Awesome-Stride
Awesome resources for the fully open source Stride game engine.
https://github.com/Doprez/Awesome-Stride
Last synced: 5 days ago
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AI
Very old projects
Alternative UI Plugins
Very old projects
Code blobs
Very old projects
- Stride C# gists search
- Async shader compilation
- Animation Trigger script
- Basic Stride LOD system
- CameraFollow.cs
- Create button dynamically
- Export/save a scene or a group of entities within a running stride game
- Look at script
- Stride controller UI navigation
- Smooth follow
- Smooth Rotation
- Xenko/Stride 3rd person controller
- Get Vertices and Indices from a mesh
Demos
Very old projects
- Stride Engine FPS Controller
- Rescue Drone - August 2015
- Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games
- Xenko Procedural Terrain Generation & Water tests
- Xenko 1.8 - Cel Shading
- demo of vxgi implementation in Xenko game engine
- Networking from Scythe of Luna
- Data Sculpture for Herrenknecht rendered with Stride
- Fennecs Cube demo
- demo of vxgi implementation in Xenko game engine
ECS Examples
Embedded Stride
Very old projects
Engine Documentation
Very old projects
Example Projects
Very old projects
- Bepu physics integration
- Camera controller
- Custom Editor Gizmos
- Debug shape render
- Fog Of War
- Loading GLTF at runtime
- LOD implementation
- Cutscene Timeline
- Text Control
- Entity Processor
- Game Screen Manager
- Level Editor Extensions
- Multiplayer
- Object Info Renderer
- Screen Space Decals
- Screen Space Decals With Root Renderer
- UI Navigation
- Simple water
- Stride IK implementation
- Workshop creating a game with Stride
- Prodedural Meshes
- Multi-Mesh Shader
- Create a custom data asset
- Creating a procedural model
- Custom UI example using MyraUI
- Control - Input Manager
- Demos with a focus on Code-Only approach
- Updated Stride version
- Easier input binding configuration
- Loading a Wavefront OBJ file at runtime
- Load Scenes in parallel
- Proof of Concepts
- Physics constraints demo
- Quake 3 movement for Stride3D
- Running Stride headless client/server
- Simple water 2
- Source generation
- Stride config example
- Sound detection in Stride
- Stride Instancing Example
- Stride Game Engine Extension for code only approach
- Stride Outline Renderer
- Super Character Controller
- Splitscreen example
- Stride3D examples in .NET 5 using C# 9.0 or .NET 6 using C# 10
- Tweening library
- Tessellation
- Vehicle Script
- Bepu physics integration
- Stride Game Engine Extension for code only approach
Extension Libraries
Very old projects
Extra Resources
Very old projects
Game Examples
Made with Stride
Very old projects
- Children of the galaxy
- Distant Worlds 2
- Snaaker Friends
- VVVVarkle with vvvv rendered using Stride
- Virtual Desktop
- Flappy Bird With Source Code
- Terracota
- Step up Made by Marian Dziubiak and Youness Kafia
- Stopping the Rogue by manio
- Once Upon a LAN by Jarmo
- Dozer Dash - made with a code only approach plus repo
- SteamDB results
- Rider4Ever - made with Focus by Phr00t
- Astroids
Misc
Very old projects
Networking
Very old projects
- MUD framework for Stride
- ET-Stride: A networking framework based on Stride and ET
- GalaxyCore: Network Solution for Unity, Stride, Xenko, Unigine
- Regulus.Remote: A simple C# network library.
- Lite Entity System
- Stride.Networking.Simple: A simple async event based lib for Stride
- Backdash: Rollback network SDK
Shaders
Very old projects
- Glass shader
- Image processing shaders from VVVV community
- VVVV core shaders
- SDSL Overview from Tebjan
- Marching Cubes ComputeShader
- Stride.ShaderExplorer: shows the built-in shaders of the Stride
- Stride-Awesome-Shaders: Just a repository for cool shaders usable in stride
- StrideMeshOutlineRenderFeature: Stride Mesh Outline Render Feature
- StrideWireframeShader: single pass wireframe shader for stride
- Triplanar shader
- UnrealMotion: Motion blur for stride
- Generate simple mesh and marching cube from computeShader
Terrain
Very old projects
Tutorials
Very old projects
- Coding Sea
- Basic Platformer Movement Tutorial
- SpriteSheet animation tutorial
- 2D camera system
- Emanuel-DIY
- 2D Game Tutorial
- 2D Game Tutorial UI
- Storing game data with an API
- Singleton Pattern in Stride
- Stride - YouTube
- Stride Beginner Tutorials
- Stride Intermediate Tutorials
- Old Stride tutorials from gamefromscratch
- How To setup Real Time Voxel Global Illumination
- Marian Dziubiak - YouTube
- Stride Ragdoll Tutorial (beta)
- Bullet physics constraints in Stride
- Stride Clean UI tutorial step by step
- How to use locally built Stride Engine to debug your game
- How to create custom configuration in Stride
- Jorn Theunissen - This person created the Stride tutorials
- VVVV Visual scripting with Stride
- VL: 1. Navigating the Environment
- VL: 2. Data Types & IOBoxes
- VL: 3. Nodes & Pins
- VL: 4. Type Conversion
- VL: 5. The Stride Rendering Pipeline
- VL: 6. Spreads & Iteration
- VL: 7. Controlling Patches
- Emanuel-DIY Follow Along Project
- Stride Beginner Tutorials
- Stride Intermediate Tutorials
- Old Stride tutorials from gamefromscratch