAudio = myAudioResources.createAudioResource(options);
window.testMyAudio = testMyAudio;

var myPromiseCheck = testMyAudio.play();
myPromiseCheck.then( () => {
alert('You are using auto play allowed browser version or you are lucky.')
})

myPromiseCheck.catch((e) => {
console.info("Auto play is disabled by browser.");
})

testMyAudio.onended = function() {
console.warn("The audio has ended");
};

setTimeout(() => {
var myPromiseCheck = testMyAudio.play();
}, 5000);
```

## Demo2 - Create multi Audio elements also use options like Array
Play every 5 seconds:
```js

import { AudioMatrix } from "../src/audioResource";

var myAudioResources = new AudioMatrix();

const audioOption1 = {
id: "shootSpin",
srcPath: "audios/spinShoot.mp3",
controls: true
}

const audioOption2 = {
id: "shootSpin2",
srcPath: "audios/spinShoot.mp3",
controls: true
}

let options = [
audioOption1,
audioOption2
]

var testMyAudio = myAudioResources.createAudioResource(options);
window.testMyAudio = testMyAudio;

var myPromiseCheck = testMyAudio[0].play();
myPromiseCheck.then( () => {
alert('You are using auto play allowed browser version or you are lucky.')
})

myPromiseCheck.catch((e) => {
console.info("Auto play is disabled by browser.");
})

// testMyAudio[0].onerror = function() { console.error("error audio")}

testMyAudio[0].onended = function() {
console.warn("The audio has ended");
};

setInterval (()=> {

if (testMyAudio[0].paused == false) return;

var test1 = testMyAudio[0].play();

test1.then(()=> {
console.warn("played")
})

test1.catch(()=>{
console.warn("Something wrong.")
})

}, 100)

```