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https://github.com/5argon/NotchSolution
A set of components and tools to solve notched/cutout phones layout problems for Unity.
https://github.com/5argon/NotchSolution
Last synced: 3 months ago
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A set of components and tools to solve notched/cutout phones layout problems for Unity.
- Host: GitHub
- URL: https://github.com/5argon/NotchSolution
- Owner: 5argon
- License: mit
- Created: 2018-10-05T12:00:28.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2023-10-13T04:07:05.000Z (about 1 year ago)
- Last Synced: 2024-05-20T22:40:59.592Z (6 months ago)
- Language: C#
- Homepage: http://exceed7.com/notch-solution
- Size: 33.6 MB
- Stars: 662
- Watchers: 26
- Forks: 89
- Open Issues: 18
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Funding: .github/FUNDING.yml
- License: LICENSE.md
Awesome Lists containing this project
- awesome-unity-open-source-on-github - NotchSolution - Solve notched/cutout phones layout problems (iPhone X / XS)
- awesome-unity-packages - Notch Solution
README
# Notch Solution
![Main screenshot](Documentation~/images/main-screenshot.gif)
A set of components and tools to solve notched/cutout phones layout problems for Unity.
Whether you like it or not, the time has come for us designers to design in context of a notch and embrace it instead of hiding it. This tool also enables design-time preview which help you iterate your design without building the game.
**Official website** : http://exceed7.com/notch-solution/
**Questions/Problems/Suggestions** : [email protected]
**Discord** : https://discord.gg/J4sCcj4## Easy way to pay for this software
Are you looking for a way to say thanks to this open source work other than code contribution?
It is easy! You can take a look at my myriad of niche Unity Asset Store **audio plugins** in [my publisher page](https://assetstore.unity.com/publishers/18007), grab something for your game, or tell your audio-caring friends about them. Thank you!
## How to use
With internet connection you should visit : http://www.exceed7.com/notch-solution
Without internet connection, the website mentioned was generated from files in [a hidden folder](./Documentation~/index.md). Currently you may see it in a zipped form `Documentation~.zip`, because Asset Store do not support publishing unimported folders yet so I have to zip them to make them go together.
Please unzip it to access the documentation. Also you can unzip `Samples~.zip` to access unimported samples, which you can copy them to your project to make them actually import.
After you get a `Documentation~` folder, you can read them in their Markdown form from your code editor. Markdowns are human readable by design. They won't be imported to Unity too, as the folder [has a trailing `~`](https://docs.unity3d.com/Manual/SpecialFolders.html). It is great because Unity will not create `.meta` files for them and not import tutorial texts and images, they are not a part of your game. The same goes to unzipped `Sample~` folder, they are not supposed to import until you want to see them. This format is currently the best practice.
With an IDE like Visual Studio Code, you can use "Markdown: Open Preview to the Side" to even display a nicely rendered Markdown with images working properly. Navigate by clicking on different files on the folder tree.
## License
[MIT](LICENSE.md)