awesome-nerf-editing
🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.
https://github.com/EricLee0224/awesome-nerf-editing
Last synced: 1 day ago
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🗃️Recent Research
- Click-Gaussian: Interactive Segmentation to Any 3D Gaussians - Gaussian/)
- 3DEgo: 3D Editing on the Go!
- Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts - fun.fun/CE3D/)
- Nerf-Art: Text-Driven Neural Radiance Fields Stylization
- FENeRF: Face Editing in Neural Radiance Fields
- StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis
- Stylizing 3D Scene via Implicit Representation and HyperNetwork
- Gaussian Splatting in Style
- Unsupervised Discovery of Object Radiance Fields
- CodeNeRF: Disentangled Neural Radiance Fields for Object Categories
- DiffRF: Rendering-Guided 3D Radiance Field Diffusion
- Frequency-Modulated Point Cloud Rendering with Easy Editing
- Mesh-Guided Neural Implicit Field Editing
- Relit-NeuLF: Efficient Novel View Synthesis with Neural 4D Light Field - us-research.github.io/RelitNeuLF-website/)
- RecolorNeRF: Layer Decomposed Radiance Fields for Efficient Color Editing of 3D Scenes
- G-Style: Stylized Gaussian Splatting
- DATENeRF: Depth-Aware Text-based Editing of NeRFs
- EgoLifter: Open-world 3D Segmentation for Egocentric Perception
- Fast Sparse View Guided NeRF Update for Object Reconfigurations
- CoRF : Colorizing Radiance Fields using Knowledge Distillation
- Watch Your Steps: Local Image and Scene Editing by Text Instructions
- Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editing
- Editable Free-viewpoint Video Using a Layered Neural Representation - zhang.github.io/st-nerf/)
- Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representations
- BluNF: Blueprint Neural Field
- NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds
- Interactive NeRF Geometry Editing With Shape Priors
- UniSim: A Neural Closed-Loop Sensor Simulator
- Removing Objects From Neural Radiance Fields - object-removal/)
- PartNeRF: Generating Part-Aware Editable 3D Shapes without 3D Supervision
- StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fields - liu.github.io/StyleRF/)
- Unsupervised Multi-View Object Segmentation Using Radiance Field Propagation
- Reconstructing Personalized Semantic Facial NeRF Models From Monocular Video
- NeuTex: Neural Texture Mapping for Volumetric Neural Rendering
- Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering
- AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis
- Ref-NPR: Reference-Based Non-Photorealistic Radiance Fields for Controllable Scene Stylization - npr.github.io/)
- UV Volumes for Real-time Rendering of Editable Free-view Human Performance - Volumes/)
- FusedRF: Fusing Multiple Radiance Fields
- SeamlessNeRF: Stitching Part NeRFs with Gradient Propagation
- SOL-NeRF: Sunlight Modeling for Outdoor Scene Decomposition and Relighting - NeRF/)
- One is All: Bridging the Gap Between Neural Radiance Fields Architectures with Progressive Volume Distillation - fun.fun/PVD/)
- Instruct 3D-to-3D: Text Instruction Guided 3D-to-3D conversion - doc/)
- SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes - GS-web/)
- LAENeRF: Local Appearance Editing for Neural Radiance Fields
- Control4D: Efficient 4D Portrait Editing with Text
- Dynamic LiDAR Re-simulation using Compositional Neural Fields
- SHAP-EDITOR: Instruction-guided Latent 3D Editing in Seconds - chen.github.io/Shap-Editor/)
- LightSim: Neural Lighting Simulation for Urban Scenes
- DeformToon3D: Deformable 3D Toonification from Neural Radiance Fields - ntu.com/project/deformtoon3d/)
- IntrinsicNGP: Intrinsic Coordinate based Hash Encoding for Human NeRF
- SPIDR: SDF-based Neural Point Fields for Illumination and Deformation
