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https://github.com/elastic/go-freelru

GC-less, fast and generic LRU hashmap library for Go
https://github.com/elastic/go-freelru

cache data-structures gc-less go golang library lru

Last synced: about 2 months ago
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GC-less, fast and generic LRU hashmap library for Go

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# FreeLRU - A GC-less, fast and generic LRU hashmap library for Go

FreeLRU allows you to cache objects without introducing GC overhead.
It uses Go generics for simplicity, type-safety and performance over interface types.
It performs better than other LRU implementations in the Go benchmarks provided.
The API is simple in order to ease migrations from other LRU implementations.
The function to calculate hashes from the keys needs to be provided by the caller.

## `LRU`: Single-threaded LRU hashmap

`LRU` is a single-threaded LRU hashmap implementation.
It uses a fast exact LRU algorithm and has no locking overhead.
It has been developed for low-GC overhead and type-safety.
For thread-safety, pick one of `SyncedLRU` or `ShardedLRU` or do locking by yourself.

### Comparison with other single-threaded LRU implementations
Get (key and value are both of type `int`)
```
BenchmarkFreeLRUGet 73456962 15.17 ns/op 0 B/op 0 allocs/op
BenchmarkSimpleLRUGet 91878808 12.09 ns/op 0 B/op 0 allocs/op
BenchmarkMapGet 173823274 6.884 ns/op 0 B/op 0 allocs/op
```
Add
```
BenchmarkFreeLRUAdd_int_int 39446706 30.04 ns/op 0 B/op 0 allocs/op
BenchmarkFreeLRUAdd_int_int128 39622722 29.71 ns/op 0 B/op 0 allocs/op
BenchmarkFreeLRUAdd_uint32_uint64 43750496 26.97 ns/op 0 B/op 0 allocs/op
BenchmarkFreeLRUAdd_string_uint64 25839464 39.31 ns/op 0 B/op 0 allocs/op
BenchmarkFreeLRUAdd_int_string 37269870 30.55 ns/op 0 B/op 0 allocs/op

BenchmarkSimpleLRUAdd_int_int 12471030 86.33 ns/op 48 B/op 1 allocs/op
BenchmarkSimpleLRUAdd_int_int128 11981545 85.70 ns/op 48 B/op 1 allocs/op
BenchmarkSimpleLRUAdd_uint32_uint64 11506755 87.52 ns/op 48 B/op 1 allocs/op
BenchmarkSimpleLRUAdd_string_uint64 8674652 142.8 ns/op 49 B/op 1 allocs/op
BenchmarkSimpleLRUAdd_int_string 12267968 87.77 ns/op 48 B/op 1 allocs/op

BenchmarkMapAdd_int_int 34951609 48.08 ns/op 0 B/op 0 allocs/op
BenchmarkMapAdd_int_int128 31082216 47.05 ns/op 0 B/op 0 allocs/op
BenchmarkMapAdd_uint32_uint64 36277005 48.08 ns/op 0 B/op 0 allocs/op
BenchmarkMapAdd_string_uint64 29380040 49.37 ns/op 0 B/op 0 allocs/op
BenchmarkMapAdd_int_string 30325861 47.35 ns/op 0 B/op 0 allocs/op
```

The comparison with Map is just for reference - Go maps don't implement LRU functionality and thus should
be significantly faster than LRU implementations.

## `SyncedLRU`: Concurrent LRU hashmap for low concurrency.

`SyncedLRU` is a concurrency-safe LRU hashmap implementation wrapped around `LRU`.
It is best used in low-concurrency environments where lock contention isn't a thing to worry about.
It uses an exact LRU algorithm.

## `ShardedLRU`: Concurrent LRU hashmap for high concurrency

`ShardedLRU` is a sharded, concurrency-safe LRU hashmap implementation.
It is best used in high-concurrency environments where lock contention is a thing.
Due to the sharded nature, it uses an approximate LRU algorithm.

FreeLRU is for single-threaded use only.
For thread-safety, the locking of operations needs to be controlled by the caller.

