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awesome-entity-component-system
:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources
https://github.com/jslee02/awesome-entity-component-system
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- ![GitHub - ecs) ![richardbiely/gaia-ecs](https://img.shields.io/github/stars/richardbiely/gaia-ecs.svg?style=flat&label=Star&maxAge=86400)
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- ![GitHub - phlippers/cl-ecs) ![bit-phlippers/cl-ecs](https://img.shields.io/github/stars/bit-phlippers/cl-ecs.svg?style=flat&label=Star&maxAge=86400)
- ![GitLab - fast-ecs) ![lockie/cl-fast-ecs](https://img.shields.io/gitlab/stars/lockie/cl-fast-ecs.svg?style=flat&label=Star&maxAge=86400)
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- ![GitHub - framework/ECSx) ![ecsx-framework/ECSx](https://img.shields.io/github/stars/ecsx-framework/ECSx.svg?style=flat&label=Star&maxAge=86400)
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- ![GitHub - rs/specs) ![slide-rs/specs](https://img.shields.io/github/stars/slide-rs/specs.svg?style=flat&label=Star&maxAge=86400)
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- ![GitHub - 42/arche) ![mlange-42/arche](https://img.shields.io/github/stars/mlange-42/arche.svg?style=flat&label=Star&maxAge=86400)
- ![GitHub - lua) ![nidorx/ecs-lua](https://img.shields.io/github/stars/nidorx/ecs-lua.svg?style=flat&label=Star&maxAge=86400)
- ![GitHub - ecs) ![bakpakin/tiny-ecs](https://img.shields.io/github/stars/bakpakin/tiny-ecs.svg?style=flat&label=Star&maxAge=86400)
- ![GitHub - odb) ![junkdog/artemis-odb](https://img.shields.io/github/stars/junkdog/artemis-odb.svg?style=flat&label=Star&maxAge=86400)
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- ![GitHub - ecs) ![hexops/mach-ecs](https://img.shields.io/github/stars/hexops/mach-ecs.svg?style=flat&label=Star&maxAge=86400)
- ![GitHub - ecs) ![prime31/zig-ecs](https://img.shields.io/github/stars/prime31/zig-ecs.svg?style=flat&label=Star&maxAge=86400)
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- ![GitHub - Forge) ![ConfettiFX/The-Forge](https://img.shields.io/github/stars/ConfettiFX/The-Forge.svg?style=flat&label=Star&maxAge=86400)
- ecs_benchmark - Component-System)-Frameworks in C/C++
- ECS C# Benchmark
- CSharpECSComparison
- Data-oriented design
- ECS back and forth
- Let's build an Entity Component System from scratch
- Entity Systems are the future of MMOG development
- Building an ECS
- Systems Interaction in Entity-Component-System (events)
- Overview of ECS variants & definitions
- Understand data-oriented design
- Unity ECS series
- itCppCon19: ECS back and forth
- GDC 2018: Unity at GDC - A Data Oriented Approach to Using Component Systems
- Meeting C++ 2018: Data oriented design in practice
- CppCon 2018: Stoyan Nikolov “OOP Is Dead, Long Live Data-oriented Design”
- Data Oriented Design Resources
- Data Oriented GUI in Rust
- Is There More to Game Architecture than ECS - Bob Nystrom (Roguelike Celebration 2018)
- Unite 2018: C# Job System + ECS usage and demo with Intel
- Codestar 2018 ECS - A Different Approach to Game Development
- CppCon 2014: Mike Acton "Data-Oriented Design and C++"
- Data-Oriented Design
- Starting a new 2D platformer with ECS
- Entity Component System & Data Oriented Design
- Entity Systems Wiki
- Entity Component Systems FAQ