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https://github.com/bend-n/godot-builds

builds godot
https://github.com/bend-n/godot-builds

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builds godot

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# godot builds

[![version](https://img.shields.io/badge/4.x-blue?logo=godot-engine&logoColor=white&label=godot&style=for-the-badge)](https://godotengine.org)
[![aur](https://img.shields.io/aur/version/godot2d?color=informative&logo=archlinux&logoColor=white&style=for-the-badge)](https://aur.archlinux.org/packages/godot2d "Aur package")
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Creates two packages.

- `godot`: Docker images with the _normal_ godot build.
- `godot-2d`: Docker images with the _2d_ godot build.
This build is smaller, and tailored for 2d games.

## How to use

For a full example, see this [template](https://github.com/bend-n/godot-template/blob/9c9e2b02ddf9f88bff872dcd2695363d09485bc4/.github/workflows/export.yml).

With helpers (recomended)

```yaml
build-windows:
runs-on: ubuntu-latest
container:
image: ghcr.io/bend-n/godot-2d:4.0
name: Build windows
steps:
- name: Build (Windows)
uses: bend-n/godot-actions/.github/actions/export-windows@main
env:
NAME: ${{ github.event.repository.name }}
```

Manually

> **Warning**
> This method has _not_ been tested.

```yaml
build-windows:
runs-on: ubuntu-latest
container:
image: ghcr.io/bend-n/godot-2d:4.0
name: Build windows
steps:
- name: Checkout
uses: actions/checkout@v3

- name: Setup godot
run: |
RELEASE=stable; GODOT_VERSION=4.0.rc;
mkdir -v -p ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE} ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE}

- name: Build
run: |
mkdir -p build/windows
godot --export Windows "./build/windows/${GAME_NAME}.exe"
env:
GAME_NAME: ${{ github.event.repository.name }}

- name: Upload
uses: actions/upload-artifact@v3
with:
name: windows
path: build/windows
```