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https://github.com/ArkScript-lang/Ark

ArkScript is a small, fast, functional and scripting language for C++ projects
https://github.com/ArkScript-lang/Ark

ark arkscript compiler cpp language lisp programming-language scripting scripting-language virtual-machine vm

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ArkScript is a small, fast, functional and scripting language for C++ projects

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README

        

# ArkScript ![Latest version](https://img.shields.io/github/v/release/arkscript-lang/ark?style=for-the-badge&include_prereleases)

![Code size](https://img.shields.io/github/languages/code-size/arkscript-lang/ark?style=for-the-badge&logo=github)
![Downloads](https://img.shields.io/github/downloads/arkscript-lang/ark/total?color=%2324cc24&style=for-the-badge&logo=github)
![GitHub Workflow Status](https://img.shields.io/github/actions/workflow/status/ArkScript-lang/Ark/ci.yml?logo=cmake&style=for-the-badge&branch=dev)
[![Coverage](https://img.shields.io/coverallsCoverage/github/ArkScript-lang/Ark?style=for-the-badge)](https://coveralls.io/github/ArkScript-lang/Ark?branch=dev)

ArkScript log by Mazz

* [Documentation](https://arkscript-lang.dev/documentation.html)
* [Discussions](https://github.com/orgs/ArkScript-lang/discussions): to receive help with the language, discuss new features and ideas
* [Modules](https://github.com/ArkScript-lang/modules)

**Nota bene**: the project is referred as "Ark" and as "ArkScript". The official public name is "ArkScript" since "Ark" is already being used by [another language](https://github.com/ark-lang/ark)

## Key features

ArkScript is

* **small**: the core fit under 8000 lines of code ; also small in terms of keywords (only 9)
* **a scripting language**: very easy to embed it in your projects. Registering your own functions in the language is made easy
* **portable**: a unique bytecode which can be run everywhere the virtual machine is
* **a functional language**: every parameter is passed by value, everything is immutable unless specified
* **powerful**: provides closures and explicit capture
* **promoting functionalities before performances**: expressiveness often brings more productivity, though performances aren't left behind
* **a Lisp inspired language**, with fewer parentheses: `[...]` is expanded to `(list ...)` and `{}` to `(begin ...)`
* **extensible**: supports C++ module to use it in the language, adding functionalities

Also, it has:

* **macros**: if/else, values, and functions
* tail call optimization
* a REPL with autocompletion and coloration
* a growing standard library, composed of ArkScript code (under `lib/std/`) and C++ (under `lib/ext/`)
* a lot of unit tests (but never enough), which are ran before every release to ensure everything works as expected
* docker images:
* [stable](https://hub.docker.com/r/arkscript/stable), built after each release
* [nightly](https://hub.docker.com/r/arkscript/nightly), built after each commit

## Examples

### Fibonacci suite

```clojure
(let fibo (fun (n)
(if (< n 2)
n
(+ (fibo (- n 1)) (fibo (- n 2))))))

(print (fibo 28)) # display 317811
```

## More or less game

```clojure
(import std.random)
(import std.Math)

(let number (mod (math:abs (random)) 10000))

(let game (fun () {
(let impl (fun (tries) {
(let guess (toNumber (input "Input a numeric value: ")))
(if (< guess number)
{
(print "It's more than " guess)
(impl (+ tries 1)) }
(if (= guess number)
{
(print "You found it!")
tries }
{
(print "It's less than " guess)
(impl (+ tries 1)) }))}))

(let tries (impl 0))
(print "You won in " tries " tries.") }))

(game)
```

More examples are available inside `examples/`.

