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https://github.com/Ethereal77/Stride.ClientServerSample
Stride Game sample + headless Server
https://github.com/Ethereal77/Stride.ClientServerSample
Last synced: 3 days ago
JSON representation
Stride Game sample + headless Server
- Host: GitHub
- URL: https://github.com/Ethereal77/Stride.ClientServerSample
- Owner: Ethereal77
- License: mit
- Fork: true (xen2/Xenko.ClientServerSample)
- Created: 2023-08-13T21:54:36.000Z (over 1 year ago)
- Default Branch: master
- Last Pushed: 2023-08-14T19:53:16.000Z (over 1 year ago)
- Last Synced: 2024-08-03T23:12:33.206Z (3 months ago)
- Language: C#
- Homepage:
- Size: 1.04 MB
- Stars: 3
- Watchers: 0
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
- Awesome-Stride - Running Stride headless client/server
README
# Stride.ClientServerSample
Simple Stride Game and its corresponding server that processes physics raycasts remotely.
Press space or right click to "fire" and server will check if the sphere is hit.
## Build
Make sure to run the server first, then the game.
Setting both projects as startup projects works fine too (right click on the solution -> **Set Startup Projects**).
## Future
Right now the server is a quick proof of concept that uses the Stride API manually to load a scene.
Later it might be easier to have a `HeadlessGame` type to automatize the loading of a scene without graphics API and still be able to process specific C# scripts.