awesome-devblogs
A curated list of awesome devblogs to check out!
https://github.com/terrehbyte/awesome-devblogs
Last synced: 8 days ago
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Companies
- Campo Santo
- Matt Wilde on Visual Effects, Lighting, and Rendering
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Riot Games Engineering
- Random Acts of Optimization
- Spotify Design - Updates and thoughts around changes to the Spotify UI + UX
- Bringing the Spotify Heart to life
- Unity Blog: Technology
- 10000 Update() Calls
- An introduction to IL2CPP internals
- Wolfire Games
- GDC13 Summary: Animation Bootcamp Part 5/6
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Wolfire Games
- GDC13 Summary: Animation Bootcamp Part 5/6
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Chickensoft
- Enjoyable Game Architecture
- Godot Engine - Blog - Progress Report
- UID changes coming to Godot 4.4
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Unity Blog: Technology
- An introduction to IL2CPP internals
- Red Blue Games
- Animating Top Down 2D Games in Unity
- Random Acts of Optimization
- Profiling: Measurement and Analysis
- Campo Santo
- Matt Wilde on Visual Effects, Lighting, and Rendering
- Riot Games Engineering
- Random Acts of Optimization
- Spotify Design - Updates and thoughts around changes to the Spotify UI + UX
- Wolfire Games
- GDC13 Summary: Animation Bootcamp Part 5/6
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One-Off Articles
- Natalya Shelburne - Practical Color Theory for People Who Code
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Platforms
- dev.to - General software engineering platform with a very small game community
- 1500 Archers on a 28.8
- GameDev.net - A game developer forum with a blog platform
- TIGForums - Blog posts as forum threads on a well-known game development forum
- Terry Nguyen
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- Glenn Fiedler - Deep dives on networking, physics, and common development patterns.
- Fix Your Timestep!
- Integration Basics
- Networked Physics in Virtual Reality
- Internal Pointers - misc. posts on tech, math, IT, etc.
- Writing a custom iterator in modern C++
- Liz England - Simple personal site with a plethora of links to works, talks, resume, and resources
- Game Design Library - Library of books on game design, w/o call-outs for her favorites
- World Position Radius Effects (in Shader Graph)
- Nicky Case - Pioneer of interactive articles (a.k.a. explorable explanations)
- Sight & Light - how to create a 2D visibility/shadow effects for your game
- To Build a Better Ballot
- Rami Ismail - Sharing lessons learned from developing games as a business, not just a hobby
- Getting Feedback
- Simon Trümpler - Landing page with links out to other platforms for talks/portofolio/blog etc.
- GTA V – Underestimated Glow - Mini-VFX breakdown of how GTA V implements its glowing red traffic lights
- Unreal Engine Game Optimization on a Budget
- Václav Vančura - Design + Development blog, recently focusing on their work at Microsoft
- Visual Studio for Mac 17 Shell
- Bronson Zgeb - Sharing Unity developer tips and tricks
- Build a better collider importer with Asset Processors
- Adrian Courrages - Performs in-depth graphics studies on recent games
- Metal Gear Solid V - Graphics Study
- DOOM (2016) - Graphics Study
- Alexander Ameye - Blog covering various specific graphical techniques or tools
- :cyclone: Circular menus in the Unity Editor
- Alex Forsythe - Text-heavy portfolio site covering his personal, commercial, and other works
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