https://github.com/CorentinDesfougeres/NarrativeGameTemplate
A template for narrative games in Unity, using a salience-based storylet system.
https://github.com/CorentinDesfougeres/NarrativeGameTemplate
narrative-game storylets unity
Last synced: about 1 year ago
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A template for narrative games in Unity, using a salience-based storylet system.
- Host: GitHub
- URL: https://github.com/CorentinDesfougeres/NarrativeGameTemplate
- Owner: CorentinDesfougeres
- License: mit
- Created: 2021-06-30T20:51:01.000Z (almost 5 years ago)
- Default Branch: main
- Last Pushed: 2021-07-09T18:26:11.000Z (almost 5 years ago)
- Last Synced: 2024-11-10T17:45:29.912Z (over 1 year ago)
- Topics: narrative-game, storylets, unity
- Language: C#
- Homepage:
- Size: 34.2 KB
- Stars: 6
- Watchers: 2
- Forks: 1
- Open Issues: 5
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# NarrativeGameTemplate
A template for making narrative games in Unity.
The system is composed of storylets, each containing conditions allowing them to run and effect they do once running, and a game manager which check what storylets are currently available and choose among those which one is most relevant to run.
...
Notable inspirations for the system are :
- Left4Dead dialogue system, as presented by Elan Ruskin in his 2012 GDC Talk ( https://www.youtube.com/watch?v=tAbBID3N64A )
- Firewatch dialogue system, as presented by William Armstrong and Patrick Ewing in their 2017 GDC talks ( https://www.youtube.com/watch?v=wj-2vbiyHnI )
- The King Of Chicago Narraton system, as presented by Doug Sharp in his 1989 GDC talk ( https://dougsharp.wordpress.com/story-vs-game-the-battle-of-interactive-fiction/ )
- FailBetter's storylet organisation in Fallen London and in their StoryNexus engine.
- Various articles by Emily Short on storylet design in general, and salience-based ones in particular. Specifically, my terminology used to describe the design comes from this article : https://emshort.blog/2016/04/12/beyond-branching-quality-based-and-salience-based-narrative-structures/
...
/!\ Dependencies :
- Odin Inspector is used for the serialisation and to make creating and managing content through the inspector less tedious. Asset store page : https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1100lHSw&utm_source=aff