Projects in Awesome Lists by GPUOpen-LibrariesAndSDKs
A curated list of projects in awesome lists by GPUOpen-LibrariesAndSDKs .
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
Last synced: 08 May 2025
https://github.com/gpuopen-librariesandsdks/vulkanmemoryallocator
Easy to integrate Vulkan memory allocation library
Last synced: 29 Apr 2025
https://github.com/gpuopen-librariesandsdks/fidelityfx-sdk
The main repository for the FidelityFX SDK.
Last synced: 15 May 2025
https://github.com/gpuopen-librariesandsdks/radeonrays_sdk
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
Last synced: 08 Apr 2025
https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
Last synced: 08 May 2025
https://github.com/gpuopen-librariesandsdks/cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
Last synced: 16 May 2025
https://github.com/GPUOpen-LibrariesAndSDKs/Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
Last synced: 08 May 2025
https://github.com/gpuopen-librariesandsdks/d3d12memoryallocator
Easy to integrate memory allocation library for Direct3D 12
d3d12 direct3d12 directx directx-12 directx12 memory-management
Last synced: 15 May 2025
https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
d3d12 direct3d12 directx directx-12 directx12 memory-management
Last synced: 08 May 2025
https://github.com/gpuopen-librariesandsdks/amf
The Advanced Media Framework (AMF) SDK provides developers with optimal access to AMD devices for multimedia processing
Last synced: 15 May 2025
https://github.com/GPUOpen-LibrariesAndSDKs/AMF
The Advanced Media Framework (AMF) SDK provides developers with optimal access to AMD devices for multimedia processing
Last synced: 13 Apr 2025
https://github.com/gpuopen-librariesandsdks/radeonprorenderblenderaddon
This hardware-agnostic rendering plug-in for Blender uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
blender gpu ray-tracing rendering
Last synced: 04 Apr 2025
https://github.com/gpuopen-librariesandsdks/capsaicin
AMD ARR team rendering framework
Last synced: 16 May 2025
https://github.com/gpuopen-librariesandsdks/blenderusdhydraaddon
This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.
blender materialx rendering usd
Last synced: 05 Apr 2025
https://github.com/gpuopen-librariesandsdks/renderpipelineshaders
Render Pipeline Shaders SDK
Last synced: 06 Apr 2025
https://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK
AMD GPU Services (AGS) library and samples
Last synced: 08 May 2025
https://github.com/gpuopen-librariesandsdks/ags_sdk
AMD GPU Services (AGS) library and samples
Last synced: 06 Apr 2025
https://github.com/gpuopen-librariesandsdks/radeonprorendersdk
AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.
Last synced: 06 Apr 2025
https://github.com/gpuopen-librariesandsdks/radeonprorenderusd
This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.
Last synced: 16 May 2025
https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderUSD
This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.
Last synced: 10 Jul 2025
https://github.com/gpuopen-librariesandsdks/brotli_g_sdk
Brotli-G SDK provides an improved lossless compression ratio with GPU decompression support than the standard Brotli compression algorithm maintained by the IETF (also known as RFC7932)
Last synced: 28 Jul 2025
https://github.com/gpuopen-librariesandsdks/hellod3d12
Introductory DirectX 12 sample
Last synced: 04 Mar 2026
https://github.com/GPUOpen-LibrariesAndSDKs/HelloD3D12
Introductory DirectX 12 sample
Last synced: 06 May 2025
https://github.com/gpuopen-librariesandsdks/tan
AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processing
Last synced: 13 Apr 2025
https://github.com/gpuopen-librariesandsdks/forwardplus11
AMD Forward+ sample based on DirectX 11
Last synced: 30 Oct 2025
https://github.com/gpuopen-librariesandsdks/display-library
AMD Display Library SDK
Last synced: 26 Jan 2026
https://github.com/gpuopen-librariesandsdks/gltfsample
A simple demo to show off the capabilities of the Cauldron framework
Last synced: 13 Apr 2025
https://github.com/gpuopen-librariesandsdks/hellovulkan
Introductory Vulkan sample
Last synced: 01 Nov 2025
https://github.com/gpuopen-librariesandsdks/gpuparticles11
AMD GPU particles sample based on DirectX 11
Last synced: 13 Apr 2025
https://github.com/gpuopen-librariesandsdks/liquidvr
The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development
Last synced: 18 Aug 2025
https://github.com/gpuopen-librariesandsdks/tiledlighting11
AMD compute-based tiled lighting sample based on DirectX 11
Last synced: 13 Apr 2025
https://github.com/gpuopen-librariesandsdks/tessellation
OpenGL sample that demonstrates terrain tessellation on the GPU
Last synced: 13 Apr 2025
https://github.com/gpuopen-librariesandsdks/gameengineintegrations
Information about example integrations of GPUOpen technology into game engines
Last synced: 19 Dec 2025
https://github.com/gpuopen-librariesandsdks/cpu-core-counts
A sample demonstrating how to correctly detect physical core and logical processor counts on AMD processors.
