https://github.com/CyprienBosserelle/BG_Flood
Numerical model for simulating shallow water hydrodynamics on the GPU using an Adaptive Mesh Refinment type grid. The model was designed with the goal of simulating inundation (River, Storm surge or tsunami). The model uses a Block Uniform Quadtree approach that runs on the GPU but the adaptive/multi-resolution/AMR is being implemented and not yet operational. The core SWE engine and adaptivity has been inspired and taken from St Venant solver from Basilisk and the CUDA GPU memory model has been inspired by the work from Vacondio _et al._2017)
https://github.com/CyprienBosserelle/BG_Flood
adaptive flood gpu inundation rain river storm surge tsunami
Last synced: 5 months ago
JSON representation
Numerical model for simulating shallow water hydrodynamics on the GPU using an Adaptive Mesh Refinment type grid. The model was designed with the goal of simulating inundation (River, Storm surge or tsunami). The model uses a Block Uniform Quadtree approach that runs on the GPU but the adaptive/multi-resolution/AMR is being implemented and not yet operational. The core SWE engine and adaptivity has been inspired and taken from St Venant solver from Basilisk and the CUDA GPU memory model has been inspired by the work from Vacondio _et al._2017)
- Host: GitHub
- URL: https://github.com/CyprienBosserelle/BG_Flood
- Owner: CyprienBosserelle
- License: gpl-3.0
- Created: 2017-10-20T01:37:46.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2024-10-29T19:42:54.000Z (6 months ago)
- Last Synced: 2024-10-29T19:49:10.695Z (6 months ago)
- Topics: adaptive, flood, gpu, inundation, rain, river, storm, surge, tsunami
- Language: Cuda
- Homepage:
- Size: 190 MB
- Stars: 34
- Watchers: 10
- Forks: 15
- Open Issues: 28
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- open-sustainable-technology - BG_Flood - The model is designed to simulate flood/inundation caused by tsunami, river, rain, tide or storm surge (from wind stress or atm pressure differential) or any combination of these. (Climate Change / Natural Hazard and Storm)
README
# BG Flood
Numerical model for simulating shallow water hydrodynamics on the GPU using an Adaptive Mesh Refinment type grid. The model was designed with the goal of simulating inundation (River, Storm surge or tsunami). The model uses a Block Uniform Quadtree approach that runs on the GPU but the adaptive/multi-resolution/AMR is being implemented and not yet operational.The core SWE engine and adaptivity has been inspired and taken from St Venant solver from [Basilisk](http://basilisk.fr/) and the CUDA GPU memory model has been inspired by the work from [Vacondio _et al._ 2017](https://dl.acm.org/citation.cfm?id=3031292))
The adaptive version of the model is currently under heavy developement. Makefile in the master branch is not operational and general process may be broken in other branches as well.
[](https://www.gnu.org/licenses/gpl-3.0)
[](https://aliceharang.github.io/)## Build status
development: [](https://travis-ci.com/CyprienBosserelle/BG_Flood)## Testing
CI devlopment: [](https://github.com/CyprienBosserelle/BG_Flood/actions/workflows/main.yml)