## Installation

You can either use docker:

```bash
docker pull arkscript/stable:latest

# or use the most updated repo
docker pull arkscript/nightly:latest
```

or [build the project with CMake](#building) and install it with CMake:

```bash
cmake --install build
```

## Contributing

* First, [fork](https://github.com/ArkScript-lang/Ark/fork) the repository
* Then, clone your fork: `git clone [email protected]:username/Ark.git`
* Install the pre-commit hooks: `pre-commit install` (you may need to [install pre-commit](https://pre-commit.com/#install) first)
* Create a branch for your feature: `git switch -c feat-my-awesome-idea`
* When you're done, push it to your fork and submit a pull request

Make sure you follow the [contribution guidelines](CONTRIBUTING.md) before submitting your pull request!

Don't know what to work on? No worries, we have a [list of things to do](https://github.com/ArkScript-lang/Ark/issues) :wink:

### Related projects

We have other projects tightly related to ArkScript, which aren't necessarily C++ oriented:

* the [standard library](https://github.com/ArkScript-lang/std), written in ArkScript itself
* the [standard library modules](https://github.com/ArkScript-lang/modules), extending the capacities of the language, written in C++
* [ArkDoc](https://github.com/ArkScript-lang/ArkDoc), a documentation generator *à la doxygen* for ArkScript, written in Python 3
* our [website](https://github.com/ArkScript-lang/website) written in HTML, CSS and JavaScript

### Our beloved contributors

[Full list here](https://github.com/ArkScript-lang/Ark/graphs/contributors).

### Coding guidelines for contributing

See [C++ Coding guidelines](https://github.com/ArkScript-lang/Ark/blob/dev/CONTRIBUTING.md#c-coding-guidelines) if you want to contribute to ArkScript compiler / runtime.

Also, see [ArkScript Coding guidelines](https://arkscript-lang.dev/guidelines/coding.html) for other files, written in ArkScript.

For performance reasons, some functions might be written in C++, in `include/Ark/Builtins/Builtins.hpp` and `src/Builtins/`.

### Code structure

![ArkScript code structure](.github/images/diagram.svg)

## Building

### Dependencies

* C++20
* CMake >= 3.15
* Visual Studio >= 11 (on Windows)
* On macOS versions prior to 10.15, `libc++` lacks `filesystem` in the standard library.
* Install a newer compiler using [Homebrew](https://docs.brew.sh/): `brew install gcc && brew link gcc`
* Pass compiler path to `cmake` in the build step: `-DCMAKE_CXX_COMPILER=/usr/local/bin/g++-14 -DCMAKE_C_COMPILER=/usr/local/bin/gcc-14`

⚠️ When passing a specific C++ compiler to CMake, add the corresponding C compiler as ArkScript relies on C code as well ; otherwise you'll cryptic get compilation/linking errors (using `CMAKE_CXX_COMPILER` and `CMAKE_C_COMPILER`).

### Through CMake

Different CMake switches are available to customize the build:

* `-DARK_BUILD_EXE` to generate an executable, defaults to Off, building a shared library only
* `-DARK_ENABLE_SYSTEM` to enable `sys:exec` (execute shell commands without restrictions), defaults to On
* `-DARK_NO_STDLIB` to avoid the installation of the ArkScript standard library
* `-DARK_BUILD_MODULES` to trigger the modules build
* `-DARK_SANITIZERS` to enable ASAN and UBSAN
* `-DARK_TESTS` to build the unit tests (separate target named `unittests`)
* `-DARK_COVERAGE` to enable coverage analysis ; only works in conjunction with `-DARK_TESTS`, enables the `coverage` target: `cmake --build build --target coverage`

```bash
# first, clone it
git clone --depth=50 --branch=dev https://github.com/ArkScript-lang/Ark.git
cd Ark
git submodule update --init --recursive
# building Ark
cmake . -Bbuild -DCMAKE_BUILD_TYPE=Release -DARK_BUILD_EXE=On
cmake --build build --config Release
# installing Ark (might need administrative privileges)
cmake --install build --config Release
```

