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Projects in Awesome Lists by maxbrundev

A curated list of projects in awesome lists by maxbrundev .

https://github.com/maxbrundev/opengl-modern-ecs-gameengine

Entity Component System Game Engine with OpenGL made in 4 weeks with Guillaume Noailles and William Dewaele

Last synced: 16 Mar 2026

https://github.com/maxbrundev/disc-arena

Disc Arena Mobile Game made in 3 Days with Unity (Closed Sources)

Last synced: 03 Feb 2026

https://github.com/Overload-Technologies/Cargo

Cargo is a short demo game made with Overload Engine to showcase its capabilities.

Last synced: 28 Oct 2025

https://github.com/maxbrundev/overload-engine

Game engine with editor http://overloadengine.org/

Last synced: 29 Jan 2026

https://github.com/maxbrundev/deltarace

7 Days Ultra Casual Mobile Game Challenge on Unity (Closed Sources)

Last synced: 18 Feb 2026

https://github.com/maxbrundev/unity-fps-template

FPS Template

Last synced: 19 Mar 2026

https://github.com/maxbrundev/irrlicht-engine-gravity-platformer

One week project of FPS game on the Irrlicht Engine realised with Adrien Givry

Last synced: 15 Mar 2025

https://github.com/maxbrundev/opengl-legacy-bitmap-texture-renderer

Implementation of a Bitmap Texture Loader with Freeglut

Last synced: 15 Mar 2025

https://github.com/maxbrundev/binary-serializer

Binary Serializer using C# Reflection

Last synced: 15 Mar 2025

https://github.com/maxbrundev/binary-search-tree

Simple Binary Search Tree implementation

Last synced: 15 Mar 2025

https://github.com/maxbrundev/rasterizer

WIP CPU Software Rasterizer - Basic and Advanced Rendering learning project

Last synced: 15 Mar 2025

https://github.com/maxbrundev/list_class

Implementation of a List class

Last synced: 15 Mar 2025

https://github.com/maxbrundev/opengl-modern-shader-texture

Simple way to texture a shape with a Vertex and Fragment Shader

Last synced: 15 Mar 2025

https://github.com/maxbrundev/unity-network-plugin

UDP Network DLL for Unity using Marshalling [first student project introducing me to marshalling and networking in Unity]

Last synced: 15 Mar 2025

https://github.com/maxbrundev/eventsystem

Unity Event System

Last synced: 02 Jul 2025

https://github.com/maxbrundev/my-simple-joystick

My Simple Joystick is an Input system that work both with touch or mouse inputs and that can be used with or without provided Joystick UI with various animations options!

Last synced: 18 Oct 2025

https://github.com/maxbrundev/view-system

The View System allow you to manage easily all the UI of your game and forward data to the Views or PopUps

Last synced: 28 Jan 2026

https://github.com/maxbrundev/rasterization-rendering

Implementation of the CPU Software Rasterizer with SDL Library realised with Guillaume Noailles

Last synced: 25 Apr 2026

https://github.com/maxbrundev/c_functions_tools

Custom C functions implementation

Last synced: 23 Jun 2026

https://github.com/maxbrundev/my_printf

Custom printf implementation

Last synced: 03 Jul 2026

https://github.com/maxbrundev/assetbrowser-filesize

Unity Custom Asset Browser to display file size and Texture compressed size difference

Last synced: 01 Jan 2026

https://github.com/maxbrundev/simple-octree

Straightforward Octree implementation for space partitioning

Last synced: 02 Jan 2026

https://github.com/maxbrundev/objectpooler

Unity ObjectPooler

Last synced: 16 Sep 2025

https://github.com/maxbrundev/tcp-local-chat

TCP network chat introduction to low-level networking during studies

Last synced: 19 Sep 2025

https://github.com/maxbrundev/scene-management

Custom Project Setting for Scene Entry Point, Scene Custom Property, Scene System and Level Manager data driven

Last synced: 15 Mar 2025

https://github.com/maxbrundev/vector2d

Implementation of a Vector2D class

Last synced: 15 Mar 2025

https://github.com/maxbrundev/vector_class

Implementation of a Vector class

Last synced: 15 Mar 2025

https://github.com/maxbrundev/my_malloc

Implementation of malloc on Linux

Last synced: 15 Mar 2025