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awesome-simulation
Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理
https://github.com/Housz/awesome-simulation
Last synced: 2 days ago
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5 Topics & Methods
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Sheldon Andrews & Kenny Erleben SIGGRAPH'21 Course: Contact and Friction Simulation for Computer Graphics
- A Survey on Position-Based Simulation Methods in Computer Graphics
- The Material Point Method for Simulating Continuum Materials
- FEM Simulation of 3D Deformable Solids: A practitioner's guide to theory, discretization and model reduction
- 2019年(第八届)中国科学技术大学《计算机图形学前沿》暑期课程 P5 刘天添
- Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids
- 计算机图形学前沿进展
- 快速弹性形变物理仿真技术
- 弹性模拟中的线性化与降维
- Physics Based Computer Animation Fundamentals
- 几何优化与物理模拟中的数值优化算法
- Towards Real-time Simulation of Deformable Objects
- 使用拉格朗日粒子方法的图形学多流体模拟
- 高性能可视流体计算及其应用
- Real-Time Cloth Simulation on GPUs
- 太极编程语言与可微物理模拟
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Interactive Simulation of Rigid Body Dynamics in Computer Graphics
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
- Interactive Simulation of Rigid Body Dynamics in Computer Graphics
- Featherstone: Rigid Body Dynamics Algorithms
- Featherstone: Rigid Body Dynamics Algorithms
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6 代码与工具
- mujoco.org
- Code Replicability in Computer Graphics
- NumericalProjectsCollections
- Taichi Graphics
- https://libigl.github.io/
- Open Dynamics Engine
- Bullet engine
- DART: Dynamic Animation and Robotics Toolkit
- PhysX
- ARCSim: Adaptive Refining and Coarsening Simulator
- www.reactphysics3d.com
- https://projectchrono.org/
- http://physbam.stanford.edu/
- An extensible framework for fluid simulation
- VEGA FEM LIBRARY
- http://david.li/
- Survey of Multibody Dynamics Software (rpi.edu)
- https://www.sidefx.com/
- https://www.blender.org/
- https://www.autodesk.com/products/maya/
- https://unity.com/
- eigen.tuxfamily.org
- Intel® oneAPI Math Kernel Library
- https://www.pardiso-project.org/
- https://people.engr.tamu.edu/davis/suitesparse.html
- https://www.unrealengine.com/
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2 研究者、团队
- Eftychios Sifakis - Madison)
- 胡渊鸣
- 刘利刚
- 刘天添
- 王华民
- 蒋陈凡夫
- 张心欣
- 李旻辰
- 费昀
- 任博
- 黄劲
- 唐敏
- 高明
- 朱博
- 何小伟
- Libin Liu
- Ladislav Kavan
- Eitan Grinspun
- Robert Bridson
- David Baraff
- Demetri Terzopoulos
- Joseph Teran
- Markus Gross
- Jan Bender
- C. Karen Liu
- Xue Bin (Jason) Peng
- Shinjiro Sueda
- @禹鹏
- Matthias Teschner
- 费昀
- 李旻辰
- 朱博
- 刘晓培
- 李一飞
- Joseph Teran
- Jos Stam - Lagrangian提出者,《The Art of Fluid Animation》作者
- Dinesh K. Pai
- Paul G. Kry
- Jernej Barbic
- David I.W. Levin
- Doug L. James
- Theodore Kim
- Jeff Trinkle
- Doyub Kim
- Roy Featherstone
- Stanford Computer Graphics Laboratory
- Dynamic Graphics Project
- Computer Graphics University of California - Berkeley
- Computational Sciences Group
- Carnegie Mellon Graphics Lab
- Pixar Research
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1 课程
- 2020年中国科学技术大学《计算机图形学》本科课程
- GAMES104-现代游戏引擎
- CIS563 Physics based Animation (2014) - WU7mG8T8MiX4JnY&ab_channel=LadislavKavan) 新增了流体等内容。[补充内容(刘天添)](https://www.youtube.com/user/ltt1598/videos)[CS6660 Physics based Animation (2017)](https://www.youtube.com/watch?v=sSKyQIxdhdA&list=PL_a9tY9IhJuPc7e6r-3DMw_PbYbloKoWM&ab_channel=LadislavKavan) 加入了拉格朗日/哈密顿力学的视角。
- Animation and CGI Motion
- Ten Minute Physics - Lagrangian)、混合视角流体(PIC、FLIP)、微分方程基础、高度场流体等.
- SIGGRAPH'19 Course: An Introduction to Physics-Based Animation
- CS 5643: Physically Based Animation for Computer Graphics (2015)
- CSCI 520 Computer Animation and Simulation
- 数值分析2020春
- 数值分析 中科大
- 最优化理论与方法
- EAS205 Applications of Scientific Computation (2014)
- CSC417/CSC2549 Physics-Based Animation
- Physics Simulation in Visual Computing
- Physics-based Animation of Solids and Fluids
- GAMES101: 现代计算机图形学入门
- GAMES201:高级物理引擎实战指南2020 - 拉格朗日视角、高性能物理引擎等话题.
- 太极图形课
- GAMES401-泛动引擎(PeriDyno)物理仿真编程与实践(更新中)
- 高性能并行编程与优化系列课程
- OpenGL - cn.github.io)](https://learnopengl-cn.github.io/) 最好的OpenGL入门教程
- GAMES103数学基础
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3 资源集合
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4 入门文献
- Physically Based Modeling (cmu.edu)
- Physics-Based Animation
- Foundations of Physically Based Modeling and Animation
- Computer Animation: Algorithms and Techniques
- Cloth Simulation for Computer Graphics
- Real Time Physics Class Notes
- Video Game Physics Tutorial
- Parallel iterative solvers for real-time elastic deformations
- Dynamic Deformables: Implementation and Production Practicalities
- UBC CPSC 533d Animation Physics 课程推荐文献列表
- Fluid Simulation for Computer Graphics
- The Art of Fluid Animation
- 《基于物理的建模与动画》
- Fluid Engine Development - engine-dev)
- 《流体动画引擎开发:理论与实践》译者:杨丰
- phys-sim-book.github.io
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7 Conferences & Journals
- SIGGRAPH / SIGGRAPH ASIA
- Eurographics (EG)
- Pacific Graphics(PG)
- Symposium on Computer Animation (SCA)
- Symposium on Interactive 3D Graphics and Games (I3D)
- The ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG)
- IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
- IEEE Transactions on Visualization and Computer Graphics (TVCG)
- Computer Graphics Forum (CGF)
- The Visual Computer
- Computer Animation and Virtual Worlds
- IEEE Computer Applications and Graphics
- Computational Visual Media
- @Xayah
- @Minchen Li
- ACM Transactions on Graphics (TOG)
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