awesome-babylonjs
  
  
    A curated list of awesome things related to Babylon.js 
    https://github.com/Symbitic/awesome-babylonjs
  
        Last synced: 3 days ago 
        JSON representation
    
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Projects
- Epic Guide - A FPS game about going for a walk. ([demo](http://pixelcodr.com/games/babylonjs-fps/))
 - 3D Creator - A prototype that shows how students (grades 7-12) can use block-based programming to create immersive 3D scenes. ([demo](https://simonguest.github.io/3dcreator/))
 - 3D Tetris - 3D Tetris using the Babylon.js engine. ([demo](https://babylonjs-archive.github.io/3d-tetris/))
 - BABYDOOM - Basic DOOM clone. ([demo](https://arc0re.github.io/))
 - babylon-accessibility-example - Example of how to add accessibility to 3D models. ([demo](https://symbitic.github.io/babylon-accessibility-example/))
 - babylon-demo - Babylon.js demo for academic purposes. ([demo](https://svenfrankson.github.io/BabylonDemoWeb/index.html))
 - BabylonFpsDemo - A first-person shooter with Babylon.js ([demo](https://renjianfeng.github.io/BabylonFpsDemo/example/index.html))
 - BabylonJS-CharacterController - A CharacterController for Babylon.js ([demo](https://ssatguru.github.io/BabylonJS-CharacterController-Samples/demo/))
 - BabylonJS-Doom-Clone - Doom-style game crafted with love. ([demo](https://babylonjs-archive.github.io/doom-clone/))
 - BabylonJSFirstSteps - You will find here my first steps on Babylon.js ([demo](http://labs.topheman.com/babylonjs/cone-example.html))
 - BabylonJS Typescript Logic Examples - A collection of small projects that show possible ways of handling game logic in a Babylon.js game.
 - babylonjs-typescript-webpack-starter - A starter template for those who want to use the famous JavaScript 3D game engine Babylon.js with TypeScript and Webpack.
 - babylonjs-webpack-es6 - Babylon.js basic scene with typescript, webpack, es6 modules, editorconfig, eslint, hot loading and more. Will even make coffee if you ask nicely.
 - babylonjs-webxr-template - Babylon.js + TypeScript WebXR template project. ([demo](https://yuiseki.github.io/babylonjs-webxr-template/))
 - babylon-mtoon-material - Unity MToon Shader WebGL porting to Babylon.js. ([demo](https://virtual-cast.github.io/babylon-mtoon-material/))
 - Babylon PostEffect Designer - Full control of post effects adjustments in Babylon.js. Supports real-time post-effect adjustments, mesh import, and post-effect data sharing. ([demo](https://harveylijh.github.io/Babylon_PostEffect_Designer_JL/))
 - babylon_ragdoll_robi - Babylon.js ragdoll robot. ([demo](https://ragdoll-robi.web.app/))
 - babylon-steering - Steering behaviors library for moving entities in the x/z plane.
 - Bomberman 3D - Experimental game dev with Babylon.js and Angular 5. ([demo](https://adisoftbn.github.io/Bomberman3D/))
 - cannon-es-debugger-babylonjs - This is a debugger for use with cannon-es. ([demo](https://neu5.github.io/cannon-es-debugger-babylonjs/))
 - Christmas runner - A Babylon.js game made for Christmas. ([demo](http://pixelcodr.com/games/christmasRunner/))
 - Divine Voxel Engine - A truly multi-threaded JavaScript voxel game engine written in TypeScript.
 - ecsy-babylon - Experimental Babylon.js implementation of ECSY.
 - Epic Guide - A FPS game about going for a walk. ([demo](http://pixelcodr.com/games/babylonjs-fps/))
 - ergoudan - Havok physics character controller demo. ([demo](https://armomu.github.io/ergoudan/#/))
 - facecap - Mediapipe face capture. ([demo](https://imerso.github.io/babylon.js/facecap/))
 - fps-babylon-js - Online Multiplayer First Person Shooter with Babylon.js & SocketIO. ([demo](https://babylon-fps-online.herokuapp.com/))
 - glTF_Physics_Babylon - Demonstrates filters, joints, and complex assets like a water wheel. ([demo](https://eoineoineoin.github.io/glTF_Physics_Babylon/packages/demo/dist/#sceneIndex=6))
 - HTML5 FPS - Demo of an HTML5 first-person rig built on Babylon.js and React. ([demo](https://fps.csarko.sh/))
 - Kicker - A soccer ball game made for Babylon.js February Challenge. ([demo](http://pixelcodr.com/games/kicker/))
 - KZ Climbing - A 3D platformer browser game prototype similar to "KZ" maps in Counter Strike. ([demo](https://kzclimbing.netlify.app/client/public/))
 - Molvwr - WebGL molecule viewer. ([demo](https://gleborgne.github.io/molvwr/))
 - multiplayer-babylon-js-game - Multiplayer game with server and client-side physics engine synchronization. ([demo](http://185.82.21.82:8700/))
 - Multiplayer FPS-Game - A Multiplayer FPS. ([demo](http://185.82.21.82/FPS-Game/public/))
 - nengi + Babylon 3D shooter template - A template game for multiplayer 3D shooters made in Babylon.js + nengi.js with client-side prediction and lag compensation.
 - OceanDemo - Ocean demo in WebGPU. ([demo](https://popov72.github.io/OceanDemo/dist/index.html))
 - Oculus Quest Remote Desktop - Remote desktop for Oculus Quest. ([demo](https://shinyoshiaki.github.io/oculus-quest-remote-desktop/build/))
 - Playlist Browser XR - Browse Spotify playlists in Virtual Reality. ([demo](https://www.playlistbrowserxr.xyz/))
 - Pokeball Workshop - Interactive models from Game Freak's classic series. ([demo](https://side_project.gitlab.io/pokeball-workshop/))
 - react-babylonjs - React for Babylon.js ([demo](https://brianzinn.github.io/react-babylonjs/))
 - react-babylon-spring - Build spring-physics based 3D animation with the power of react-babylonjs and react-spring. ([demo](https://hooke.life/react-babylon-spring/))
 - Roblox meets film noir - A 3D platform game demo using Babylon.js and React. ([demo](https://tomwhall.github.io/babylon-js-platformer/))
 - Space Jam: A New Legacy BabylonJS Mixed Reality Experience - This repository pairs with the Babylon.js Mixed Reality module that is part of the Microsoft Learn learning path inspired by the _Space Jam: A New Legacy_ film.
 - t5c - The 5th Continent - an open-source multiplayer 3D RPG. ([demo](https://t5c.onrender.com/))
 - TanksBattle_WebGL_Using_Babylonjs - 3D Tanks Battle WebGL game. ([video](https://www.youtube.com/watch?v=HJrAUqTd1oU))
 - Tomb Raider Nostalgia - View levels and play cut scenes for old Tomb Raider games 1/2/3/4. ([demo](https://popov72.github.io/TRN2/))
 - VR Office Throwing Game - A VR throwing game. ([demo](https://office.wilcoschoneveld.com/))
 - Vue-BabylonJS - A ready-to-go 3D environment for Vue.js using Babylon.js ([demo](https://vuebabylonjs.com/))
 - webxr-depth-testbed-babylon - Testbed for WebXR Depth Feature. ([demo](https://drumath2237.github.io/webxr-depth-testbed-babylon/))
 - WebXR Measuring Tape - :zap: An Augmented Reality real-world length-measuring web app using the WebXR HitTarget feature. ([demo](https://narendra-kamath.github.io/webxr-measuring-tape/))
 - yuka-babylonjs-examples - Examples of using Yuka for Game AI. ([demo](https://yuka.babylonpress.org/))
 - Swarm - A Babylon.js scene made for the screensaver jam. ([demo](https://github.com/Temechon/screensaver))
 - Babylon.js "magic" piano portal - An augmented-reality WebXR animation of Chopin's "Winter Wind" Étude to hang on your wall! Works on flat-screen, too. ([demo](https://demos.babylonjs.com/piano-portal/))
 - ecsy-babylon - Experimental Babylon.js implementation of ECSY.
 