- DeSRF: Deformable Stylized Radiance Field
- Adaptive Shells for Efficient Neural Radiance Field Rendering - ai/adaptive-shells/)
- 4D-Editor: Interactive Object-level Editing in Dynamic Neural Radiance Fields via 4D Semantic Segmentation - Editor/)
- Car-Studio: Learning Car Radiance Fields from Single-View and Endless In-the-wild Images - studio/)
- Free-Editor: Zero-shot Text-driven 3D Scene Editing - editor.github.io/)
- UPST-NeRF: Universal Photorealistic Style Transfer of Neural Radiance Fields for 3D Scene
- Directional Texture Editing for 3D Models
- Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agents
- Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes
- Posterior Distillation Sampling - distillation-sampling.github.io/)
- Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset Updates - conditioned-NeRF-object-fusion)
- SweetDreamer: Aligning Geometric Priors in 2D Diffusion for Consistent Text-to-3D
- TEGLO: High Fidelity Canonical Texture Mapping from Single-View Images - nerf.github.io/)
- PNeSM: Arbitrary 3D Scene Stylization via Prompt-Based Neural Style Mapping
- View-consistent Object Removal in Radiance Fields - ai.github.io/View-consistent_Object_Removal_in_Radiance_Fields/)
- StyleRF-VolVis: Style Transfer of Neural Radiance Fields for Expressive Volume Visualization
- Invisible Stitch: Generating Smooth 3D Scenes with Depth Inpainting - stitch/)
- WildGaussians: 3D Gaussian Splatting in the Wild - gaussians.github.io/)
- Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections - W/)
- StyleSplat: 3D Object Style Transfer with Gaussian Splatting
- View-Consistent 3D Editing with Gaussian Splatting
- GeometrySticker: Enabling Ownership Claim of Recolorized Neural Radiance Fields
- DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation - catalyst.github.io/)
- MVInpainter: Learning Multi-View Consistent Inpainting to Bridge 2D and 3D Editing
- Reference-based Controllable Scene Stylization with Gaussian Splatting
- Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections
- Localized Gaussian Splatting Editing with Contextual Awareness
- InstantStyleGaussian: Efficient Art Style Transfer with 3D Gaussian Splatting
- 3D Gaussian Editing with A Single Image
- LumiGauss: High-Fidelity Outdoor Relighting with 2D Gaussian Splatting
- PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting
- Urban Radiance Field Representation with Deformable Neural Mesh Primitives
- X-Mesh:Towards Fast and Accurate Text-driven 3D Stylization via Dynamic Textual Guidance - xiaoma666.github.io/Projects/X-Mesh/)
- Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement
- Blending-NeRF: Text-Driven Localized Editing in Neural Radiance Fields - NeRF/)
- Reference-guided Controllable Inpainting of Neural Radiance Fields - guided-3d)
- LaTeRF: Label and Text Driven Object Radiance Fields
- NeRF for Outdoor Scene Relighting - inf.mpg.de/NeRF-OSR/)
- Deforming Radiance Fields with Cages - nerf/)
- NeRF-Editing: Geometry Editing of Neural Radiance Fields - Editing)
- CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields
- CoNeRF: Controllable Neural Radiance Fields
- Zero-Shot Text-Guided Object Generation with Dream Fields
- StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning
- AutoRF: Learning 3D Object Radiance Fields from Single View Observations
- InseRF: Text-Driven Generative Object Insertion in Neural 3D Scenes - shahbazi.github.io/inserf/)
- Text2Tex: Text-driven Texture Synthesis via Diffusion Models
- Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models - to-room/)
- Learning Unified Decompositional and Compositional NeRF for Editable Novel View Synthesis - ted.github.io/publications/udc-nerf)
- Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields - 3d/)
- VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantization - NeRF.github.io/)
- Text-Guided 3D Face Synthesis - From Generation to Editing
- Gaussian Grouping: Segment and Edit Anything in 3D Scenes - grouping/)
- Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing - 3dv.github.io/projects/Relightable3DGaussian/)
- GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions
- GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting - editor/)
- PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF
- NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fields
- Controllable Dynamic Appearance for Neural 3D Portraits
- Text-driven Editing of 3D Scenes without Retraining - fun.fun/DN2N/)
- Object-Compositional Neural Implicit Surfaces
- ARF: Artistic Radiance Fields
- Unified Implicit Neural Stylization
- Injecting 3D Perception of Controllable NeRF-GAN into StyleGAN for Editable Portrait Image Synthesis
- Multiview Regenerative Morphing with Dual Flows
- Fast Sun-aligned Outdoor Scene Relighting based on TensoRF
- Open-NeRF: Towards Open Vocabulary NeRF Decomposition
- UrbanGIRAFFE: Representing Urban Scenes as Compositional Generative Neural Feature Fields
- Clutter Detection and Removal in 3D Scenes with View-Consistent Inpainting
- Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior - it-3d.github.io/)
- Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views - NeRF)
- Efficient-NeRF2NeRF: Streamlining Text-Driven 3D Editing with Multiview Correspondence-Enhanced Diffusion Models
- LatentEditor: Text Driven Local Editing of 3D Scenes
- Learning Naturally Aggregated Appearance for Efficient 3D Editing
- NeRFiller: Completing Scenes via Generative 3D Inpainting
- OR-NeRF: Object Removing from 3D Scenes Guided by Multiview Segmentation with Neural Radiance Fields
- Unsupervised Object-Centric Voxelization for Dynamic Scene Understanding
- PVD-AL: Progressive Volume Distillation with Active Learning for Efficient Conversion Between Different NeRF Architectures - fun.fun/PVD-AL)
- BerfScene: Bev-conditioned Equivariant Radiance Fields for Infinite 3D Scene Generation
- Single-Stage Diffusion NeRF: A Unified Approach to 3D Generation and Reconstruction
- Locally Stylized Neural Radiance Fields
- CC3D: Layout-Conditioned Generation of Compositional 3D Scenes
- IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesis
- DatasetNeRF: Efficient 3D-aware Data Factory with Generative Radiance Fields
- Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing
- NeuVV: Neural Volumetric Videos with Immersive Rendering and Editing
- Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing
- GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting
- A New Split Algorithm for 3D Gaussian Splatting
- ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing
- 4DStyleGaussian: Zero-shot 4D Style Transfer with Gaussian Splatting
- SIGNeRF: Scene Integrated Generation for Neural Radiance Fields
- 3D-aware Blending with Generative NeRFs
- Vox-E: Text-guided Voxel Editing of 3D Objects - vailab.github.io/Vox-E/)
- 3D Semantic Subspace Traverser: Empowering 3D Generative Model with Shape Editing Capability
- PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
- SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
- EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision
- InstructPix2NeRF: Instructed 3D Portrait Editing from a Single Image
- Neural Implicit Field Editing Considering Object-environment Interaction
- ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context
- Ctrl-Room: Controllable Text-to-3D Room Meshes Generation with Layout Constraints - room.github.io/)
- DORSal: Diffusion for Object-centric Representations of Scenes et al.
- UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video
- Single-Mask Inpainting for Voxel-based Neural Radiance Fields
- DE-NeRF: DEcoupled Neural Radiance Fields for View-Consistent Appearance Editing and High-Frequency Environmental Relighting - NeRF/)
- Single-Mask Inpainting for Voxel-based Neural Radiance Fields
- Single-Mask Inpainting for Voxel-based Neural Radiance Fields
- Closing the Visual Sim-to-Real Gap with Object-Composable NeRFs
- TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts - Editor/)
- Geometry Transfer for Stylizing Radiance Fields - srf/)
- UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene - NeRF/)
- OBJect 3DIT: Language-guided 3D-aware Image Editing - edit)
- ViCA-NeRF: View-Consistency-Aware 3D Editing of Neural Radiance Fields - NeRF/)
- ICE-NeRF: Interactive Color Editing of NeRFs via Decomposition-Aware Weight Optimization
- ReNeRF: Relightable Neural Radiance Fields with Nearfield Lighting
- Context-Aware Talking-Head Video Editing
- SANeRF-HQ: Segment Anything for NeRF in High Quality - HQ/)
- Set-the-Scene: Global-Local Training for Generating Controllable NeRF Scenes - the-Scene/)
- MovingParts: Motion-based 3D Part Discovery in Dynamic Radiance Field - WebPage/)
- Instant photorealistic neural radiance fields stylization - NeRF-Stylization)
- NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs - ucl.github.io/nerf_analogies/)
- FDNeRF: Semantics-Driven Face Reconstruction, Prompt Editing and Relighting with Diffusion Models
- MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Driving - air-sun.github.io/mars/)
- ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting
- 3D GAN Inversion with Pose Optimization - inversion.github.io/)
- Neural Shape Deformation Priors
- G3DST: Generalizing 3D Style Transfer with Neural Radiance Fields across Scenes and Styles
- SIn-NeRF2NeRF: Editing 3D Scenes with Instructions through Segmentation and Inpainting - NeRF2NeRF)
- GenN2N: Generative NeRF2NeRF Translation
- ED-NeRF: Efficient Text-Guided Editing of 3D Scene using Latent Space NeRF - nerf.github.io/)
- DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing - E/)
- NeRFEditor: Differentiable Style Decomposition for 3D Scene Editing
- Single-view 3D Scene Reconstruction with High-fidelity Shape and Texture - jack.github.io/SSR/)
- Customize your NeRF: Adaptive Source Driven 3D Scene Editing via Local-Global Iterative Training
- CoGS: Controllable Gaussian Splatting
- Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields - 3dgs.github.io/)
- Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video
- Bilateral Guided Radiance Field Processing
- Text-Guided Generation and Editing of Compositional 3D Avatars - edit)
- Learning Controllable 3D Diffusion Models from Single-view Images
- Compositional 3D Scene Generation using Locally Conditioned Diffusion
- CoARF: Controllable 3D Artistic Style Transfer for Radiance Fields
- StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting - liu.github.io/StyleGaussian/)
- CoSSegGaussians: Compact and Swift Scene Segmenting 3D Gaussians - dou.github.io/CoSSegGaussians/)
- GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting
- GSDeformer: Direct Cage-based Deformation for 3D Gaussian Splatting
- Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
- IReNe: Instant Recoloring in Neural Radiance Fields
- Interactive Segmentation of Radiance Fields - goel.github.io/isrf/)
- Multi-Object Manipulation via Object-Centric Neural Scattering Functions - tian.github.io/projects/actionosf/)
- I_{2}-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs - sdf/)
- Nerflets: Local Radiance Fields for Efficient Structure-Aware 3D Scene Representation from 2D Supervision - web/)
- NeRFInvertor: High Fidelity NeRF-GAN Inversion for Single-shot Real Image Animation
- Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulation - inf.mpg.de/control-nerf/)
- A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields
- MM-NeRF: Multimodal-Guided 3D Multi-Style Transfer of Neural Radiance Field
- Focused Specific Objects NeRF
- Interactive Geometry Editing of Neural Radiance Fields
- ASSIST: Interactive Scene Nodes for Scalable and Realistic Indoor Simulation
- Recolorable Posterization of Volumetric Radiance Fields Using Visibility-Weighted Palette Extraction - tojo.github.io/publications/posternerf/)
- Controllable Radiance Fields for Dynamic Face Synthesis
- Generative Deformable Radiance Fields for Disentangled Image Synthesis of Topology-Varying Objects
- NeRFFaceEditing: Disentangled Face Editing in Neural Radiance Fields
- VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations
- Neural Scene Graphs for Dynamic Scenes - scene-graphs/)
- 3D Face Style Transfer with a Hybrid Solution of NeRF and Mesh Rasterization
- Omni-Recon: Towards General-Purpose Neural Radiance Fields for Versatile 3D Applications - EIC/Omni-Recon)
- StylizedGS: Controllable Stylization for 3D Gaussian Splatting
- Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions - nerf2nerf.github.io/)
- Learning Neural Implicit Surfaces with Object-Aware Radiance Fields
- Neural Fields meet Explicit Geometric Representations for Inverse Rendering of Urban Scenes - ai/fegr/)
- TexIR:Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes
- TensoIR: Tensorial Inverse Rendering - jin.github.io/TensoIR/)
- RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and Generation
- Reconstructing Objects in-the-wild for Realistic Sensor Simulation
- Semantic 3D-aware Portrait Synthesis and Manipulation Based on Compositional Neural Radiance Field
- RePaint-NeRF: NeRF Editting via Semantic Masks and Diffusion Models
- Obj-NeRF: Extracting Object NeRFs from Multi-view Images
- Dyn-E: Local Appearance Editing of Dynamic Neural Radiance Fields - e.github.io/)
- LANe: Lighting-Aware Neural Fields for Compositional Scene Synthesis - composition.github.io/)
- SERF: Fine-Grained Interactive 3D Segmentation and Editing with Radiance Fields
- Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields
- Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model
- WaSt-3D: Wasserstein-2 Distance for Scene-to-Scene Stylization on 3D Gaussians
- Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting Using 2D Masks - segmentation/)
- RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning - GS-Bridge)
- Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality
- GaussianBlock: Building Part-Aware Compositional and Editable 3D Scene by Primitives and Gaussians
- DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading
- NeRF-Insert: 3D Local Editing with Multimodal Control Signals
- Depth Priors in Removal Neural Radiance Fields
- MVIP-NeRF: Multi-view 3D Inpainting on NeRF Scenes via Diffusion Prior
- Progressive3D: Progressively Local Editing for Text-to-3D Content Creation with Complex Semantic Prompts
- StyleCity: Large-Scale 3D Urban Scenes Stylization with Vision-and-Text Reference via Progressive Optimization
- InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior
- Gaga: Group Any Gaussians via 3D-aware Memory Bank
- Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splatting
- SketchDream: Sketch-based Text-to-3D Generation and Editing
- PaletteNeRF: Palette-based Color Editing for NeRFs
- SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields
- Local 3D Editing via 3D Distillation of CLIP Knowledge
- SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field
- RigNeRF: Fully Controllable Neural 3D Portraits
- NeRFReN: Neural Radiance Fields with Reflections
- SNeRF: Stylized Neural Implicit Representations for 3D Scenes - stylized-neural-implicit-representations-for-3d-scenes/)
- Neural Rendering in a Room: Amodal 3D Understanding and Free-Viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects
- Single-Mask Inpainting for Voxel-based Neural Radiance Fields
- EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting - lab.github.io/editsplat2024/)
- ProGDF: Progressive Gaussian Differential Field for Controllable and Flexible 3D Editing
- Scaling Face Interaction Graph Networks to Real World Scenes
- Segment Anything in 3D Gaussians
- Mesh-based Gaussian Splatting for Real-time Large-scale Deformation
- Dynamic Mesh-Aware Radiance Fields - aware-rf.github.io/)
- SKED: Sketch-guided Text-based 3D Editing - paper.github.io/)
- MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videos
- LatentSwap3D: Semantic Edits on 3D Image GANs
- S2RF: Semantically Stylized Radiance Fields
- Blended-NeRF: Zero-Shot Object Generation and Blending in Existing Neural Radiance Fields - nerf/)
