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https://github.com/AmplifyCreations/FXAA
FXAA Fast Approximate Anti-Aliasing
https://github.com/AmplifyCreations/FXAA
Last synced: 2 months ago
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FXAA Fast Approximate Anti-Aliasing
- Host: GitHub
- URL: https://github.com/AmplifyCreations/FXAA
- Owner: AmplifyCreations
- Created: 2020-04-17T13:51:41.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2024-06-03T22:15:49.000Z (7 months ago)
- Last Synced: 2024-08-03T13:15:12.823Z (5 months ago)
- Language: C#
- Homepage: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/fxaa-fast-approximate-anti-aliasing-3590
- Size: 286 KB
- Stars: 32
- Watchers: 4
- Forks: 3
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-unity3d - FXAA - FXAA Fast Approximate Anti-Aliasing (Open Source Repositories / Effect and Shaders)
README
# Amplify Unity Products
While this package is provided, as is, for free, we develop and maintain professionally
created solutions used by thousands of developers. We invite you to check our current
projects, and to join our growing [Discord Community](https://discord.gg/SbNs7zK).
[Amplify Shader Editor](https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570?aid=1011lPwI&pubref=GitHub) - Award-winning node-based shader creation tool
[Amplify Impostors](https://assetstore.unity.com/packages/tools/utilities/amplify-impostors-beta-119877?aid=1011lPwI&pubref=GitHub) - 1-Click Impostor Creator
[Amplify LUT Pack](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/amplify-lut-pack-50070?aid=1011lPwI&pubref=GitHub) - 200+ LUTs for Amplify Color and Unity PPS
# FXAAFXAA is a popular post-process anti-aliasing technique created by Timothy Lottes.
While mostly used in deferred rendering pipelines that lack the ability to use
hardware MSAA, it can also be used in combination with hardware anti-aliasing to
smooth out hard edges missed by MSAA (e.g. inside polygons).Drag and drop onto your camera, no configuration required!
# CopyrightNVIDIA FXAA 3.9 by TIMOTHY LOTTES
COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED.TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
*AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR
CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR
LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION,
OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE
THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES.