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awesome-vr-ux
Awesome VR UX
https://github.com/mauricesvay/awesome-vr-ux
Last synced: 5 days ago
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Design process articles
- UX Pointers for VR Design - timoni west (Nov 2015)
- Rapid prototyping for virtual reality - Jouni Laaksonen (Nov 2015)
- Buttons in virtual reality - a UI/UX design approach - RealityShift Blog (Mar 2016)
- Beyond Reality: First steps into the unknown
- The Design of the Portal Locomotion
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Becoming a Virtual Reality Designer
- Draw sketches for virtual reality like pro
- Getting Started With VR Interface Design
- Do People View All 360°?
- Designing for VR | A Beginners Guide
- How to Design for Virtual Reality - Matt Sundstrom (Apr 2015)
- part1 - reality-menu-design-part-2/) - Daniel Sproll
- From product design to virtual reality - Jean-Marc Denis (Oct 2015)
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Beyond Reality: First steps into the unknown
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Beyond Reality: First steps into the unknown
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Designing for VR | A Beginners Guide
- Designing for VR | A Beginners Guide
- Designing for VR | A Beginners Guide
- Designing for VR | A Beginners Guide
- The Storyteller’s Guide to the Virtual Reality Audience - Stanford d.school (Apr 2016)
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Designing for VR | A Beginners Guide
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Designing for VR | A Beginners Guide
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Designing for VR | A Beginners Guide
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
- Beyond Reality: First steps into the unknown
- Storyboarding in 3D - Caryn Cleveland (Oct 2016)
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Guidelines and best practices
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Videos
- Designing for VR: Input, Planning, and Testing - Microsoft Channel 9 (Jan 2016)
- VR Design: Transitioning from a 2D to 3D Design Paradigm
- The Human Perceptual System in Virtual Reality
- UI/UX design for WebVR with Josh Carpenter
- John D. Carmack at UT Dallas
- Designing for virtual reality - Google I/O 2015 (May 2015)
- Interaction Design in VR: Valve's Lessons - GDC Europe 2015 (Oct 2015)
- Unite 2015 - The Holodeck is here - Designing for Room-Scale VR - Unity (Oct 2015)
- Oculus Connect 2: Navigating New Worlds: Designing UI and UX in VR - Oculus Connect 2 conference (Nov 2015)
- Designing for VR: Environments and Interactions - Microsoft Channel 9 (Jan 2016)
- SDC 2016 Session: Designing Social VR for Everyday Users - Samsung (Apr 2016)
- Daydream Labs: Lessons Learned from VR Prototyping - Google I/O 2016 - Google I/O (May 2016)
- VR Design Process - Google I/O 2016 - Google I/O (May 2016)
- Designing for Daydream - Google I/O 2016 - Google I/O (May 2016)
- Unite Europe 2016 - User interface and gameplay design in VR - Unite Europe 2016 (Jun 2016)
- 'Job Simulator' Postmortem: VR Design, Tech, and Business Lessons Learned - GDC 2017 (Feb 2017)
- VR201: Lessons from the Frontlines
- Designing Screen Interfaces for VR
- Handsfree Omnidirectional VR Navigation using Head Tilt
- Designing for virtual reality - Google I/O 2015 (May 2015)
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Prototyping tools
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Other
- VR Glossary
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