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Official links
- GitHub
 - SpectorJS - Explore and Troubleshoot your WebGL scenes with ease
 - Start Contributing to Babylon.js
 - Babylon.js Documentation
 - Babylon.js Editor
 - Babylon.js Features
 - Babylon.js Sandbox
 - Babylon Native
 - Babylon React Native
 - Changelog
 - Community Demos
 - Forum
 - Node Material Editor
 - Partners Using Babylon.js
 - Specifications
 - Medium
 - YouTube Channel
 - Babylon React Native
 - Start Contributing to Babylon.js
 
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Scenes
- Minority Race - A racing game made in 2016 for a film school. ([source](https://github.com/BabylonJS/Website/tree/master/build/Scenes/minority-race))
 - Robot Presentation - A robot gives a timed presentation, with an interactive slider to control animation status. ([source](https://github.com/BabylonJS/Website/tree/master/build/Scenes/Robot))
 - World Monger - Become a God and shape the world around you. ([source](https://github.com/BabylonJS/Website/tree/master/build/Scenes/WorldMonger))
 - Minority Race - A racing game made in 2016 for a film school. ([source](https://github.com/BabylonJS/Website/tree/master/build/Scenes/minority-race))
 - Robot Presentation - A robot gives a timed presentation, with an interactive slider to control animation status. ([source](https://github.com/BabylonJS/Website/tree/master/build/Scenes/Robot))
 - Sandbox - A sandbox for playing with Babylon files. ([source](https://github.com/BabylonJS/Website/tree/master/build/Scenes/Sandbox))
 - World Monger - Become a God and shape the world around you. ([source](https://github.com/BabylonJS/Website/tree/master/build/Scenes/WorldMonger))
 
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Games
- Accessible Breakout - Breakout game fully accessible for people who are blind or visually impaired. ([demo]())
 - Alien Cargo - A WebGL 3D game inspired by the classic puzzle game Sokoban. ([demo](https://vudugun.github.io/AlienCargo/))
 - Attack of the Killer Bunnies - Where bunnies go to die. ([demo](https://ericbroberic.itch.io/attack-of-the-killer-bunnies))
 - Barkanoid - Arkanoid / Breakout clone with cinematic opening. ([demo](https://pigmin.github.io/Breakout/))
 - Block - A block puzzle game. ([demo](http://pixelcodr.com/games/block/game.html))
 - Cube Endless Runner - Cube Endless Runner is a 3D game built on top of WebGL and HTML5 technologies. ([demo](https://babylonjs-archive.github.io/endless-runner-3d/))
 - Defend - Procedural Cross-Platform 3D Tower Defense Web Game with Physics and AI and Procedural Sound. ([demo](https://xtreemze.github.io/defend/))
 - F18 Fighter Simulation - Simulation driving of F18 Fighter. ([demo](https://renjianfeng.github.io/F18FlightSimulator-ammojs/dist/index.html))
 - Hide and Seek Demo - Multiplayer Hide-and-Seek made with BabylonJS and Colyseus. ([demo](https://docs.colyseus.io/colyseus/demo/babylonjs-editor/hide-and-seek/))
 - Light Speed Ready! - A spaceship game of gathering resources and leveling your ship. ([demo](https://www.kraem.com/Light-Speed-Ready/game.html))
 - NeoTrap - Music-based game. ([demo](https://omarxo.itch.io/neotrap))
 - Planet Builder - Spherical Voxel Engine demo with a robot hand. ([demo](https://svenfrankson.github.io/PlanetBuilder2022/index.html))
 - Raucous Running and Rampaging Robot Racer Rally (R6) - A fast-paced many-explosion robot racer game. ([demo](https://r6redux.herokuapp.com/))
 - Simple 3D FPS - A simple FPS game following Clean Code principles. ([demo](https://babylonjs-archive.github.io/simple-3d-fps/))
 - Space Invaders - Space Invaders in your browser with 3D WebGL. ([demo](https://spaceinvaders.viperfish.com.au/))
 - Space Pirates - Shoot down pirates in space. ([demo](https://spacepirates.babylonjs.com/))
 - Summer's Festival - Source code for the game tutorial written by capucat. ([demo](https://capucat.github.io/summers-festival/))
 - Theasis - FPS game. ([demo](https://thanosrestas.github.io/Theasis/dist/index.html))
 - VoxelSrv - Voxel browser game inspired by Minecraft. ([demo](http://voxelsrv-master.pb4.eu/))
 - NeoTrap - Music-based game. ([demo](https://omarxo.itch.io/neotrap))
 