### Comparison with other multithreaded LRU implementations
Add with `GOMAXPROCS=1`
```
BenchmarkParallelSyncedFreeLRUAdd_int_int128 42022706 28.27 ns/op 0 B/op 0 allocs/op
BenchmarkParallelShardedFreeLRUAdd_int_int128 35353412 33.33 ns/op 0 B/op 0 allocs/op
BenchmarkParallelFreeCacheAdd_int_int128 14825518 79.58 ns/op 0 B/op 0 allocs/op
BenchmarkParallelRistrettoAdd_int_int128 5565997 206.1 ns/op 121 B/op 3 allocs/op
BenchmarkParallelPhusluAdd_int_int128 28041186 41.26 ns/op 0 B/op 0 allocs/op
BenchmarkParallelCloudflareAdd_int_int128 6300747 185.0 ns/op 48 B/op 2 allocs/op
```
Add with `GOMAXPROCS=1000`
```
BenchmarkParallelSyncedFreeLRUAdd_int_int128-1000 12251070 138.9 ns/op 0 B/op 0 allocs/op
BenchmarkParallelShardedFreeLRUAdd_int_int128-1000 112706306 10.59 ns/op 0 B/op 0 allocs/op
BenchmarkParallelFreeCacheAdd_int_int128-1000 47873679 24.14 ns/op 0 B/op 0 allocs/op
BenchmarkParallelRistrettoAdd_int_int128-1000 69838436 16.93 ns/op 104 B/op 3 allocs/op
BenchmarkParallelOracamanMapAdd_int_int128-1000 25694386 40.48 ns/op 37 B/op 0 allocs/op
BenchmarkParallelPhusluAdd_int_int128-1000 89379122 14.19 ns/op 0 B/op 0 allocs/op
```
`Ristretto` offloads the LRU functionality of `Add()` to a separate goroutine, which is why it is relatively fast. But the
separate goroutine doesn't show up in the benchmarks, so the numbers are not directly comparable.

`Oracaman` is not an LRU implementation, just a thread-safety wrapper around `map`.

Get with `GOMAXPROCS=1`
```
BenchmarkParallelSyncedGet 43031780 27.35 ns/op 0 B/op 0 allocs/op
BenchmarkParallelShardedGet 51807500 22.86 ns/op 0 B/op 0 allocs/op
BenchmarkParallelFreeCacheGet 21948183 53.52 ns/op 16 B/op 1 allocs/op
BenchmarkParallelRistrettoGet 30343872 33.82 ns/op 7 B/op 0 allocs/op
BenchmarkParallelBigCacheGet 21073627 51.08 ns/op 16 B/op 2 allocs/op
BenchmarkParallelPhusluGet 59487482 20.02 ns/op 0 B/op 0 allocs/op
BenchmarkParallelCloudflareGet 17011405 67.11 ns/op 8 B/op 1 allocs/op
```
Get with `GOMAXPROCS=1000`
```
BenchmarkParallelSyncedGet-1000 10867552 151.0 ns/op 0 B/op 0 allocs/op
BenchmarkParallelShardedGet-1000 287238988 4.061 ns/op 0 B/op 0 allocs/op
BenchmarkParallelFreeCacheGet-1000 78045916 15.33 ns/op 16 B/op 1 allocs/op
BenchmarkParallelRistrettoGet-1000 214839645 6.060 ns/op 7 B/op 0 allocs/op
BenchmarkParallelBigCacheGet-1000 163672804 7.282 ns/op 16 B/op 2 allocs/op
BenchmarkParallelPhusluGet-1000 200133655 6.039 ns/op 0 B/op 0 allocs/op
BenchmarkParallelCloudflareGet-1000 100000000 11.26 ns/op 8 B/op 1 allocs/op
```
`Cloudflare` and `BigCache` only accept `string` as the key type.
So the ser/deser of `int` to `string` is part of the benchmarks for a fair comparison

Here you can see that `SyncedLRU` badly suffers from lock contention.
`ShardedLRU` is ~37x faster than `SyncedLRU` in a high-concurrency situation and the second
fastest LRU implementation (`Ristretto` and `Phuslu`) is 50% slower.

### Merging hashmap and ringbuffer

Most LRU implementations combine Go's `map` for the key/value lookup and their own implementation of
a circular doubly-linked list for keeping track of the recent-ness of objects.
This requires one additional heap allocation for the list element. A second downside is that the list
elements are not contiguous in memory, which causes more (expensive) CPU cache misses for accesses.

FreeLRU addresses both issues by merging hashmap and ringbuffer into a contiguous array of elements.
Each element contains key, value and two indices to keep the cached objects ordered by recent-ness.

### Avoiding GC overhead

The contiguous array of elements is allocated on cache creation time.
So there is only a single memory object instead of possibly millions that the GC needs to iterate during
a garbage collection phase.
The GC overhead can be quite large in comparison with the overall CPU usage of an application.
Especially long-running and low-CPU applications with lots of cached objects suffer from the GC overhead.

### Type safety by using generics

Using generics allows type-checking at compile time, so type conversions are not needed at runtime.
The interface type or `any` requires type conversions at runtime, which may fail.