Last synced: 13 Oct 2025
https://github.com/gpuopen-librariesandsdks/radeonprorendermayaplugin
This hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
maya plugin ray-tracing rendering
Last synced: 26 Sep 2025
https://github.com/gpuopen-librariesandsdks/ssaa11
AMD supersample anti-aliasing (SSAA) sample based on DirectX 11
Last synced: 13 Apr 2025
https://github.com/gpuopen-librariesandsdks/vulkan-samples
based on Khronos Vulkan-Samples
Last synced: 08 Mar 2026
https://github.com/gpuopen-librariesandsdks/mlaa11
AMD morphological anti-aliasing (MLAA) sample based on DirectX 11
Last synced: 13 Apr 2025
https://github.com/gpuopen-librariesandsdks/rapidfire_sdk
RapidFire SDK - interface for cloud gaming and virtualization (VDI)
Last synced: 02 Apr 2026
https://github.com/gpuopen-librariesandsdks/schola
Schola is a plugin for enabling Reinforcement Learning (RL) in Unreal Engine. It provides tools to help developers create environments, define agents, and connect to python-based RL frameworks such as OpenAI Gym, RLlib or Stable Baselines 3 for training agents with RL.
Last synced: 25 Jun 2025
https://github.com/gpuopen-librariesandsdks/dgf-sdk
The main repository for the AMD Dense Geometry Format SDK
Last synced: 11 Oct 2025
https://github.com/gpuopen-librariesandsdks/silhouettetessellation11
AMD tessellation sample based on DirectX 11
Last synced: 13 Apr 2025
https://github.com/gpuopen-librariesandsdks/sparsetextures
OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series
Last synced: 26 Feb 2026
https://github.com/gpuopen-librariesandsdks/directstoragesample
Demonstrating the advantages of using DirectStorage over standard file I/O asset loading. Includes the API and changes required to make such a pipeline work.
Last synced: 27 Jul 2025
https://github.com/gpuopen-librariesandsdks/workgraphcomputerasterizer
A compute/workgraph workload running inside the Cauldron framework
Last synced: 13 Apr 2025
https://github.com/gpuopen-librariesandsdks/separablefilter11
AMD separable filter sample based on DirectX 11
Last synced: 04 Mar 2026
https://github.com/gpuopen-librariesandsdks/crossfireapi11
AMD Crossfire API sample for DirectX 11
Last synced: 13 Apr 2025
https://github.com/gpuopen-librariesandsdks/depthboundstest11
AMD depth bounds test DirectX 11 driver extension sample
Last synced: 13 Apr 2025
https://github.com/gpuopen-librariesandsdks/cauldron-media
A selection of media files needed by Cauldron samples
Last synced: 24 Jan 2026
https://github.com/gpuopen-librariesandsdks/freesyncpremiumprosample
A simple demo to show Freesync Premium Pro integration into DX12 and Vulkan API.
Last synced: 13 Apr 2025
https://github.com/gpuopen-librariesandsdks/directgma_p2p
Samples showing FIrePro DirectGMA features in OpenGL and OpenCL
Last synced: 13 Apr 2025
https://github.com/gpuopen-librariesandsdks/unityintegrations
Examples that demonstrate game integration with some of the libraries and SDKs available on GPUOpen.
Last synced: 11 Sep 2025
https://github.com/gpuopen-librariesandsdks/framelock
OpenGL sample that demonstrates how to enable Framelock in an application
Last synced: 17 Jun 2025
https://github.com/gpuopen-librariesandsdks/vkmbcnt
Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront
Last synced: 14 Jul 2025
https://github.com/gpuopen-librariesandsdks/outoforderrasterization
Vulkan sample built on the Anvil framework
Last synced: 25 Jan 2026
https://github.com/gpuopen-librariesandsdks/barycentrics11
Barycentric coordinates GCN shader extension sample for DirectX 11
Last synced: 27 Jan 2026
https://github.com/gpuopen-librariesandsdks/barycentrics12
Barycentric coordinates GCN shader extension sample for DirectX 12
Last synced: 29 Jul 2025
https://github.com/gpuopen-librariesandsdks/workgraphsdirectx-graphics-samples
A fork of https://github.com/microsoft/DirectX-Graphics-Samples modified to include a sample for Work Graphs
Last synced: 13 Apr 2025
https://github.com/gpuopen-librariesandsdks/vkd3ddevicemapping
Simple example to show how to map devices between Vulkan and Direct3D
Last synced: 13 Jul 2025
https://github.com/gpuopen-librariesandsdks/scholaexamples
Schola Examples is an Unreal Engine project containing sample environments developed with the Schola plugin for Unreal Engine. Schola provides tools to help developers create environments, define agents, and connect to python-based Reinforcement Learning frameworks such as OpenAI Gym, RLlib or Stable Baselines 3.
Last synced: 11 Aug 2025
https://github.com/gpuopen-librariesandsdks/streaming-sdk
Advanced Interactive Streaming SDK
Last synced: 03 Jul 2025
https://github.com/gpuopen-librariesandsdks/radeonprorendersharedcomponents
Last synced: 13 Apr 2025
https://github.com/gpuopen-librariesandsdks/directxshadercompiler
Mirror of https://github.com/microsoft/DirectXShaderCompiler
Last synced: 14 Jul 2025
https://github.com/gpuopen-librariesandsdks/capsaicintestmedia
Capsaicin Framework test media assets
Last synced: 25 Jan 2026
https://github.com/gpuopen-librariesandsdks/spirv-tools
Mirror of https://github.com/KhronosGroup/SPIRV-Tools
Last synced: 27 Jul 2025