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Links
- Integrating BabylonJS 3D Engine into an Angular Business Application - Gives some great tips about performance optimization.
 - Babylon JS Day 10: Terrarium - Final in a series of lessons that explains how to use `AssetsManager`.
 - Figma to BabylonJS - Figma plugin that allows you to export Figma designs to Babylon.js GUI .json files.
 - How we published a new Babylon.js recipe book Vol. 1 - CrossRoad explains their road to creating the first book for the Japanese Babylon.js community. ([playground](https://scrapbox.io/babylonjs/Playground))
 - MR and the Web with Babylon.js 5.0 - Microsoft Learn session introducing Babylon.js 5.0 and the new Babylon Native. ([recording](https://www.youtube.com/watch?v=cMrIvPrkB0Y))
 - 80 Level interview - Babylon.js's Jason Carter elaborated on the tools and features available for developers.
 - Accessibility Scene Tree for Screen Readers - How to add screen reader support to 3D objects.
 - Babylon JS Day 19: Golf Club - Shows how to leverage `AssetsManager` to load a custom model as a VR controller.
 - Babylon Native in a Headless Environment - A guide to some of the internals of the new Babylon Native engine.
 - Babylon on Quest - Tips on how to develop WebXR games using a Quest headset.
 - Building the Web-Based 3d Digital Experience for the Mayflower Autonomous Ship - A behind-the-scenes look at a production-quality Babylon.js project.
 - Canvas Accessibility and GUI Animations with Babylon.js - The Babylon.js team introduces two interesting new features in Babylon.js 5: GUI Animations and the Accessibility Twin Renderer.
 - Challenges of a web VR throwing game - DEV Community - Developer Wilco Schoneveld shares his experiences developing a VR game using a Quest 2, including the source code.
 - Frame at Microsoft Build: Speaking the World Into Existence - FrameVR explains their web-based metaverse platform they demoed at Microsoft Build.
 - Getting cross-platform rendering with Babylon Native and GLFW - A guide to the low-level rendering architecture using in Babylon Native.
 - How to Setup Babylon + Next.js Production Build Optimized for SEO & Speed - 3Designer explains how to use Next.js to improve any Babylon.js project with faster loading and search engine visibility.
 - Journey Beyond The Docs - Introduction by the Babylon.js team to the officially-endorsed book.
 - Mesh shattering with baked physics - Besides explaining how to use precompute physics for mesh shattering, this official blog post from the Babylon.js team shows how to integrate it with Node Material Editor.
 - Optimizing a Large-Scale Babylon.js Scene - Gives tips on how to render a large number of meshes and vertices without impacting performance.
 - Yuka + Babylon.js Examples - Game AI Examples with Babylon.js - A first-rate collection of Babylon.js demos, each using Yuka for AI.
 - Using WebXR With Babylon.js — Smashing Magazine - Provides a comprehensive introduction to WebXR and how to use it to develop immersive experiences.
 