### Reducing memory allocations by using generics

The interface types (aka `any`) is a pointer type and thus require a heap allocation when being stored.
This is true even if you just need an integer to integer lookup or translation.

With generics, the two allocations for key and value can be avoided: as long as the key and value types do not contain
pointer types, no allocations will take place when adding such objects to the cache.

### Overcommitting of hashtable memory

Each hashtable implementation tries to avoid hash collisions because collisions are expensive.
FreeLRU allows allocating more elements than the maximum number of elements stored.
This value is configurable and can be increased to reduce the likeliness of collisions.
The performance of the LRU operations will generally become faster by doing so.
Setting the size of LRU to a value of 2^N is recognized to replace slow divisions by fast bitwise AND operations.

## Benchmarks

Below we compare FreeLRU with SimpleLRU, FreeCache and Go map.
The comparison with FreeCache is just for reference - it is thread-safe and comes with a mutex/locking overhead.
The comparison with Go map is also just for reference - Go maps don't implement LRU functionality and thus should
be significantly faster than FreeLRU. It turns out, the opposite is the case.

The numbers are from my laptop (Intel(R) Core(TM) i7-12800H @ 2800 MHz).

The key and value types are part of the benchmark name, e.g. `int_int` means key and value are of type `int`.
`int128` is a struct type made of two `uint64` fields.

To run the benchmarks
```
make benchmarks
```

### Adding objects

FreeLRU is ~3.5x faster than SimpleLRU, no surprise.
But it is also significantly faster than Go maps, which is a bit of a surprise.

This is with 0% memory overcommitment (default) and a capacity of 8192.
```
BenchmarkFreeLRUAdd_int_int-20 43097347 27.41 ns/op 0 B/op 0 allocs/op
BenchmarkFreeLRUAdd_int_int128-20 42129165 28.38 ns/op 0 B/op 0 allocs/op
BenchmarkFreeLRUAdd_uint32_uint64-20 98322132 11.74 ns/op 0 B/op 0 allocs/op (*)
BenchmarkFreeLRUAdd_string_uint64-20 39122446 31.12 ns/op 0 B/op 0 allocs/op
BenchmarkFreeLRUAdd_int_string-20 81920673 14.00 ns/op 0 B/op 0 allocs/op (*)
BenchmarkSimpleLRUAdd_int_int-20 12253708 93.85 ns/op 48 B/op 1 allocs/op
BenchmarkSimpleLRUAdd_int_int128-20 12095150 94.26 ns/op 48 B/op 1 allocs/op
BenchmarkSimpleLRUAdd_uint32_uint64-20 12367568 92.60 ns/op 48 B/op 1 allocs/op
BenchmarkSimpleLRUAdd_string_uint64-20 10395525 119.0 ns/op 49 B/op 1 allocs/op
BenchmarkSimpleLRUAdd_int_string-20 12373900 94.40 ns/op 48 B/op 1 allocs/op
BenchmarkFreeCacheAdd_int_int-20 9691870 122.9 ns/op 1 B/op 0 allocs/op
BenchmarkFreeCacheAdd_int_int128-20 9240273 125.6 ns/op 1 B/op 0 allocs/op
BenchmarkFreeCacheAdd_uint32_uint64-20 8140896 132.1 ns/op 1 B/op 0 allocs/op
BenchmarkFreeCacheAdd_string_uint64-20 8248917 137.9 ns/op 1 B/op 0 allocs/op
BenchmarkFreeCacheAdd_int_string-20 8079253 145.0 ns/op 64 B/op 1 allocs/op
BenchmarkRistrettoAdd_int_int-20 11102623 100.1 ns/op 109 B/op 2 allocs/op
BenchmarkRistrettoAdd_int128_int-20 10317686 113.5 ns/op 129 B/op 4 allocs/op
BenchmarkRistrettoAdd_uint32_uint64-20 12892147 94.28 ns/op 104 B/op 2 allocs/op
BenchmarkRistrettoAdd_string_uint64-20 11266416 105.8 ns/op 122 B/op 3 allocs/op
BenchmarkRistrettoAdd_int_string-20 10360814 107.4 ns/op 129 B/op 4 allocs/op
BenchmarkMapAdd_int_int-20 35306983 46.29 ns/op 0 B/op 0 allocs/op
BenchmarkMapAdd_int_int128-20 30986126 45.16 ns/op 0 B/op 0 allocs/op
BenchmarkMapAdd_string_uint64-20 28406497 49.35 ns/op 0 B/op 0 allocs/op
```
(*)
There is an interesting affect when using increasing number (0..N) as keys in combination with FNV1a().
The number of collisions is strongly reduced here, thus the high performance.
Exchanging the sequential numbers with random numbers results in roughly the same performance as the other results.