- TeSTNeRF: Text-Driven 3D Style Transfer via Cross-Modal Learning
- Breathing New Life into 3D Assets with Generative Repainting
- NeRFshop: Interactive Editing of Neural Radiance Fields - sam.inria.fr/fungraph/nerfshop/)
- Towards 4D Human Video Stylization
- Edit-DiffNeRF: Editing 3D Neural Radiance Fields using 2D Diffusion Model
- Instruct-NeuralTalker: Editing Audio-Driven Talking Radiance Fields with Instructions
- PlaNeRF: SVD Unsupervised 3D Plane Regularization for NeRF Large-Scale Scene Reconstruction
- NaviNeRF: NeRF-based 3D Representation Disentanglement by Latent Semantic Navigation
- UVA: Towards Unified Volumetric Avatar for View Synthesis, Pose rendering, Geometry and Texture Editing
- CompoNeRF: Text-guided Multi-object Compositional NeRF with Editable 3D Scene Layout
- LC-NeRF: Local Controllable Face Generation in Neural Randiance Field
- TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decomposition - 3d.github.io/tango/)
- NeuPhysics: Editable Neural Geometry and Physics from Monocular Videos
- Compressible-composable NeRF via Rank-residual Decomposition
- CageNeRF: Cage-based Neural Radiance Fields for Genrenlized 3D Deformation and Animation
- Decomposing NeRF for Editing via Feature Field Distillation - research.github.io/distilled-feature-fields/)
- D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video
- FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editing
- Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video - inf.mpg.de/projects/nonrigid_nerf/)
- NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination
- DIVeR: Real-time and Accurate Neural Radiance Fields with Deterministic Integration for Volume Rendering - rt)
- Appearance Editing with Free-viewpoint Neural Rendering
- Deformable NeRF using Recursively Subdivided Tetrahedra
- GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting - VTON/)
- Gaussian Splashing: Dynamic Fluid Synthesis with Gaussian Splatting
- VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality - GS/)
- Towards Multi-View Consistent Style Transfer with One-Step Diffusion via Vision Conditioning
- GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive Localization
- Sim Anything: Automated 3D Physical Simulation of Open-world Scene with Gaussian Splatting - gs.github.io/)
- Sketch-guided Cage-based 3D Gaussian Splatting Deformation
- ReplaceAnything3D:Text-Guided 3D Scene Editing with Compositional Neural Radiance Fields
- StyleDyRF: Zero-shot 4D Style Transfer for Dynamic Neural Radiance Fields
- Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
- Single-Mask Inpainting for Voxel-based Neural Radiance Fields
- Hi-NeRF: Hybridizing 2D Inpainting with Neural Radiance Fields for 3D Scene Inpainting
- Enhancing Multimedia Applications by Removing Dynamic Objects in Neural Radiance Fields
- Three-Dimensional-Consistent Scene Inpainting via Uncertainty-Aware Neural Radiance Field
- SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis
- Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects
- CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion - kaii.github.io/CTRL-D/)
- TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformations
- PAPR in Motion: Seamless Point-level 3D Scene Interpolation - in-Motion/)
- NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows
- Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion - 4D-to-4D/)
- S-DyRF: Reference-Based Stylized Radiance Fields for Dynamic Scenes - li.github.io/s-dyrf/)
- StrokeFaceNeRF: Stroke-based Facial Appearance Editing in Neural Radiance Field
- ICE-G: Image Conditional Editing of 3D Gaussian Splats - gaussian.github.io/)
- FPRF: Feed-Forward Photorealistic Style Transfer of Large-Scale 3D Neural Radiance Fields - geonu.github.io/FPRF/)
- DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation
- Direct Learning of Mesh and Appearance via 3D Gaussian Splatting
- General Neural Gauge Fields - Gauge-Fields/)
- HyperDreamer: Hyper-Realistic 3D Content Generation and Editing from a Single Image - imtech.github.io/HyperDreamer/)
- DreamEditor: Text-Driven 3D Scene Editing with Neural Fields
- BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesis
- Preserving Identity with Variational Score for General-purpose 3D Editing
- AvatarStudio: Text-driven Editing of 3D Dynamic Human Head Avatars - inf.mpg.de/projects/AvatarStudio/)
