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https://github.com/CodeAndWeb/GBox2D
Box2D wrapper for cocos2d + box2d, works perfectly with PhysicsEditor
https://github.com/CodeAndWeb/GBox2D
Last synced: about 1 month ago
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Box2D wrapper for cocos2d + box2d, works perfectly with PhysicsEditor
- Host: GitHub
- URL: https://github.com/CodeAndWeb/GBox2D
- Owner: CodeAndWeb
- Created: 2012-02-13T09:03:04.000Z (almost 13 years ago)
- Default Branch: master
- Last Pushed: 2013-02-26T17:51:01.000Z (almost 12 years ago)
- Last Synced: 2024-10-28T09:27:36.406Z (about 2 months ago)
- Language: Objective-C
- Homepage: http://www.physicseditor.de
- Size: 141 KB
- Stars: 50
- Watchers: 10
- Forks: 18
- Open Issues: 5
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome - GBox2D - Box2D wrapper for cocos2d + box2d, works perfectly with PhysicsEditor (etc)
- awesome - GBox2D - Box2D wrapper for cocos2d + box2d, works perfectly with PhysicsEditor (etc)
README
# GBox2d
This is the wrapper for box2d + cocos2d I use in my own game projects.
It is design to work with my PhysicsEditor to create the shapes:
http://www.codeandweb.com/physicseditorTo get started check out the tutorial I wrote for Ray Wenderlich's Blog:
http://www.codeandweb.com/monkeyjump
It teaches you how to create a complete game from scratch for iOS
## Current status
It's not yet complete - e.g. joints are not yet supported.
GBox2d is now updated to work with cocos2d 2.0 release with the provided box2d
The MonkeyJump tutorial will be updated to cocos2d 2.x soon ;-)