Projects in Awesome Lists by Emik03
A curated list of projects in awesome lists by Emik03 .
https://github.com/emik03/keepcoding
KeepCoding is a C# class library meant to help speed up the process of scripting Keep Talking and Nobody Explodes modules by giving better alternatives to common commands, and automating things universal to module-creation. (such as moduleIds, or logging)
csharp dll extension extensions helper keeptalking keeptalkingandnobodyexplodes ktane ktane-mods library modkit unity unity3d
Last synced: 10 Apr 2025
https://github.com/emik03/emik.morsels
C# code bits of internal implementations that are shared in projects. Meant to be used alongside Absence.Fody.
algorithms bridge config csharp fsharp helper metaproject morsels performance polyfill props superproject symlink targets unmanaged-memory utility
Last synced: 10 Apr 2025
https://github.com/emik03/emik.rubbish
Cross-platform library to send files to the recycle bin.
Last synced: 21 Sep 2025
https://github.com/emik03/quaver-emme
Grand Finals Tiebreaker for Everything SV Tournament 2024
Last synced: 13 Feb 2026
https://github.com/emik03/mulch
Plugin that sculpts and shapes SVs with tweeners for the video game Quaver.
Last synced: 21 Aug 2025
https://github.com/emik03/wawa
A set of Keep Talking and Nobody Explodes libraries that helps with mod creation.
csharp csharp-framework csharp-libraries csharp-library dll-plugin keep-talking-and-nobody-explodes keeptalking keeptalkingandnobodyexplodes ktane ktane-mods twitchplays unity unity-3d unity-framework unity-libraries unity-library unity-plugin unity3d unity3d-framework unity3d-plugin
Last synced: 04 Jul 2025
https://github.com/emik03/emikmodules
An assortment of unique modded modules created for the game "Keep Talking and Nobody Explodes".
keep-talking-and-nobody-explodes ktane ktane-mods modding modules steamcommunity unity unity3d
Last synced: 10 Apr 2025
https://github.com/emik03/resync
Plugin that helps with resynching charts for the video game Quaver.
Last synced: 09 Sep 2025
https://github.com/emik03/absence.fody
Removes unused private/internal types during compile-time.
compiler-tool dead-code-elimination dead-code-removal fody fody-weaver fodyweavers intermediate-code-generation tree-shake tree-shaking
Last synced: 10 Apr 2025
https://github.com/emik03/emik.sourcegenerators.choices
Source generates highly performant and flexible disjoint unions.
disjoint-sets disjoint-unions forwarder inference roslyn roslyn-analyzer roslyn-generator set source-generator union
Last synced: 21 Sep 2025
https://github.com/emik03/remote
Standalone Archipelago client, with dedicated feature-rich support for manual apworlds.
Last synced: 29 Nov 2025
https://github.com/emik03/screenshakeservice
Screen Shake Service simply supports slashing Scooped Swordsman's (Hollow Knight's) superfluous screen shake since said shaking stimulates some souls' squeamishness.
Last synced: 24 Jan 2026
https://github.com/emik03/emik.morsels.projecttemplates
Templates as part of the Emik.Morsels project.
Last synced: 13 Feb 2026
https://github.com/emik03/seen
Adds a sleeve to Balatro that negates score requirements.
Last synced: 17 Feb 2026
https://github.com/emik03/quaver-bloom
Quaver Official Tournament's Swiss Week 5 SV2
Last synced: 19 Mar 2026
https://github.com/emik03/emik.sourcegenerators.thesquarehole
Adds structural typing to C#.
Last synced: 18 Feb 2026
https://github.com/emik03/emik.results
Contains the Result type; A type representing either a success value or failure value.
Last synced: 25 Jan 2026
https://github.com/emik03/emik.kebnekaise.gramophones
Celeste/Everest Mod that allows you to play any FMOD bank, anywhere.
Last synced: 20 Aug 2025
https://github.com/emik03/multiplotlines.lua
Lua port of esquellington's imgui_multiplotlines: Draw multiple plots at once with an optional legend and user interaction
Last synced: 13 May 2026
https://github.com/emik03/loselose
Modded module for KTaNE. (Early April Fools Gift)
Last synced: 21 Sep 2025
https://github.com/emik03/quaver-wellll
Quaver Official Tournament's Swiss Week 1 SV2
Last synced: 03 Feb 2026
https://github.com/emik03/emik.sourcegenerators.implicit
Source-generates implicit conversion operators that map to the respective constructors.
