An open API service indexing awesome lists of open source software.

Projects in Awesome Lists by GPUOpen-LibrariesAndSDKs

A curated list of projects in awesome lists by GPUOpen-LibrariesAndSDKs .

https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library

memory-management vulkan

Last synced: 08 May 2025

https://github.com/gpuopen-librariesandsdks/vulkanmemoryallocator

Easy to integrate Vulkan memory allocation library

memory-management vulkan

Last synced: 29 Apr 2025

https://github.com/gpuopen-librariesandsdks/fidelityfx-sdk

The main repository for the FidelityFX SDK.

Last synced: 15 May 2025

https://github.com/gpuopen-librariesandsdks/radeonrays_sdk

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

Last synced: 08 Apr 2025

https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

Last synced: 08 May 2025

https://github.com/gpuopen-librariesandsdks/cauldron

A simple framework for rapid prototyping on Vulkan or Direct3D 12

Last synced: 16 May 2025

https://github.com/GPUOpen-LibrariesAndSDKs/Cauldron

A simple framework for rapid prototyping on Vulkan or Direct3D 12

Last synced: 08 May 2025

https://github.com/gpuopen-librariesandsdks/d3d12memoryallocator

Easy to integrate memory allocation library for Direct3D 12

d3d12 direct3d12 directx directx-12 directx12 memory-management

Last synced: 15 May 2025

https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator

Easy to integrate memory allocation library for Direct3D 12

d3d12 direct3d12 directx directx-12 directx12 memory-management

Last synced: 08 May 2025

https://github.com/gpuopen-librariesandsdks/amf

The Advanced Media Framework (AMF) SDK provides developers with optimal access to AMD devices for multimedia processing

Last synced: 15 May 2025

https://github.com/GPUOpen-LibrariesAndSDKs/AMF

The Advanced Media Framework (AMF) SDK provides developers with optimal access to AMD devices for multimedia processing

Last synced: 13 Apr 2025

https://github.com/gpuopen-librariesandsdks/radeonprorenderblenderaddon

This hardware-agnostic rendering plug-in for Blender uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.

blender gpu ray-tracing rendering

Last synced: 04 Apr 2025

https://github.com/gpuopen-librariesandsdks/capsaicin

AMD ARR team rendering framework

Last synced: 16 May 2025

https://github.com/gpuopen-librariesandsdks/blenderusdhydraaddon

This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.

blender materialx rendering usd

Last synced: 05 Apr 2025

https://github.com/gpuopen-librariesandsdks/renderpipelineshaders

Render Pipeline Shaders SDK

Last synced: 06 Apr 2025

https://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK

AMD GPU Services (AGS) library and samples

Last synced: 08 May 2025

https://github.com/gpuopen-librariesandsdks/ags_sdk

AMD GPU Services (AGS) library and samples

Last synced: 06 Apr 2025

https://github.com/gpuopen-librariesandsdks/radeonprorendersdk

AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.

Last synced: 06 Apr 2025

https://github.com/gpuopen-librariesandsdks/radeonprorenderusd

This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.

ray-tracing rendering usd

Last synced: 16 May 2025

https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderUSD

This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.

ray-tracing rendering usd

Last synced: 10 Jul 2025

https://github.com/gpuopen-librariesandsdks/brotli_g_sdk

Brotli-G SDK provides an improved lossless compression ratio with GPU decompression support than the standard Brotli compression algorithm maintained by the IETF (also known as RFC7932)

brotli compression gpu web

Last synced: 28 Jul 2025

https://github.com/gpuopen-librariesandsdks/hellod3d12

Introductory DirectX 12 sample

Last synced: 04 Mar 2026

https://github.com/GPUOpen-LibrariesAndSDKs/HelloD3D12

Introductory DirectX 12 sample

Last synced: 06 May 2025

https://github.com/gpuopen-librariesandsdks/tan

AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processing

Last synced: 13 Apr 2025

https://github.com/gpuopen-librariesandsdks/forwardplus11

AMD Forward+ sample based on DirectX 11

Last synced: 30 Oct 2025

https://github.com/gpuopen-librariesandsdks/display-library

AMD Display Library SDK

Last synced: 26 Jan 2026

https://github.com/gpuopen-librariesandsdks/gltfsample

A simple demo to show off the capabilities of the Cauldron framework

Last synced: 13 Apr 2025

https://github.com/gpuopen-librariesandsdks/hellovulkan

Introductory Vulkan sample

Last synced: 01 Nov 2025

https://github.com/gpuopen-librariesandsdks/gpuparticles11

AMD GPU particles sample based on DirectX 11

Last synced: 13 Apr 2025

https://github.com/gpuopen-librariesandsdks/liquidvr

The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development

Last synced: 18 Aug 2025

https://github.com/gpuopen-librariesandsdks/tiledlighting11

AMD compute-based tiled lighting sample based on DirectX 11

Last synced: 13 Apr 2025

https://github.com/gpuopen-librariesandsdks/tessellation

OpenGL sample that demonstrates terrain tessellation on the GPU

Last synced: 13 Apr 2025

https://github.com/gpuopen-librariesandsdks/gameengineintegrations

Information about example integrations of GPUOpen technology into game engines

Last synced: 19 Dec 2025

https://github.com/gpuopen-librariesandsdks/adlx

AMD Device Library eXtra

Last synced: 26 Jan 2026

https://github.com/gpuopen-librariesandsdks/cpu-core-counts

A sample demonstrating how to correctly detect physical core and logical processor counts on AMD processors.

