https://github.com/zocker-160/ifm
fork of the original repo from bitbucket with small changes
https://github.com/zocker-160/ifm
Last synced: 8 months ago
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fork of the original repo from bitbucket with small changes
- Host: GitHub
- URL: https://github.com/zocker-160/ifm
- Owner: zocker-160
- License: gpl-2.0
- Created: 2020-06-24T22:42:18.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2020-07-01T19:12:50.000Z (almost 6 years ago)
- Last Synced: 2025-01-03T00:27:55.926Z (over 1 year ago)
- Language: C
- Homepage:
- Size: 1.93 MB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README
- Changelog: NEWS
- License: COPYING
Awesome Lists containing this project
README
IFM: Interactive Fiction Mapper
===============================
INFO: This is a fork of https://bitbucket.org/zondo/ifm/src/default/
About IFM
---------
IFM is a language and a program for keeping track of your progress through
an Interactive Fiction game. You can record each room you visit and its
relation to other rooms, the initial locations of useful items you find,
and the tasks you need to perform in order to solve the game.
The IFM mapping commands are designed so that you can easily add to the map
as you explore the game. You type in the rooms you visit and the
directions you move in to reach other rooms, and IFM calculates the
position of each room relative to the others. A map can consist of several
independent sections, allowing you to divide up the map however you like.
The IFM task commands, if used, allow you to specify the order in which
game-solving tasks must be done. The IFM program can then calculate and
print different styles of walkthrough for the game.
IFM can write hardcopy maps directly to PostScript, suitable for printing
or viewing. It can also write maps in Fig format, which can be viewed and
edited using Xfig, or converted into many other formats.
For more information, see the [IFM user guide](http://ifm.readthedocs.org).
Copyright
---------
IFM and its utility programs are free software, and you may redistribute
them under certain conditions; see the files [COPYING](COPYING) and
[COPYING.DOC](COPYING.DOC) for details.
Installation
------------
See the file `INSTALL` for installation details. But it basically boils
down to:
./configure
make
su -c 'make install'
Hacking
-------
IFM is hosted at [Bitbucket](http://www.bitbucket.org/zondo/ifm), using
[Mercurial](http://mercurial.selenic.com), and developed on Linux. You're
free to hack on it to your heart's content. If you have just done a `hg
clone` to get a copy, you'll need some extra tools installed to build it:
* GNU `make`
* The GNU autotools: `autoconf`, `automake`
* Parser generator tools: `lex`, `yacc` (or `bison`)
* [Sphinx](http://sphinx.pocoo.org) to build the IFM manual (and
[Pygments](http://pygments.org) for syntax highlighting)
* GNU `help2man` to build the IFM man page
To get things started, run `autogen.sh`. Then build as normal.
To create or update the Windows distribution:
1. Clone this repo on Windows
2. Install [MinGW](http://mingw.org), including the tools mentioned above
3. Build everything in the usual way
4. Type `make zip` in the `win32` directory
Finally...
----------
Feel free to send comments, bug reports, suggestions, etc. to me. I am
Glenn Hutchings ().
Happy mapping!