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https://github.com/6im0n/raytracer
technique de calcul d'optique par ordinateur, utilisée pour le rendu en synthèse d'image ou pour des études de systèmes optiques
https://github.com/6im0n/raytracer
c epitech epitech-project graphics raytracer raytracing simulation
Last synced: 2 days ago
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technique de calcul d'optique par ordinateur, utilisée pour le rendu en synthèse d'image ou pour des études de systèmes optiques
- Host: GitHub
- URL: https://github.com/6im0n/raytracer
- Owner: 6im0n
- Created: 2024-04-08T16:32:49.000Z (10 months ago)
- Default Branch: main
- Last Pushed: 2024-05-20T20:13:24.000Z (9 months ago)
- Last Synced: 2024-12-05T13:13:29.892Z (2 months ago)
- Topics: c, epitech, epitech-project, graphics, raytracer, raytracing, simulation
- Language: C++
- Homepage:
- Size: 56.8 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# 🩻 Raytracer
## **ℹ️ About**
The Raytracer project undertaken in the Second year at [{Epitech}](https://www.epitech.eu/) is designed to allow students to put into practice fundamental programming concepts of oriented object in C and to introduce to the development of raytracer program concept## **📑 Project Info**
- [📦 Epitech private repository]()
- [📦 Group remote repository](https://github.com/6im0n/Raytracer)
- [📄 PDF Project]()### **📃 Description**
Raytracer is a **Rendering algorithm**:
A raytracer is a 3D rendering algorithm, very different from the rendering algorithms used in the video game industry. It's a rendering method called "ray tracing" that works by calculating intersections. It's a very expensive method in terms of computing power, which makes it unusable for real-time rendering. However, it is a rendering method that comes as close as possible to photo-realistic rendering by simulating the inverse path of light, making it the method of choice for rendering special effects in cinema, for example.Our goal is to create a program able to generate an image from a file describing the scene.
### ⚠️ MUST
```
Your raytracer must support the following features:
- Primitives:
• Sphere
• Plane
- Transformations:
• Translation
- Light:
• Directional light
• Ambient light
- Material:
• Flat color
- Scene configuration:
• Add primitives to scene
• Set up lighting
• Set up camera
- Interface:
• No GUI, output to a PPM file
```### 📌 SHOULD
```
Once the previous features are working properly, you should add the following ones:
• Primitives:
• Cylinder
• Cone
• Transformation:
• Rotations
• Light:
• Drop shadows
```> [!NOTE]
> An infinite amount of bonuses are possible. Feel free to add as many features as you want as long as the mandatory (must and should) features are completed.## **⚙️ Technology Notes**
The program was developed using the following technologies:
- **Language:** C++
- **Graphic Library:** SFML V2.5.1
- **Parsing Library:** libconfig++## **🙍♂️ Contributors:**
### **👨💻 Developer:**
- [⛵ Alban](https://github.com/Peralban)
- [🐟 Simon](https://github.com/6im0n)
- [🦁 Antoine](https://github.com/Antoinegtir)
- [☀️ Florent](https://github.com/C0Florent)## **🎮 How to Use:**
For the latest stable release, visit the [Release Page](https://github.com/6im0n/Raytracer/tag/Release) and download the executable for your platform.
## **💻 Screenshots of results:**
## **👐 Contribute:**
Feel free to explore the code, contribute, or provide feedback.