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GameNetworkingResources
A Curated List of Multiplayer Game Network Programming Resources
https://github.com/0xFA11/GameNetworkingResources
Last synced: about 22 hours ago
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Articles
- 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond - Mark Terrano, Paul Bettner.
- Choosing TCP or UDP: a guide for game developers - Basic TCP vs UDP comparison by Heroic Labs.
- Close Look: Halo Infinite's Online Experience - Discussing netcode issues and mitigations by Richard Watson.
- Don't use Lockstep in RTS games - Comparing Lockstep vs Client-Server Networking Models for RTS.
- Ethernet vs. WiFi - Connection over WiFi vs Ethernet metrics comparison by Viscarious from Riot Games.
- Explaining Delay-based and Rollback Netcode - Rollback netcode for fighting games by Ricky Pusch.
- Alvaro Jover-Alvarez's Blog - Various articles on Unreal Engine 5 multiplayer by Alvaro Jover-Alvarez.