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https://martinrenou.github.io/threejs-water/
Implementation of Evan Wallace's webgl-water demo using ThreeJS
https://martinrenou.github.io/threejs-water/
Last synced: 2 months ago
JSON representation
Implementation of Evan Wallace's webgl-water demo using ThreeJS
- Host: GitHub
- URL: https://martinrenou.github.io/threejs-water/
- Owner: martinRenou
- License: bsd-3-clause
- Created: 2020-02-11T10:15:32.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2021-10-22T09:40:57.000Z (about 3 years ago)
- Last Synced: 2024-10-27T10:53:22.277Z (3 months ago)
- Language: JavaScript
- Homepage:
- Size: 6.9 MB
- Stars: 169
- Watchers: 6
- Forks: 28
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-threejs - Water - water/master/water.png" width="100%"> (Index)
README
# ThreeJS-water
Try it live: https://martinrenou.github.io/threejs-water
This is an implementation of [Evan Wallace's webgl-water demo](http://madebyevan.com/webgl-water) using [ThreeJS](http://threejs.org).
You can find another implementation of the caustics computation here: https://github.com/martinRenou/threejs-caustics This other implementation supports any kind of mesh in the pool.
Tile texture from [zooboing](https://www.flickr.com/photos/zooboing/3682834083) on [Flickr](https://www.flickr.com).
![Water](water.png)