- NeRF Inpainting with Geometric Diffusion Prior and Balanced Score Distillation - NeRF)
- Neural Surface Priors for Editable Gaussian Splatting
- Single-Mask Inpainting for Voxel-based Neural Radiance Fields
- TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation
- Taming Latent Diffusion Model for Neural Radiance Field Inpainting - NeRF/)
- GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal - ted.github.io/publications/gscream/)
- Street Gaussians for Modeling Dynamic Urban Scenes
- GO-NeRF: Generating Virtual Objects in Neural Radiance Fields - NeRF/)
- GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing
- Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing - splatting.github.io/)
- Freditor: High-Fidelity and Transferable NeRF Editing by Frequency Decomposition
- PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation
- ArtNeRF: A Stylized Neural Field for 3D-Aware Cartoonized Face Synthesis - tang/ArtNeRF)
- DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing - chen.github.io/DGE/)
- Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians
- 3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting
- Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion
- Style-NeRF2NeRF: 3D Style Transfer From Style-Aligned Multi-View Images - n2n/)
- SealD-NeRF: Interactive Pixel-Level Editing for Dynamic Scenes by Neural Radiance Fields
- Real-time 3D-aware Portrait Editing from a Single Image
- 3D Gaussian Model for Animation and Texturing
- SWAG: Splatting in the Wild images with Appearance-conditioned Gaussians
- M2DNeRF: Multi-Modal Decomposition NeRF with 3D Feature Fields
- Point Resampling and Ray Transformation Aid to Editable NeRF Models
- Relighting Scenes with Object Insertions in Neural Radiance Fields
- Intrinsic PAPR for Point-level 3D Scene Albedo and Shading Editing
- FaceCLIPNeRF: Text-driven 3D Face Manipulation using Deformable Neural Radiance Fields
- Segment Any 3D Gaussians
- VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis
- SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections - samurai/)
- MoFaNeRF: Morphable Facial Neural Radiance Field
- PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereo
- Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields
- Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation
- Self-supervised Neural Articulated Shape and Appearance Models
- STaR: Self-supervised Tracking and Reconstruction of Rigid Objects in Motion with Neural Rendering
- Neural Sparse Voxel Fields
- Object-Centric Neural Scene Rendering
- Perturb-and-Revise: Flexible 3D Editing with Generative Trajectories - and-Revise)
- PrEditor3D: Fast and Precise 3D Shape Editing
- Diffusion-Based Attention Warping for Consistent 3D Scene Editing - warp.github.io/)
- 3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting
- Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completion
- Single-Mask Inpainting for Voxel-based Neural Radiance Fields
- Single-Mask Inpainting for Voxel-based Neural Radiance Fields
- Single-Mask Inpainting for Voxel-based Neural Radiance Fields
- 3D Scene De-occlusion in Neural Radiance Fields: A Framework for Obstacle Removal and Realistic Inpainting
- 3DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editing
- Towards a Training Free Approach for 3D Scene Editing
- Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting - Your-Gaussian/)
- ReStyle3D: Scene-Level Appearance Transfer with Semantic Correspondences
- SoundBrush: Sound as a Brush for Visual Scene Editing
- ZDySS - Zero-Shot Dynamic Scene Stylization using Gaussian Splatting
- Single-Mask Inpainting for Voxel-based Neural Radiance Fields
- ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian Stylization
- Efficient Interactive 3D Multi-Object Removal
- Single-Mask Inpainting for Voxel-based Neural Radiance Fields
- Single-Mask Inpainting for Voxel-based Neural Radiance Fields
- RIP-NeRF: Learning Rotation-Invariant Point-based Neural Radiance Field for Fine-grained Editing and Compositing
- SGSST: Scaling Gaussian Splatting StyleTransfer
- Geometry-Aware Diffusion Models for Multiview Scene Inpainting
- Structurally Disentangled Feature Fields Distillation for 3D Understanding and Editing
- IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement
- AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360° Unbounded Scene Inpainting
- Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization
- Consistent-1-to-3: Consistent Image to 3D View Synthesis via Geometry-aware Diffusion Models
- NeRF-In: Free-Form NeRF Inpainting with RGB-D Priors
- A General Implicit Framework for Fast NeRF Composition and Rendering
- GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting - mesh-splatting/)
- Urban Architect: Steerable 3D Urban Scene Generation with Layout Prior
- Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting - gaussians.github.io/)
- SyncNoise: Geometrically Consistent Noise Prediction for Text-based 3D Scene Editing
- FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splatting - geonu.github.io/FPGS/)
- V2Edit: Versatile Video Diffusion Editor for Videos and 3D Scenes
- D3DR: Lighting-Aware Object Insertion in Gaussian Splatting
- DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes
- InNeRF360: Text-Guided 3D-Consistent Object Inpainting on Unbounded Neural Radiance Fields - wang.com/inpaintnerf360/)
- LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
- Volumetric Disentanglement for 3D Scene Manipulation - disentanglement/)
- RefFusion: Reference Adapted Diffusion Models for 3D Scene Inpainting
- Unified Editing of Panorama, 3D Scenes, and Videos Through Disentangled Self-Attention Injection
- TIGER: Text-Instructed 3D Gaussian Retrieval and Coherent Editing
- ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Field
- Transforming Radiance Field with Lipschitz Network for Photorealistic 3D Scene Stylization
- EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Points - zheng.github.io/EditableNeRF/)
- Magic3D: High-Resolution Text-to-3D Content Creation
- Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulation
- Editing Conditional Radiance Fields
-
Recent Research [Latest Update: 2023/01/03☕]
- ICCV 2023 - NeRF/)
- TPAMI 2023
-
Recent Research [Latest Update: 2023/01/31☕]
- NeurIPS 2023 - edit)
- I3D 2023 - sam.inria.fr/fungraph/nerfshop/)
-
🗃️Recent Research [Latest Update: 2024/08/01☕]
- HumanGen: Generating Human Radiance Fields with Explicit Priors
- ClipFace: Text-guided Editing of Textured 3D Morphable Models - aneja.github.io/projects/clipface/)
- In-N-Out: Face Video Inversion and Editing with Volumetric Decomposition - n-out-3d.github.io/)
- Towards High-Fidelity Text-Guided 3D Face Generation and Manipulation Using only Images
- AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars
-
💡Related Surveys
- Advances in 3D Generation: A Survey
- Recent Advances in 3D Gaussian Splatting
- 3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities
- 3D Gaussian as a New Vision Era: A Survey
- A Survey on 3D Gaussian Splatting
- Advances in Neural Rendering
- Advances in 3D Neural Stylization: A Survey
- Neural Fields in Visual Computing and Beyond
- A Revisit of Shape Editing Techniques: from the Geometric to the Neural Viewpoint
- Text-guided Image-and-Shape Editing and Generation: A Short Survey
- Diffusion Model-Based Image Editing: A Survey
- Multimodal Image Synthesis and Editing: The Generative AI Era
- Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review
-
🏆Seminal Papers
- 3D Gaussian Splatting for Real-Time Radiance Field Rendering - sam.inria.fr/fungraph/3d-gaussian-splatting/)
- NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
-
Recent Research [Latest Update: 2024/04/20☕]
-
Recent Research [Latest Update: 2024/07/03☕]
- Inpaint3D: 3D Scene Content Generation using 2D Inpainting Diffusion
- ONeRF: Unsupervised 3D Object Segmentation from Multiple Views
- FLNeRF: 3D Facial Landmarks Estimation in Neural Radiance Fields
- MagicDrive: Street View Generation with Diverse 3D Geometry Control
- Estimating Neural Reflectance Field from Radiance Field using Tree Structures
- ObPose: Leveraging Pose for Object-Centric Scene Inference and Generation in 3D
- ERF: Explicit Radiance Field Reconstruction From Scratch
- Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion - avatar-diffusion.microsoft.com/)
- SSDNeRF: Semantic Soft Decomposition of Neural Radiance Fields - Semantic-Soft-Decomposition-of-Neural-Radiance-Fields.html)
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