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https://github.com/ricardopereira/SocketIO-Kit

Socket.io iOS and OSX Client compatible with v1.0 and later
https://github.com/ricardopereira/SocketIO-Kit

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Socket.io iOS and OSX Client compatible with v1.0 and later

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# ![SocketIO-Kit Logo](https://github.com/ricardopereira/SocketIO-Kit/blob/master/Logo/SocketIOKit.png?raw=true=36x36) SocketIO-Kit

⚠️ **This project is no longer maintained. Please use the official framework [Socket.IO-Client-Swift](https://github.com/socketio/socket.io-client-swift).**

SocketIO-Kit is a [Socket.io](http://socket.io) iOS client with type safe, clean syntax and speed in mind. WebSocket is the only transport that is implemented and it uses [SwiftWebSocket](https://github.com/tidwall/SwiftWebSocket).

[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage) [![Version](https://img.shields.io/cocoapods/v/SocketIOKit.svg?style=flat)](http://cocoapods.org/pods/SocketIOKit) [![Build Status](https://www.bitrise.io/app/d4c6b6bba39b8539.svg?token=WqomE50tr11oq3AV_nyL-A)](https://www.bitrise.io/app/d4c6b6bba39b8539) [![GitHub license](https://img.shields.io/badge/license-MIT-lightgrey.svg)](/LICENSE.md)

## Installation

#### [Carthage]

[Carthage]: https://github.com/Carthage/Carthage

```ruby
github "ricardopereira/SocketIO-Kit"
```

Then run `carthage update`.

Follow the current instructions in [Carthage's README][carthage-installation]
for up to date installation instructions.

[carthage-installation]: https://github.com/Carthage/Carthage#adding-frameworks-to-an-application

#### [CocoaPods]

[CocoaPods]: http://cocoapods.org

To install it, simply add the following line to your **Podfile**:

```ruby
pod "SocketIOKit"
```

You will also need to make sure you're opting into using frameworks:

```ruby
use_frameworks!
```

Then run `pod install` with CocoaPods 0.36 or newer.

#### Manually

[Download](https://github.com/ricardopereira/SocketIO-Kit/archive/master.zip) the project and copy the `SocketIO-Kit` folder into your project and use the `Source` files. You need [Runes] v2.0.0 (Swift 1.2) framework to run SocketIO-Kit because it uses infix operators for monadic functions and you need [SwiftWebSocket] v0.1.18 (Swift 1.2).

There is no need for `import SocketIOKit` when manually installing.

[Runes]: https://github.com/thoughtbot/Runes
[SwiftWebSocket]: https://github.com/tidwall/SwiftWebSocket

## Requirements

* iOS 8.0+ / Mac OS X 10.10+
* Xcode 6.3 (Swift 1.2)

⚠️ Swift 2.0 version, please use branch [`Swift2`](https://github.com/ricardopereira/SocketIO-Kit/tree/Swift2).

## Usage

```swift
import SocketIOKit

// Type safety events
enum AppEvents: String, Printable {
case ChatMessage = "chat message"
case GetImage = "getimage"
case Image = "image"

var description: String {
return self.rawValue
}
}

// Mutable
var socket: SocketIO!
socket = SocketIO(url: "http://localhost:8000/")

// or
// Immutable
let socket = SocketIO(url: "http://localhost:8000/")

socket.on(.ConnectError) {
switch $0 {
case .Failure(let error):
println(error)
default:
break
}
}.on(.TransportError) {
switch $0 {
case .Failure(let error):
println("WebSocket error: \(error)")
default:
break
}
}.on(.Connected) { result in
println("Connected")
socket.emit(.ChatMessage, withMessage: "I'm iOS")
}.on(.Disconnected) { result in
switch result {
case .Message(let reason):
println("Disconnected: \(reason)")
default:
break
}
}

socket.on(.ChatMessage) {
switch $0 {
case .Message(let message):
println("Remote: \(message)")
default:
println("Not supported")
}
}

socket.connect()
```

**Options**

```swift
socket = SocketIO(url: "http://localhost:8001/", withOptions: SocketIOOptions().namespace("/gallery"))
```

----

#### Examples

**Retrieving an image**

```js
// NodeJS Server
var io = require('socket.io')(http)
var fs = require('fs')

io.on('connection', function(socket) {
socket.on('getimage', function(msg) {
// Image
fs.readFile(__dirname + '/image.png', function(err, buf){
// It's possible to embed binary data within arbitrarily-complex objects
socket.emit('image', { image: true, buffer: buf.toString('base64') });
});
});
});
```

```swift
// SocketIO-Kit Client
socket.on(.Image) {
switch $0 {
case .JSON(let json):
if let image = json["buffer"] as? String >>- SocketIOUtilities.base64EncodedStringToUIImage {
println(image)
}
default:
println("Not supported")
}
}
```

----

**Working with structs**

```swift
struct ImageInfo: SocketIOObject {

let buffer: String

init(buffer: String) {
self.buffer = buffer
}

init(dict: NSDictionary) {
self.init(buffer: dict["buffer"] as! String) //Force casts should be avoided!
}

var asDictionary: NSDictionary {
return ["buffer": buffer]
}

}
```

```swift
// Example using ImageInfo
socket.on(.Image) {
switch $0 {
case .JSON(let json):
let imageInfo = ImageInfo(dict: json) //<---

if let image = imageInfo.buffer >>- SocketIOUtilities.base64EncodedStringToUIImage {
println(image)
}
default:
println("Not supported")
}
}
```

----

**Working with classes**

```swift
class Person: SocketIOObject {

let name: String

init(name: String) {
self.name = name
}

convenience required init(dict: NSDictionary) {
self.init(name: dict["name"] as! String) //Force casts should be avoided!
}

var asDictionary: NSDictionary {
return ["name": name]
}

}
```

```swift
// Example sending John instance
let john = Person(name: "John")

socket.emit(.Login, withObject: john)
```

## Features
###### To implement

- [ ] Reconnect automatically
- [x] Complete documentation
- [ ] Test on iOS 7.0+ and Mac OS X 10.9+
- [ ] BDD Tests

## Debugging

You can opt into seeing messages by supplying the DEBUG flag. Just add `-D DEBUG` in `Build Settings > Swift Compiler - Custom Flags: Other Swift Flags`.

## Contributing

See the [CONTRIBUTING] document. Thank you, [contributors]!

[CONTRIBUTING]: CONTRIBUTING.md
[contributors]: https://github.com/ricardopereira/SocketIO-Kit/graphs/contributors

## Author

Ricardo Pereira, [@ricardopereiraw](https://twitter.com/ricardopereiraw)