Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
link_list
Gathering links about projects, books, articles, etc.
https://github.com/alpertunga-bile/link_list
Last synced: 5 days ago
JSON representation
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Articles
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Global Illumination
- Practical dynamic lighting for large-scale game environments
- Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
- Real-Time Diffuse Global Illumination based on Voxelization
- Implicit Visibility and Antiradiance for Interactive Global Illumination
- Instant Global Illumination on the GPU using OptiX
- Point-Based Global Illumination for Movie Production
- Real-Time Diffuse Global Illumination based on Voxelization
- Voxel-based global illumination
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Path Tracing
- The Path Tracing Revolution in the Movie Industry
- Embree: A Kernel Framework for Efficient CPU Ray Tracing
- Path tracing in Production Production Renderers
- Path tracing in Production Siggraph 2018
- Path Guiding in Production
- Vectorized Production Path Tracing
- Path tracing in Production Modern Path Tracing
- Path tracing in Production Making Movies
- OptiX: A General Purpose Ray Tracing Engine
- Arnold: A Brute-Force Production Path Tracer
- RenderMan: An Advanced Path-Tracing Architecture for Movie Rendering
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Physical Based Shading
- Physically Based Shading in Theory and Practice Siggraph 2020
- Real-Time Rendering of Rough Refraction
- Beyond a Simple Physically Based Blinn-Phong Model in Real-Time
- Physically Based Shading at DreamWorks Animation
- Reflection Model Design for WALL-E and Up
- Physically Based Shading at Disney
- Physical Production Shaders with OSL
- Physically Based Shader Design in Arnold
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Deep Learning
- Learning an Intrinsic Garment Space for Interactive Authoring of Garment Animation
- DPM-SOLVER++
- High-Resolution Image Synthesis with Latent Diffusion Models
- Objaverse-XL: A Universe of 10M+ 3D Objects
- LoRA: Low-Rank Adaptation of Large Language Models
- DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation
- Game AI techniques from algorithmic approach to machine learning
- Practical Machine Learning for Rendering
- An Introduction to Deep Learning on Meshes
- Geometric Deep Learning
- Machine Learning and Rendering
- Physics-Based Differentiable Rendering: From Theory to Implementation
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Shading
- FXAA
- Real-time many-light management and shadows with clustered shading
- Rendering Equation Revisited: how to avoid Explicit Visibility Computations
- A Two-Pass Solution To The Rendering Equation: A Synthesis Of Ray Tracing And Radiosity Methods
- The Rendering Equation
- Background: Physics and Math of Shading
- Samurai Shading in Ghost of Tsushima
- Pixar’s Foundation for Materials: PxrSurface and PxrMarschnerHair
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Volumetric Shading
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Physics
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Subsurface Scattering
- Pre-Integrated Deferred Subsurface Scattering
- Directional Dipole Model for Subsurface Scattering
- Interactive Subsurface Scattering for Translucent Meshes
- The Role of Subsurface Scattering in Glossiness Perception
- Extending the Disney BRDF to a BSDF with Integrated Subsurface Scattering
- Volumetric Skin and Fabric Shading at Framestore
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Animation
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Hair Rendering
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Tutorials
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Shader
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Direct3D 11
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Direct3D 12
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OpenGL
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Vulkan
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Sites
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Blogs
- Fibers Oh My
- Implementing GJK
- Behind The Pretty Frames
- GPU Architecture Sources
- Crytek SMAA
- Riot Games Rendering
- Casual Effects
- Square Enix Technologies
- Pixar Graphics
- Krzysztof Narkowicz
- Daniel Wright
- Jendrik Illner
- Graphics Programming Weekly
- A Graphics Guy's Note
- A Random Walk Through Geek-Space
- Physics Based Animation
- ACM Digital Library
- Advances in Real Time Rendering
- Scratch Pixel
- Pixar's Renderman
- Inigo Quilez Articles