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Books
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Demos
- GlowLayer - Make a neon pipe glow like plasma. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/GlowLayer)]
 - GlowingEspilit - Espilit but with glowing effects. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/GlowingEspilit)]
 - ActionBuilder - Turn the lights on/off using flip switches. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/ActionBuilder)]
 - Actions - A torus that goes around in a circle and changes shape when it hovers over another shape. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Actions)]
 - Amp360Video - Explore a video in 360°. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Amp360Video)]
 - AssetsManager - A human skull. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/AssetsManager)]
 - AudioAnalyser - Babylon isn't just graphics; it's a full game engine. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/AudioAnalyser)]
 - Bones - A walking soldier + animated bunnies. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Bones)]
 - Boom - Make things explode with a touch. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Boom)]
 - Bump - Render a ball using bump mapping. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Bump)]
 - CellShading - Use cell-shading to reproduce a cartoon-like effect. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/CellShading)]
 - Charting - 3D charts. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Charting)]
 - ChibiRex - An animated baby T-Rex. What more do you need? [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/ChibiRex)]
 - Dancers - Animated 3D dancers. _warning: takes a long time to load._ [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Dancers)]
 - Dancing CSG - Constructive Solid Geometry using lights and a sparkly texture. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Dancing%20CSG)]
 - Decals - Touch the cat to splatter it with black ink. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Decals)]
 - DiStraction - A JavaScript driving game demo. Works with a DS3. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Distraction)]
 - DragNDrop - Drag and rearrange different shapes. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/DragNDrop)]
 - Espilit - Explore an entire (barebones) house. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Espilit)]
 - ExtrudePolygon - Destroy your own house. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/ExtrudePolygon)]
 - Facets - A fountain of countless balls falling onto a complex shape, showcasing physics. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Facets)]
 - Flat 2009 - Explore an extremely detailed apartment, including a fishtank and bathroom. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Flat2009)]
 - FlightHelmet - A realistic aviator's helmet. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/FlightHelmet)]
 - Fur - A disturbingly furred bunny. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Fur)]
 - GLTF - A GLTF Alien model featuring facial animations. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/GLTF)]
 - GUI - An interactive 3D UI. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/GUI)]
 - Heightmap - Generate terrain using a heightmap. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Heightmap)]
 - HillValley - Explore a town isolated from the outside world, like in _The Twilight Zone._ [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/HillValley)]
 - HillValleyVR - HillValley but creepier in VR. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/HillValleyVR)]
 - Ink - Quick Demo of using Babylon.js to simulate inking. [[source](https://github.com/sebavan/BabylonjsInkSample)]
 - InstancedBones - A group of soldiers marching in sync. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/InstancedBones)]
 - Instances2 - A complex, moving space engine. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Instances2)]
 - LookAt - Stare at a colored ball moving around in a box of shapes. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/LookAt)]
 - Mansion - Explore a haunted mansion. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Mansion)]
 - MansionVR - Explore a haunted mansion in virtual reality. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/MansionVR)]
 - MotionBlur - Blur things like if you were moving like The Flash. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/MotionBlur)]
 - PBRGlossy - Physically based rendering of a battle-damaged sci-fi helmet. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/PBRGlossy)]
 - PBRGlossyBloom - Similar to PBRGlossy, but with an extra bloom filter. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/PBRGlossyBloom)]
 - PPBloom - Simple post-processing. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/PPBloom)]
 - PPConvolution - A more advanced post-processing demo. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/PPConvolution)]
 - Particles - Colorful particles erupting. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Particles)]
 - Physics - Spheres and blocks with gravity added. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Physics)]
 - Polygon - It's a bird, but how did it get so flat? [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Polygon)]
 - Procedural - Don't hard-code content; generate it procedurally. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Procedural)]
 - Retail - Explore a small store (no stealing). [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Retail)]
 - SPS - Simulate asteroids around a planet using a solid particle system. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/SPS)]
 - SPSCollisions - Solid particles as confetti being raining down on a ball. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/SPSCollisions)]
 - SpaceDeK - Pretty darn close to a space-shooter. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/SpaceDeK)]
 - Sponza - The most famous Babylon.js demo. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Sponza)]
 - SponzaDynamicShadows - A simpler version of Sponza, but with dynamic lights. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/SponzaDynamicShadows)]
 - TheCar - A futuristic car parked all by itself in a garage. Too bad there's no key. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/TheCar)]
 - Train - An incredibly realistic train. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Train)]
 - Tunnel - Travel inside an endless rust-filled tunnel. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Tunnel)]
 - V8 - A complex, moving replica of a V8 engine. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/V8)]
 - Video Processing Sample - Quick Demo for setting up a Babylon.js real-time video processing using a webcam. [[source](https://github.com/sebavan/BabylonjsVideoProcessingSample)]
 - WCafe - Windows Cafe is a great place to unwind and have a relaxing look around. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/WCafe)]
 - Yeti - A non-threatening Yeti, complete with snow. [[source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Yeti)]
 
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Examples
- Star Fighter
 - Yuka Corridor Algorithm - [source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/graph/corridor)
 - Roller coaster - [JS](https://jerome.bousquie.fr/BJS/demos/rollercoaster.js)
 - Blowing Wall - [JS](https://jerome.bousquie.fr/BJS/demos/blow.js)
 - Trailing Particles - [JS](https://jerome.bousquie.fr/BJS/demos/trailingParticles.js)
 - SPS AssemblyScript Demo - [JS](https://jerome.bousquie.fr/BJS/test/SPSWasm/spsWasm.js)/[AS](https://jerome.bousquie.fr/BJS/test/SPSWasm/index.ts)
 - Yuka First-Person Shooter - [source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/playground/shooter)
 - Yuka Hide And Seek Shooter - [source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/playground/hideAndSeek)
 - Yuka Navigation Mesh - [source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/navigation/navmesh)
 - Yuka Navmesh Performance - [source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/navigation/navmeshPerformance)
 - Yuka Savegames - [source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/misc/savegame)
 - Yuka Tic-Tac-Toe - [source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/graph/tictactoe)
 
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Forum
- Demo Ammo Physics Scene - Explains the Mustang Demo developed with the Babylon.js Unity Exporter.
 - Observablehq.com + BabylonJS StarterKit - Explains how to use Babylon.js on ObservableHQ, the JavaScript equivalent Jupyter Notebooks.
 - Yuka Game AI + Babylon.js Examples - A complete list of all the Yuka Babylon.js links.
 
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                webgl2
                1
              
              
                webaudio
                1
              
              
                game-engine-3d
                1
              
              
                webrtc
                1
              
              
                spotify
                1
              
              
                3d-engine
                1
              
              
                3d-models
                1