https://syntopia.github.io/Fragmentarium/
Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.
https://syntopia.github.io/Fragmentarium/
Last synced: 18 days ago
JSON representation
Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.
- Host: GitHub
- URL: https://syntopia.github.io/Fragmentarium/
- Owner: Syntopia
- Created: 2010-12-26T23:44:15.000Z (over 14 years ago)
- Default Branch: master
- Last Pushed: 2017-07-29T17:20:42.000Z (almost 8 years ago)
- Last Synced: 2024-11-17T03:31:25.123Z (6 months ago)
- Language: GLSL
- Homepage: http://syntopia.github.com/Fragmentarium
- Size: 9.91 MB
- Stars: 525
- Watchers: 48
- Forks: 50
- Open Issues: 9
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
*Update:* I do not plan any further releases of Fragmentarium. For an actively maintained version, please see this fork:
https://github.com/3Dickulus/FragMFragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.
Features:
* Multi-tabbed IDE, with GLSL syntax highlighting
* User widgets to manipulate parameter settings.
* Different 'mouse to GLSL' mapping schemes
* Modular GLSL programming - include other fragments
* Includes simple raytracer for distance estimated systems
* Many examples including Mandelbulb, Mandelbox, Kaleidoscopic IFS, and Julia Quaternion.Fragmentarium is built in C++, OpenGL/GLSL, and Qt 5.
For more information see:
http://syntopia.github.com/Fragmentarium