- GDC Vault
- GPU Open
- Froyok Articles
- Journal of Computer Graphics Techniques
- Adrian Courreges Graphics Study
- Self Shadow
- GPU Pro Blog
- Alain
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Computer Graphics
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Books
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Computer Graphics
- Polygon Mesh Processing
- Polygon Mesh Processing
- Fundamentals of Computer Graphics
- Real Time Rendering
- Real Time Rendering Resources
- Graphics Gems
- GPU-based Techniques for Global Illumination Effects
- Cloth Simulation for Computer Graphics
- An Introduction to NURBS
- Subdivision Methods for Geometric Design
- GPU-BASED REAL-TIME SOLID VOXELIZATION FOR VOLUME GRAPHICS
- Light & Skin Interactions
- Fluid Simulation for Computer Graphics
- Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells
- Advanced High Dynamic Range Imaging
- Real-Time Shadows
- Advanced Global Illumination
- Computer Graphics: Principles and Practice
- High Dynamic Range Imaging
- Real-Time Volume Graphics
- Point-Based Graphics
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Graphics Programming
- Practical Rendering and Computation with Direct3D 11
- Introduction to 3D Game Programming with DirectX 11
- 3D Graphics Cookbook
- Mastering Graphics Programming with Vulkan
- OpenGL 4 Shading Language
- OpenGL Shading Language
- OpenGL Insights
- Computer Graphics Programming in OpenGL With C++
- ShaderX / GPU Pro / GPU Zen
- GPU Gems
- Practical Rendering and Computation with Direct3D 11
- Introduction to 3D Game Programming with DirectX 11
- Tricks of the 3D Game Programming Gurus
- Practical Parallel Rendering
- Practical Algorithms for 3D Computer Graphics
- Shaders for Game Programmers and Artists
- Introduction to 3D Game Programming with DirectX 12
- OpenGL Programming Guide
- The Modern Vulkan Cookbook
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Animation
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Ray Tracing
- Ray-tracing Black Holes
- Realistic Ray Tracing
- Visibility using Ray Tracing Algorithms and Data Structures: Investigating a few Ray Tracing Algorithms and Data Structures in the Context of Visibility
- Innovative Ray Tracing Algorithms for Space Thermal Analysis
- Ray Tracing Peter Shirley
- Physical Based Rendering
- Ray-tracing Black Holes
- Realistic Ray Tracing
- Innovative Ray Tracing Algorithms for Space Thermal Analysis
- Visibility using Ray Tracing Algorithms and Data Structures: Investigating a few Ray Tracing Algorithms and Data Structures in the Context of Visibility
- GPU Ray Tracing in Non-Euclidean Spaces
- Ray Tracing from the Ground Up
- Ray Tracing: A Tool for All
- Ray Tracing Gems
- Ray Tracing and Beyond: Phase Space Methods in Plasma Wave Theory
- The Ray Tracer Challenge
- An Introduction to Ray Tracing
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Game AI
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Algorithms
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Blender
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Compiler & Interpreter
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C++
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Game Engine
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Game Programming
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GPGPU
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Image Processing
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Math
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Game Physics
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Phyton
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Rigging
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VFX
- The Complete Guide to Photorealism for Visual Effects, Visualization and Games
- Real-Time Visual Effects for Game Programming
- The VES Handbook of Visual Effects
- Masters of FX
- VFX Made Easy with Houdini
- Build Stunning Real-time VFX with Unreal Engine 5
- Multithreading for Visual Effects
- Real Time Visual Effects for the Technical Artist
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Youtube
Categories
Sub Categories
Blogs
29
Computer Graphics
26
Graphics Programming
19
Ray Tracing
17
Deep Learning
12
Path Tracing
11
Shading
8
Global Illumination
8
VFX
8
Physical Based Shading
8
Animation
7
Subsurface Scattering
6
Game Engine
5
Image Processing
5
Blender
5
Compiler & Interpreter
5
Vulkan
5
Math
5
Volumetric Shading
4
GPGPU
4
Hair Rendering
3
C++
3
Game Programming
3
Rigging
3
Algorithms
3
OpenGL
2
Direct3D 11
2
Direct3D 12
2
Phyton
2
Game AI
2
Shader
2
Code
2
Game Physics
2
Physics
1