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https://syntopia.github.io/Fragmentarium/

Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.
https://syntopia.github.io/Fragmentarium/

Last synced: about 2 months ago
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Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.

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*Update:* I do not plan any further releases of Fragmentarium. For an actively maintained version, please see this fork:
https://github.com/3Dickulus/FragM

Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.

Features:

* Multi-tabbed IDE, with GLSL syntax highlighting
* User widgets to manipulate parameter settings.
* Different 'mouse to GLSL' mapping schemes
* Modular GLSL programming - include other fragments
* Includes simple raytracer for distance estimated systems
* Many examples including Mandelbulb, Mandelbox, Kaleidoscopic IFS, and Julia Quaternion.

Fragmentarium is built in C++, OpenGL/GLSL, and Qt 5.

For more information see:
http://syntopia.github.com/Fragmentarium