awesome-human-motion
🏃♀️ A curated list about human motion capture, analysis and synthesis.
https://github.com/derikon/awesome-human-motion
Last synced: 6 days ago
JSON representation
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Conferences
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Conference Ranking
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Conference Rank - Look up the rank of your conference.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
- Google Scholar - Top publications by category and/or language.
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Journal Ranking
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Datasets
- Human 3.6M - Large Scale Datasets and Predictive Methodsfor 3D Human Sensing in Natural Environments
- CMU - Carnegie Mellon University Motion Capture Database
- HDM05 - HDM05 contains more than three hours of systematically recorded and well-documented motion capture data in the C3D as well as in the ASF/AMC data format.
- KIT Whole-Body Human Motion Database
- CGVU Interaction Database - This is the project page for creating a database of interactions between a character and an object/objects.
- Berkley MHAD - [📷🎥🎤🤾♀️⌚️🤹♀️][👨🦰👩][👧👵] - The Berkeley Multimodal Human Action Database (MHAD) contains 11 actions performed by 7 male and 5 female subjects in the range 23-30 years of age except for one elderly subject.
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Pose Estimation
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Papers
- Papers with Code - A collection of papers addressing several tasks of pose estimation with code available.
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Researchers, Institutes, Projects
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People
- Daniel Holden - My name is Daniel Holden. I'm a programmer, writer, and digital artist currently working as a Machine Learning researcher at Ubisoft Montreal. My interests are Computer Graphics, Game Development, Theory of Computation, and Programming Languages.
- Gustavo Boehs (3DeepLearner) - Deep Learning for Technical Artists in Animation, VFX, and Games.
- Arash Hosseini - R&D Engineer and ML Enthusiast.
- Sebastian Starke - Ph.D. student in Character Animation and Artificial Intelligence at the University of Edinburgh, School of Informatics, Institute of Perception, Action and Behaviour, supervised by Dr. Taku Komura.
- Gustavo Boehs (3DeepLearner) - Deep Learning for Technical Artists in Animation, VFX, and Games.
- Gustavo Boehs (3DeepLearner) - Deep Learning for Technical Artists in Animation, VFX, and Games.
- Gustavo Boehs (3DeepLearner) - Deep Learning for Technical Artists in Animation, VFX, and Games.
- Gustavo Boehs (3DeepLearner) - Deep Learning for Technical Artists in Animation, VFX, and Games.
- Gustavo Boehs (3DeepLearner) - Deep Learning for Technical Artists in Animation, VFX, and Games.
- Gustavo Boehs (3DeepLearner) - Deep Learning for Technical Artists in Animation, VFX, and Games.
- Gustavo Boehs (3DeepLearner) - Deep Learning for Technical Artists in Animation, VFX, and Games.
- Gustavo Boehs (3DeepLearner) - Deep Learning for Technical Artists in Animation, VFX, and Games.
- Gustavo Boehs (3DeepLearner) - Deep Learning for Technical Artists in Animation, VFX, and Games.
- Gustavo Boehs (3DeepLearner) - Deep Learning for Technical Artists in Animation, VFX, and Games.
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Institutes and Projects
- Uni Bonn: Physics-based motion analysis and synthesis - Physically-based analysis and synthesis of (human) motions have a number of applications. They can help to enhance the efficiency of medical rehabilitation, to improve the understanding of motions in the realm of sports or to generate realistic animations for movies.
- Max Planck Institute for Intelligent Systems: Perceiving Systems - We combine research on computer vision, computer graphics, and machine learning to teach computers to see us and by understanding our behavior learn to be more human.
- FAU: Biomechanical Simulation for the Reconstruction and Synthesis of Human Motion - In this project, we investigate musculoskeletal modeling and simulation to analyze and understand human movement and performance. Our objective is to reconstruct human motion from measurement data for example for medical assessments or to predict human responses for virtual product development.
- USC Institute for Creative Technologies: SmartBody - SmartBody is a character animation platform originally developed at the USC Institute for Creative Technologies. SmartBody provides locomotion, steering, object manipulation, lip syncing, gazing, nonverbal behavior and retargeting in real time.
- USC Institute for Creative Technologies: SmartBody - SmartBody is a character animation platform originally developed at the USC Institute for Creative Technologies. SmartBody provides locomotion, steering, object manipulation, lip syncing, gazing, nonverbal behavior and retargeting in real time.
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Commercial Projects
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Institutes and Projects
- wrnch.ai - wrnch is a computer vision / deep learning software engineering company based in Montréal, Canada, a renowned hub for AI.
- Qinematic - Qinematic has developed software for 3D markerless motion capture and human movement analysis since 2012.
- DeepMotion - DeepMotion’s solutions bridge physical and digital motion for virtual characters and machines. Using physics simulation, computer vision, and machine learning, DeepMotion reconstructs realistic motion from real-world examples.
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Journals
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Videos
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Two Minute Papers
- We Can All Become Video Game Characters With This AI - The paper "Vid2Game: Controllable Characters Extracted from Real-World Videos" is available here: [https://arxiv.org/abs/1904.08379]()
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CVPR 2019
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Credits
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CVPR 2019
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Introduction
- Human Pose and Motion - A gentle introduction.
Categories