Projects in Awesome Lists by maxbrundev
A curated list of projects in awesome lists by maxbrundev .
https://github.com/maxbrundev/amberengine
Personal OpenGL C++ Game Engine Project
ecs engine entity-component-system game-engine opengl rendering software-rendering
Last synced: 16 Mar 2026
https://github.com/maxbrundev/opengl-modern-ecs-gameengine
Entity Component System Game Engine with OpenGL made in 4 weeks with Guillaume Noailles and William Dewaele
Last synced: 16 Mar 2026
https://github.com/maxbrundev/ambercraft
OpenGL C++ Minecraft clone using AmberEngine
3d-engine 3d-graphics cpp game-development game-engine gamedev graphics-engine imgui opengl rendering-engine voxel voxel-engine
Last synced: 10 Jul 2025
https://github.com/maxbrundev/opengl-skeletal-animation
Animation Programming project using "WhiteBox Engine"
3d-graphics animation-programming cpp graphics-programming opengl skeletal-animation
Last synced: 03 Jul 2025
https://github.com/maxbrundev/disc-arena
Disc Arena Mobile Game made in 3 Days with Unity (Closed Sources)
Last synced: 03 Feb 2026
https://github.com/Overload-Technologies/Cargo
Cargo is a short demo game made with Overload Engine to showcase its capabilities.
Last synced: 28 Oct 2025
https://github.com/maxbrundev/opensandbox
OpenGL Framework
3d-graphics cpp frameworks graphics-engine graphics-programming opengl opengl-library rendering
Last synced: 17 May 2026
https://github.com/maxbrundev/overload-engine
Game engine with editor http://overloadengine.org/
Last synced: 29 Jan 2026
https://github.com/maxbrundev/deltarace
7 Days Ultra Casual Mobile Game Challenge on Unity (Closed Sources)
Last synced: 18 Feb 2026
https://github.com/maxbrundev/irrlicht-engine-gravity-platformer
One week project of FPS game on the Irrlicht Engine realised with Adrien Givry
Last synced: 15 Mar 2025
https://github.com/maxbrundev/opengl-legacy-bitmap-texture-renderer
Implementation of a Bitmap Texture Loader with Freeglut
Last synced: 15 Mar 2025
https://github.com/maxbrundev/binary-serializer
Binary Serializer using C# Reflection
Last synced: 15 Mar 2025
https://github.com/maxbrundev/binary-search-tree
Simple Binary Search Tree implementation
Last synced: 15 Mar 2025
https://github.com/maxbrundev/rasterizer
WIP CPU Software Rasterizer - Basic and Advanced Rendering learning project
Last synced: 15 Mar 2025
https://github.com/maxbrundev/opengl-modern-shader-texture
Simple way to texture a shape with a Vertex and Fragment Shader
Last synced: 15 Mar 2025
https://github.com/maxbrundev/unity-network-plugin
UDP Network DLL for Unity using Marshalling [first student project introducing me to marshalling and networking in Unity]
Last synced: 15 Mar 2025
https://github.com/maxbrundev/my-simple-joystick
My Simple Joystick is an Input system that work both with touch or mouse inputs and that can be used with or without provided Joystick UI with various animations options!
Last synced: 18 Oct 2025
https://github.com/maxbrundev/view-system
The View System allow you to manage easily all the UI of your game and forward data to the Views or PopUps
Last synced: 28 Jan 2026
https://github.com/maxbrundev/rasterization-rendering
Implementation of the CPU Software Rasterizer with SDL Library realised with Guillaume Noailles
Last synced: 25 Apr 2026
https://github.com/maxbrundev/c_functions_tools
Custom C functions implementation
Last synced: 23 Jun 2026
https://github.com/maxbrundev/assetbrowser-filesize
Unity Custom Asset Browser to display file size and Texture compressed size difference
Last synced: 01 Jan 2026
https://github.com/maxbrundev/simple-octree
Straightforward Octree implementation for space partitioning
Last synced: 02 Jan 2026
https://github.com/maxbrundev/tcp-local-chat
TCP network chat introduction to low-level networking during studies
Last synced: 19 Sep 2025
https://github.com/maxbrundev/scene-management
Custom Project Setting for Scene Entry Point, Scene Custom Property, Scene System and Level Manager data driven
Last synced: 15 Mar 2025
https://github.com/maxbrundev/vector_class
Implementation of a Vector class
Last synced: 15 Mar 2025