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https://github.com/zlatnaspirala/glsl-shaders

Build shaders from zero. Prefered webGL2/opengles300
https://github.com/zlatnaspirala/glsl-shaders

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Build shaders from zero. Prefered webGL2/opengles300

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# GLSL-Shaders Editor [wip]
## Alias zla-shaders

Build shaders from zero. Prefered webGL2/opengles300
Web oriented project.
Corresponding with the project matrix-engine.
After all this project will become part of matrix-engine buildin custom shaders feature.

## Reference

- https://www.khronos.org/files/webgl20-reference-guide.pdf

[](https://github.com/zlatnaspirala/GLSL-Shaders/blob/main/screenshot.png?raw=true)

## Hot to start

Use BASICS.md for begginers.
WebGL engine used for rendering: matrix-engine based on glmatrix library.
[1.9.53] Matrix engine support direct load glsl file format.

First time only:

```js
npm i
```

Watch also build with:

```js
npm run app
```

## Public link

- https://maximumroulette.com/apps/glsl-editor/

## Licence

Nikola Lukic [email protected]
MIT LICENCE

Origin shaders:
The MIT License
Copyright © 2020 Inigo Quilez