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awesome-mcc

A curated list of minecraft commands resources.
https://github.com/lolgeny/awesome-mcc

Last synced: 2 days ago
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      • Armor Stand Animator - provides an interface for Blockbench to animate armor stands which is converted to a data pack
      • ArticData - repository of version-controlled history of curated additional game data generated with a Fabric mod
      • mcdata - repository of version-controlled history of the Minecraft server's officially generated game data, along with processed files for most types
      • mc-nbtdoc - partially-automatic updating repository of version-controlled history of Minecraft nbt schemas including entities, blocks, & items utilizing a generated Fabric mod & manual labor
      • Vanilla Datapack - automatically updating repository of version-controlled history of Minecraft's Datapack with indexed type summaries (does not include Structure binaries, only their paths/names in the summary)
      • mcgen - create your own copy of mcdata
      • Shapes Generator - a web tool that can generate mcfunction files consisting of static particle commands
      • Arithmatic WASD - detection of local direction input (ie wasd)
      • ftde - prevent players from messing with fence gates and trapdoors while in adventure and survival
      • Lantern load - a simple implementation of version resolution intended to allow data packs and their dependencies to load in a controllable order
      • ltos - a utility that allows you to reliably determine where a block was broken and who or what broke it, as well as where an entity was killed and who or what killed it
      • NBT Crafting API - allows datapack creators to get the nbt data of items used in the crafting table and apply it to the output
      • Quiet custom blocks - make barrel based blocks without the noise
      • Ray Collision Detector - advanced ray casting and block/entity collition detection.
      • String Parsing - parse strings into a char array
      • Core shaders - Onnowhere - contains utilities and examples for core shaders
      • Depth shaders - Onnowhere - contains examples of depth shaders including function to linearize depth
      • FancyPants - allows datapack devs to add custom textured armor to the game with coloured leather armor with core shaders
      • VanillaDynamicEmissives - a simple way to make emissive textures without Optifine
      • VertexEdit - a GLSL shader image tool for vanilla Minecraft with various vertex and UV editing features
      • Chase enabler - enables a debug feature called *Chase* on multiple versions
      • Gitmod - a cursed serverside git client in mc
      • babelbox - a language localization generator
      • beet - the Minecraft pack development kit
      • CMC - an object oriented language which compiles to commands
      • debris - Debris is a powerful language & compiler which aims to make the process of creating a datapack easier and quicker
      • lectern - literate programming, in Minecraft
      • McFunctionExtensions - some extensions to the vanilla Minecraft functions syntax
      • Sandstone - a javascript library for datapacks
      • NBT Studio - an up to date NBT viewer and editor with lots of new features
      • DatapackStats - a small java program that will generate a bunch interesting numbers about your datapack
      • Function analyser - analyse all of your functions and generate a report that includes details about them
      • MapmakingTemplate - a template for maps, with a datapack, resourcepack and helpful explanations
      • Command Block Preview - preview command block context with floating text
      • Data Pack Helper Plus - Visual Studio Code extension for data pack development
      • NBT Viewer - Visual Studio Code extension for viewing any nbt file including structures
      • allay - a parser to convert a descriptive text format into minecraft text components
      • misode.github.io - a collection of amazing generators for datapacks
      • Raycast Generator - generate raycast datapacks
      • Exported 1.18 Settings - using modding, the vanilla worldgen files for the 1.18 experimental snapshots
      • Score based damage - apply damage dynamically based on a score
      • Negative space font - resource pack with positive and negative sized spaces
      • Mc Atlas UV Resolver - generated uv atalas for 1.17
      • Player model mapping - reference for the value of gl_VertexID in rendertype_entity_translucent for a player model
      • Core Shader Info - a helpful guide to minecraft's shader system
      • Data reload - displays datapack load errors in chat (when installed server side) and adds a F3+Y keybind to /reload (when installed client side)
      • Language reload - adds F3+J to reload language files instantly, instant switching between languages
      • Resource reload - resends the server resource pack to clients on `/reload`
      • Shader reload - adds F3+R to reload shaders only much faster, displaying errors in chat
      • Worldedit - a map editor that runs in game
      • Mitochondria - a website to merge resourcepacks and datapacks
      • Bell - programming language to help Minecraft data pack developers work smarter and faster
      • mc-build/lang-mc - a function like language with syntactic sugar for creating datapacks.
      • minity - A scripting language for Vanilla Minecraft
      • Trident - an extensive programming language for datapacks
      • Advancement Disabler - datapacks and scripts for disabling vanilla advancements and recipes
      • Chunker - tool for converting between java and bedrock worlds
      • Entity motion predictor - predict an entity's motion
      • Image to particles converter - convert an image into particles
      • Mapcraft - software that increases the possibilities of mapmakers without any complex installation
      • Minecraft version compare - a program that analyses the assets and data folders of the jars of two versions and shows you what changed between them
      • Custom UI bars - how to add custom ui bars such as mana
      • Entity hit detection - how to target hit entities
      • How not to use /execute - common mistakes people make with `/execute`
      • Practices and tricks - some good practices and common tricks for making a data pack for people that aren't as experienced
      • Removing red numbers from sidebars - how to display in the scoreboard without red number lines
      • Smooth Rotation - smoothly rotate the player over time
      • Workaround to MC-227930 - how to forceload a chunk this tick
      • Benchmark - a data pack for testing the efficiency of some function or command technique
      • Command Block Preview - preview command block context with floating text
      • VanillaDynamicEmissives - a simple way to make emissive textures without Optifine
      • Sandstone - a javascript library for datapacks
      • Benchmark - a data pack for testing the efficiency of some function or command technique
      • Onyx - a python library to create datapacks