Just to give you an idea for 100% memory overcommitment:
Performance increased by ~20%.
```
BenchmarkFreeLRUAdd_int_int-20 53473030 21.52 ns/op 0 B/op 0 allocs/op
BenchmarkFreeLRUAdd_int_int128-20 52852280 22.10 ns/op 0 B/op 0 allocs/op
BenchmarkFreeLRUAdd_uint32_uint64-20 100000000 10.15 ns/op 0 B/op 0 allocs/op
BenchmarkFreeLRUAdd_string_uint64-20 49477594 24.55 ns/op 0 B/op 0 allocs/op
BenchmarkFreeLRUAdd_int_string-20 85288306 12.10 ns/op 0 B/op 0 allocs/op
```

### Getting objects

This is with 0% memory overcommitment (default) and a capacity of 8192.
```
BenchmarkFreeLRUGet-20 83158561 13.80 ns/op 0 B/op 0 allocs/op
BenchmarkSimpleLRUGet-20 146248706 8.199 ns/op 0 B/op 0 allocs/op
BenchmarkFreeCacheGet-20 58229779 19.56 ns/op 0 B/op 0 allocs/op
BenchmarkRistrettoGet-20 31157457 35.37 ns/op 10 B/op 1 allocs/op
BenchmarkPhusluGet-20 55071919 20.63 ns/op 0 B/op 0 allocs/op
BenchmarkMapGet-20 195464706 6.031 ns/op 0 B/op 0 allocs/op
```

## Example usage

```go
package main

import (
"fmt"

"github.com/cespare/xxhash/v2"

"github.com/elastic/go-freelru"
)

// more hash function in https://github.com/elastic/go-freelru/blob/main/bench/hash.go
func hashStringXXHASH(s string) uint32 {
return uint32(xxhash.Sum64String(s))
}

func main() {
lru, err := freelru.New[string, uint64](8192, hashStringXXHASH)
if err != nil {
panic(err)
}

key := "go-freelru"
val := uint64(999)
lru.Add(key, val)

if v, ok := lru.Get(key); ok {
fmt.Printf("found %v=%v\n", key, v)
}

// Output:
// found go-freelru=999
}
```

The function `hashInt(int) uint32` will be called to calculate a hash value of the key.
Please take a look into `bench/` directory to find examples of hash functions.
Here you will also find an amd64 version of the Go internal hash function, which uses AESENC features
of the CPU.

In case you already have a hash that you want to use as the key, you have to provide an "identity" function.

## Comparison of hash functions
Hashing `int`
```
BenchmarkHashInt_MapHash-20 181521530 6.806 ns/op 0 B/op 0 allocs/op
BenchmarkHashInt_MapHasher-20 727805824 1.595 ns/op 0 B/op 0 allocs/op
BenchmarkHashInt_FNV1A-20 621439513 1.919 ns/op 0 B/op 0 allocs/op
BenchmarkHashInt_FNV1AUnsafe-20 706583145 1.699 ns/op 0 B/op 0 allocs/op
BenchmarkHashInt_AESENC-20 1000000000 0.9659 ns/op 0 B/op 0 allocs/op
BenchmarkHashInt_XXHASH-20 516779404 2.341 ns/op 0 B/op 0 allocs/op
BenchmarkHashInt_XXH3HASH-20 562645186 2.127 ns/op 0 B/op 0 allocs/op
```
Hashing `string`
```
BenchmarkHashString_MapHash-20 72106830 15.80 ns/op 0 B/op 0 allocs/op
BenchmarkHashString_MapHasher-20 385338830 2.868 ns/op 0 B/op 0 allocs/op
BenchmarkHashString_FNV1A-20 60162328 19.33 ns/op 0 B/op 0 allocs/op
BenchmarkHashString_AESENC-20 475896514 2.472 ns/op 0 B/op 0 allocs/op
BenchmarkHashString_XXHASH-20 185842404 6.476 ns/op 0 B/op 0 allocs/op
BenchmarkHashString_XXH3HASH-20 375255375 3.182 ns/op 0 B/op 0 allocs/op
```
As you can see, the speed depends on the object type to hash. I think, it mostly boils down to the size of the object.
`MapHasher` is dangerous to use because it is not guaranteed to be stable across Go versions.
`AESENC` uses the AES CPU extensions on X86-64. In theory, it should work on ARM64 as well (not tested by me).

For a small number of bytes, `FNV1A` is the fastest.
Otherwise, `XXH3` looks like a good choice.

## License
The code is licensed under the Apache 2.0 license. See the `LICENSE` file for details.