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https://gitlab.com/gitterHQ/services

Gitter integrations
https://gitlab.com/gitterHQ/services

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Gitter integrations

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README

        

Gitter.im Services [![Gitter chat](https://badges.gitter.im/gitterHQ/services.png)](https://gitter.im/gitterHQ/services)
==================
The things that power your [Gitter](https://gitter.im) activity feed.

Gitter.im uses this library to instruct a user on how to set up [webhooks](http://en.wikipedia.org/wiki/Webhook) for a particular external service (Jenkins, HuBoard etc). Then, when that service POSTs to gitter.im, this library is again used to parse the incoming data and get a human readable message. Gitter.im then displays the message in the user's activity feed.

What services are available?
----------------------------
If it is in the `lib` folder, we support it.

How to add your service
-----------------------
1. `git clone [email protected]:gitlab-org/gitter/services.git`
2. `cd services`
3. `npm install`
4. `npm test`

If everything passes, then you are ready!

### Basic structure
```
.
└── lib
└── YOUR_SERVICE_NAME
├── index.js
├── icons
│ ├── logo.png
│ └── [email protected]
├── instructions.md
├── settings.json
├── examples
│ └── some_example_webhook.json
└── test
└── index.js
```

* `index.js`: This module has to export the following:
* `apiVersion`: (_number_) the major version of this api.
* `name`: (_string_) how you would like your service named to the user (e.g. github's name is `GitHub`).
* `parse`: (_function_) the function called every time we receive an incoming webhook from your service. If it is an event that the user wants to see, then return a message object. If not, return something falsy.
* has the signature `function(headers, body, settings)` where:
* `headers`: (_object_) the headers of the webhook POST request e.g. `{ "content-type": "application/json", ... }`.
* `body`: (_object_) the body of the webhook POST request.
* `settings`: (_object_) the settings that have been picked by the user e.g. `{ events: {"someId": true, ... } }`. `events` will be a map of the event `id`'s that a user has picked.
* returns a message object with these properties:
* `message`: (_string_) the message to be displayed (in markdown) e.g. `"Some *Amazing* event has occured"`.
* `icon`: (_string_) the name of an icon in the `icons` dir to display e.g. `"logo"`.
* `errorLevel`: (_string_) either `"normal"` or `"error"`. Error messages get styled red, and so the `icon` that you pick for this message must be red too ([#e74c3c](http://www.colorhexa.com/e74c3c)).
* `icons`: This directory contains all the png icons that can be used by this service. They must follow the following rules:
* Each icon must exist as both a 16x16 png and a 32x32 png (`name.png` and `[email protected]` respectively).
* There must be a logo icon (`logo.png` and `[email protected]`).
* Icons must be either black and white, or [#e74c3c](http://www.colorhexa.com/e74c3c) and white (for error messages).
* `instructions.md`: The instructions that will be displayed when someone needs to set up your service to emit webhooks.
* `settings.json`: This represents the settings available to the user when creating an integration. At the moment, it's only a list of events.
Format is `{ "events": [event1, event2, ... ] }` where each event is an object that has these properties:
* `id`: (_string_) a unique id that will be passed into the `parse` function if selected e.g. `"high_five"`.
* `name`: (_string_) a friendly name for your event e.g. `"High Five"`.
* `description`: (_string_) an explanation of the event e.g. `"Single clap made by two people"`.
* `selected`: (_boolean_) whether or not this event option is enabled by default.
* `examples`: This directory contains examples to be used in your tests (and our sanity testing). You will need to intercept some hooks if you cant find any documented. You can use the playground for this. Again, rules:
* All examples must be in `json`.
* All examples must be in the format `{ headers: {...}, body: {...} }`.
* `test`: directory of standard [mocha](https://mochajs.org/) tests. Cool people write tests. You _are_ cool, aren't you?

### Settings
As shown above, settings available to the user are declared in a service's `settings.json`. These choices are then sent with every incoming webhook to that service's `parse` function. **It is up to the parse() function to decide if that hook is relevant to the users choices**.

For example, if you have the following `settings.json`:
```json
{
"events": [
{
"id": "kitten_yawn",
"name": "Kitten Yawn",
"description": "Whenever a kitten yawns.",
"selected": true
},
{
"id": "kitten_purr",
"name": "Kitten Purr",
"description": "Whenever a kitten purrs.",
"selected": true
}
]
}
```

Then if the user only wants to be notified of `kitten_purr` events and **not** `kitten_yawn` events, the `parse(headers, body, settings)` function will be called with a `settings` object like this:
```json
{
"events": {
"kitten_yawn": false,
"kitten_purr": true
}
}
```
The `parse` function then has to compare the `headers` and `body` with the `settings` to see what should be returned (if anything).

Playground
----------
The playground exists as tool to try out your service with some real hooks (and your examples) to see how it behaves.

![Jenkins playground](img/playground.png)

Start it with `node playground/server.js` and go to `http://localhost:3333` in your browser. It will also start a proxy that is globally available at `https://[id].localtunnel.me` that anyone can reach and post hooks to.

If you find yourself restarting the server often, install [nodemon](http://nodemon.io) and run the server with `nodemon playground/server.js` to have the server restart on file change. **Warning: localtunnel will give you a new tunnel address on every restart.**

Example
-------
Let's say you want your service on Gitter to have a button like:

![Jenkins button](img/button.png)

Which opens a configuration modal like:

![Jenkins settings](img/settings.png)

Which then outputs something like:

![Jenkins activity item](img/activity-item.png)

Then your `index.js` needs to look like (we've cut it down a bit, have a look at the [real one](https://github.com/gitterHQ/services/blob/master/lib/jenkins/index.js) with all its comments):
```javascript
module.exports = {
apiVersion: 1,
name: 'Jenkins',
parse: function(headers, body, settings) {
return {
message: 'Jenkins [webhooks-handler](http://users-jenkins.server.com/job/webhooks-handler/6/) success',
icon: 'smile',
errorLevel: 'normal'
};
}
};
```
Your `settings.json` needs to look like this:
```json
{
"events": [
{
"id": "started",
"name": "Started",
"description": "When a build is started.",
"selected": false
},
{
"id": "success",
"name": "Success",
"description":
"When a build finishes successfully.",
"selected": false
},
{
"id": "failure",
"name": "Failure",
"description": "When a build fails. Sad face.",
"selected": true
}
]
}
```
Your `instructions.md` should look like this:
```markdown
1. Select your job in Jenkins
2. Click the "Configure" link
3. Scroll down to Job notifications
4. Click the "Add Endpoint" button
5. Make sure Format is "JSON"
6. Make sure protocol is "HTTP"
7. Paste in your webhook url into "URL"
8. Click "Apply"
```
And finally, your `icons` directory needs to contain these:

![Jenkins icons](img/icons.png)

Community
---------
Are things going wrong? Are things going right? Do you have an awesome idea that you need a hand with?

Come and chat with everyone at [gitter.im/gitterHQ/services](https://gitter.im/gitterHQ/services).

Authors
-------

Started by [malditogeek](https://github.com/malditogeek), shuffled around by [trevorah](https://github.com/trevorah).

License
-------
MIT