Last synced: 13 Oct 2025

https://github.com/gpuopen-librariesandsdks/radeonprorendermayaplugin

This hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.

maya plugin ray-tracing rendering

Last synced: 26 Sep 2025

https://github.com/gpuopen-librariesandsdks/ssaa11

AMD supersample anti-aliasing (SSAA) sample based on DirectX 11

Last synced: 13 Apr 2025

https://github.com/GPUOpen-LibrariesAndSDKs/ADLX

AMD Device Library eXtra

Last synced: 13 Apr 2025

https://github.com/gpuopen-librariesandsdks/vulkan-samples

based on Khronos Vulkan-Samples

Last synced: 08 Mar 2026

https://github.com/gpuopen-librariesandsdks/mlaa11

AMD morphological anti-aliasing (MLAA) sample based on DirectX 11

Last synced: 13 Apr 2025

https://github.com/gpuopen-librariesandsdks/rapidfire_sdk

RapidFire SDK - interface for cloud gaming and virtualization (VDI)

Last synced: 02 Apr 2026

https://github.com/gpuopen-librariesandsdks/schola

Schola is a plugin for enabling Reinforcement Learning (RL) in Unreal Engine. It provides tools to help developers create environments, define agents, and connect to python-based RL frameworks such as OpenAI Gym, RLlib or Stable Baselines 3 for training agents with RL.

Last synced: 25 Jun 2025

https://github.com/gpuopen-librariesandsdks/dgf-sdk

The main repository for the AMD Dense Geometry Format SDK

Last synced: 11 Oct 2025

https://github.com/gpuopen-librariesandsdks/silhouettetessellation11

AMD tessellation sample based on DirectX 11

Last synced: 13 Apr 2025

https://github.com/gpuopen-librariesandsdks/sparsetextures

OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series

Last synced: 26 Feb 2026

https://github.com/gpuopen-librariesandsdks/directstoragesample

Demonstrating the advantages of using DirectStorage over standard file I/O asset loading. Includes the API and changes required to make such a pipeline work.

directstorage dx12

Last synced: 27 Jul 2025

https://github.com/gpuopen-librariesandsdks/workgraphcomputerasterizer

A compute/workgraph workload running inside the Cauldron framework

Last synced: 13 Apr 2025

https://github.com/gpuopen-librariesandsdks/separablefilter11

AMD separable filter sample based on DirectX 11

Last synced: 04 Mar 2026

https://github.com/gpuopen-librariesandsdks/crossfireapi11

AMD Crossfire API sample for DirectX 11

Last synced: 13 Apr 2025

https://github.com/gpuopen-librariesandsdks/depthboundstest11

AMD depth bounds test DirectX 11 driver extension sample

Last synced: 13 Apr 2025

https://github.com/gpuopen-librariesandsdks/cauldron-media

A selection of media files needed by Cauldron samples

Last synced: 24 Jan 2026

https://github.com/gpuopen-librariesandsdks/freesyncpremiumprosample

A simple demo to show Freesync Premium Pro integration into DX12 and Vulkan API.

Last synced: 13 Apr 2025

https://github.com/gpuopen-librariesandsdks/directgma_p2p

Samples showing FIrePro DirectGMA features in OpenGL and OpenCL

Last synced: 13 Apr 2025

https://github.com/gpuopen-librariesandsdks/unityintegrations

Examples that demonstrate game integration with some of the libraries and SDKs available on GPUOpen.

Last synced: 11 Sep 2025

https://github.com/gpuopen-librariesandsdks/framelock

OpenGL sample that demonstrates how to enable Framelock in an application

Last synced: 17 Jun 2025

https://github.com/gpuopen-librariesandsdks/vkmbcnt

Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront

Last synced: 14 Jul 2025

https://github.com/gpuopen-librariesandsdks/outoforderrasterization

Vulkan sample built on the Anvil framework

Last synced: 25 Jan 2026

https://github.com/gpuopen-librariesandsdks/barycentrics11

Barycentric coordinates GCN shader extension sample for DirectX 11

Last synced: 27 Jan 2026

https://github.com/gpuopen-librariesandsdks/barycentrics12

Barycentric coordinates GCN shader extension sample for DirectX 12

Last synced: 29 Jul 2025

https://github.com/gpuopen-librariesandsdks/workgraphsdirectx-graphics-samples

A fork of https://github.com/microsoft/DirectX-Graphics-Samples modified to include a sample for Work Graphs

Last synced: 13 Apr 2025

https://github.com/gpuopen-librariesandsdks/vkd3ddevicemapping

Simple example to show how to map devices between Vulkan and Direct3D

Last synced: 13 Jul 2025

https://github.com/gpuopen-librariesandsdks/scholaexamples

Schola Examples is an Unreal Engine project containing sample environments developed with the Schola plugin for Unreal Engine. Schola provides tools to help developers create environments, define agents, and connect to python-based Reinforcement Learning frameworks such as OpenAI Gym, RLlib or Stable Baselines 3.

Last synced: 11 Aug 2025

https://github.com/gpuopen-librariesandsdks/streaming-sdk

Advanced Interactive Streaming SDK

Last synced: 03 Jul 2025

https://github.com/gpuopen-librariesandsdks/directxshadercompiler

Mirror of https://github.com/microsoft/DirectXShaderCompiler

Last synced: 14 Jul 2025

https://github.com/gpuopen-librariesandsdks/capsaicintestmedia

Capsaicin Framework test media assets

Last synced: 25 Jan 2026

https://github.com/gpuopen-librariesandsdks/spirv-tools

Mirror of https://github.com/KhronosGroup/SPIRV-Tools

Last synced: 27 Jul 2025