Desired output of `arkscript --help`:

```bash
DESCRIPTION
ArkScript programming language

SYNOPSIS
arkscript -h
arkscript -v
arkscript --dev-info
arkscript -e
arkscript -c [-d] [-f(importsolver|no-importsolver)]
[-f(macroprocessor|no-macroprocessor)] [-f(optimizer|no-optimizer)]

arkscript [-d] [-L ] [-f(importsolver|no-importsolver)]
[-f(macroprocessor|no-macroprocessor)] [-f(optimizer|no-optimizer)]

arkscript -f [--(dry-run|check)]
arkscript --ast [-d] [-L ]
arkscript -bcr -on
arkscript -bcr -a [-s ]
arkscript -bcr -st [-s ]
arkscript -bcr -vt [-s ]
arkscript -bcr [-cs] [-p ] [-s ]

OPTIONS
-h, --help Display this message
-v, --version Display ArkScript version and exit
--dev-info Display development information and exit
-e, --eval Evaluate ArkScript expression

-c, --compile Compile the given program to bytecode, but do not run
-d, --debug... Increase debug level (default: 0)

-f(importsolver|no-importsolver)
Toggle on and off the import solver pass

-f(macroprocessor|no-macroprocessor)
Toggle on and off the macro processor pass

-f(optimizer|no-optimizer) Toggle on and off the optimizer pass
-d, --debug... Increase debug level (default: 0)

-L, --lib Set the location of the ArkScript standard library. Paths can be
delimited by ';'

-f(importsolver|no-importsolver)
Toggle on and off the import solver pass

-f(macroprocessor|no-macroprocessor)
Toggle on and off the macro processor pass

-f(optimizer|no-optimizer) Toggle on and off the optimizer pass
-f, --format Format the given source file in place
--dry-run Do not modify the file, only print out the changes
--check Check if a file formating is correctly, without modifying it.
Return 1 if formating is needed, 0 otherwise

--ast Compile the given program and output its AST as JSON to stdout
-d, --debug... Increase debug level (default: 0)

-L, --lib Set the location of the ArkScript standard library. Paths can be
delimited by ';'

-bcr, --bytecode-reader Launch the bytecode reader
If file isn't a bytecode file, the cached compiled will be
loaded ; if there are none, it will be compiled first

-on, --only-names Display only the bytecode segments names and sizes
-a, --all Display all the bytecode segments (default)
-st, --symbols Display only the symbols table
-vt, --values Display only the values table
-cs, --code Display only the code segments
-p, --page Set the bytecode reader code segment to display
-s, --slice Select a slice of instructions in the bytecode

VERSION
4.0.0-ff04fd55

LICENSE
Mozilla Public License 2.0
```

### In your own project

Please refer to the [embedding ArkScript](https://arkscript-lang.dev/tutorials/embedding.html) tutorial.

## Performances

See https://github.com/ArkScript-lang/benchmarks

## Games

You can find a snake created in ArkScript in the folder examples/games/snake (run it from there, otherwise it won't find the font and the sprites ; you won't need to install the SFML).

![ArkSnake](.github/images/ArkSnake.png)

Controls are the arrows (left, right, up and down), the game closes itself when you successfully collect the 3 apples.

## The donors

Huge thanks to those people for their donations to support the project:

* [TheCountVEVO](https://github.com/TheCountVEVO)
* [llexto](https://github.com/llexto)
* COUR Eloïse
* [AKPINAR Dylan](https://github.com/DylanAkp)
* [Ryan C. Gordon](https://icculus.org) through his [2022 Microgrant](https://web.archive.org/web/20220608150846/https://twitter.com/icculus/status/1534552918317318144)

## Cool graphs

[![Star History Chart](https://api.star-history.com/svg?repos=arkscript-lang/ark&type=Date)](https://star-history.com/#arkscript-lang/ark&Date)

## Credits

This project was inspired by [game programing patterns](http://gameprogrammingpatterns.com/bytecode.html) and [ofan lisp.cpp](https://gist.github.com/ofan/721464)

## Copyright and Licence information

Copyright (c) 2019-2024 Alexandre Plateau. All rights reserved.

This ArkScript distribution contains no GNU GPL code, which means it can be used in proprietary projects.