Last synced: 26 Jan 2026
https://github.com/emik03/quaver-the-sea-has-returned
Quaver Official Tournament's Swiss Week 1 RC2
Last synced: 06 Feb 2026
https://github.com/emik03/quaver-rise
Quaver Official Tournament's Swiss Week 6 SV2
Last synced: 30 Jan 2026
https://github.com/emik03/quaver-rain-world-animation-meme
Quaver Official Tournament's Knockout Semifinals SV2
Last synced: 06 Feb 2026
https://github.com/emik03/emik.analyzers.matches
Analyzer for compile-time parameter validation with the power of regex.
Last synced: 25 Feb 2026
https://github.com/emik03/divorce.fody
Moves nullable constraints to comply with older Mono frameworks (e.g. Unity 2017) allowing you to use NRTs.
Last synced: 12 Feb 2026
https://github.com/emik03/.ddl
Extended Essay - .DDL Project: Loading assemblies based on runtime logic from compile-time code without any reflection overhead.
Last synced: 14 Feb 2026
https://github.com/emik03/linq
A modded module for "Keep Talking and Nobody Explodes"
Last synced: 21 Jul 2026
https://github.com/emik03/canvas
Backend for "The Canvas": A Keep Talking and Nobody Explodes modded module
Last synced: 08 Jun 2026
https://github.com/emik03/phosphorescence
A modded module for "Keep Talking and Nobody Explodes"
Last synced: 11 Jun 2026
https://github.com/emik03/quaver-soul-and-mind
Quaver Official Tournament's Swiss Week 2 SV2 Reject
Last synced: 06 Mar 2026
https://github.com/emik03/chordsprinter
Basic snap linter for Quaver in the form of an editor plugin
linter linter-plugin plugin quaver quavergame
Last synced: 17 Mar 2025
https://github.com/emik03/museum-brute-force
Brute force solver for the Proditum's reoccuring puzzle.
Last synced: 17 Mar 2025
https://github.com/emik03/emik.ktane.gerrymandering
The answer generation algorithm used by the Keep Talking and Nobody Explodes modded module "Gerrymandering".
Last synced: 09 Jul 2025
https://github.com/emik03/minimax-tictactoe
Playable tic-tac-toe engine using α-β pruning.
Last synced: 20 Jun 2025
https://github.com/emik03/quaver-
Quaver Official Tournament's Knockout Grand Finals SV1 Reject
Last synced: 07 Mar 2026
https://github.com/emik03/quaver-nineteen
Quaver Official Tournament's Knockout Semifinals SV1
Last synced: 07 Mar 2026
https://github.com/emik03/emik.sourcegenerators.tattoo
Source generates a file that imports all namespaces.
Last synced: 19 Jul 2025
https://github.com/emik03/quaver-sleeping-on-my-dreams-bootleg
Quaver Official Tournament's Swiss Week 2 SV2
Last synced: 07 Mar 2026
https://github.com/emik03/emik.unions
Contains the functional programming paradigm; unions in both disjointed- and tagged flavors.
Last synced: 07 Mar 2026
https://github.com/emik03/quaver-dark-evil-beat-ive-been-cooking-up
SV chart (not suitable for tournament)
Last synced: 07 Mar 2026
https://github.com/emik03/quaver-dream-odyssey
Semifinals Tiebreaker for Everything SV Tournament 2024
Last synced: 21 Mar 2025
https://github.com/emik03/reformedrolereversal
Modded module for Keep Talking and Nobody Explodes.
Last synced: 16 Jul 2025
https://github.com/emik03/theoctadecayotton
A modded module for "Keep Talking and Nobody Explodes"
Last synced: 02 Aug 2025
https://github.com/emik03/quaver-please-forgive-me
Quaver Official Tournament's Knockout Quarterfinals SV1
Last synced: 14 Feb 2026
https://github.com/emik03/forgetthecolors
Modded module for KTaNE. (Collab between me and Cooldoom5)
Last synced: 21 Aug 2025
https://github.com/emik03/quaver
Modded module for Keep Talking and Nobody Explodes inspired by the steam game Quaver.
Last synced: 05 Sep 2025
https://github.com/emik03/emik.rhainterop
Bridge between Rhai and C#. Allows you to invoke and receive values from scripts.
Last synced: 06 Jun 2026
https://github.com/emik03/emik.numerics.fractions
Contains a basic fractional type that represents a numerator and denominator.
Last synced: 09 Jun 2026
https://github.com/emik03/emik.kebnekaise.pistons
Celeste/Everest Mod that adds a flexible solid that moves when touched.
Last synced: 08 Jun 2026