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Awesome-Stride
Awesome resources for the fully open source Stride game engine.
https://github.com/Doprez/Awesome-Stride
Last synced: 1 day ago
JSON representation
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Code blobs
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Very old projects
- Basic Stride LOD system
- CameraFollow.cs
- Create button dynamically
- Export/save a scene or a group of entities within a running stride game
- Look at script
- Stride controller UI navigation
- Smooth follow
- Smooth Rotation
- Xenko/Stride 3rd person controller
- Get Vertices and Indices from a mesh
- Stride C# gists search
- Async shader compilation
- Animation Trigger script
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Engine Documentation
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Demos
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Very old projects
- Stride Engine FPS Controller
- Rescue Drone - August 2015
- Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games
- Xenko Procedural Terrain Generation & Water tests
- Xenko 1.8 - Cel Shading
- demo of vxgi implementation in Xenko game engine
- Networking from Scythe of Luna
- Data Sculpture for Herrenknecht rendered with Stride
- Fennecs Cube demo
- demo of vxgi implementation in Xenko game engine
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AI
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Shaders
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Very old projects
- Glass shader
- Image processing shaders from VVVV community
- VVVV core shaders
- SDSL Overview from Tebjan
- Marching Cubes ComputeShader
- Stride.ShaderExplorer: shows the built-in shaders of the Stride
- Stride-Awesome-Shaders: Just a repository for cool shaders usable in stride
- StrideMeshOutlineRenderFeature: Stride Mesh Outline Render Feature
- StrideWireframeShader: single pass wireframe shader for stride
- Triplanar shader
- UnrealMotion: Motion blur for stride
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Visual Programming
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Networking
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Very old projects
- MUD framework for Stride
- ET-Stride: A networking framework based on Stride and ET
- GalaxyCore: Network Solution for Unity, Stride, Xenko, Unigine
- Regulus.Remote: A simple C# network library.
- Lite Entity System
- Stride.Networking.Simple: A simple async event based lib for Stride
- Backdash: Rollback network SDK
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Embedded Stride
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Made with Stride
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Very old projects
- Children of the galaxy
- Distant Worlds 2
- Snaaker Friends
- VVVVarkle with vvvv rendered using Stride
- Virtual Desktop
- Flappy Bird With Source Code
- Terracota
- Step up Made by Marian Dziubiak and Youness Kafia
- Stopping the Rogue by manio
- Once Upon a LAN by Jarmo
- Dozer Dash - made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main)
- SteamDB results
- Rider4Ever - made with [Focus by Phr00t](https://github.com/phr00t/FocusEngine)
- Astroids
- Large-scale interactive projects made with VVVV
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Extension Libraries
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Tutorials
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Very old projects
- Stride Beginner Tutorials
- Stride Intermediate Tutorials
- Old Stride tutorials from gamefromscratch
- How To setup Real Time Voxel Global Illumination
- Stride Ragdoll Tutorial (beta)
- Bullet physics constraints in Stride
- VVVV Visual scripting with Stride
- Coding Sea
- Basic Platformer Movement Tutorial
- SpriteSheet animation tutorial
- 2D camera system
- Emanuel-DIY
- 2D Game Tutorial
- 2D Game Tutorial UI
- Storing game data with an API
- Singleton Pattern in Stride
- Stride - YouTube
- Stride Beginner Tutorials
- Stride Intermediate Tutorials
- Old Stride tutorials from gamefromscratch
- How To setup Real Time Voxel Global Illumination
- Marian Dziubiak - YouTube
- Stride Ragdoll Tutorial (beta)
- Bullet physics constraints in Stride
- Stride Clean UI tutorial step by step
- How to use locally built Stride Engine to debug your game
- How to create custom configuration in Stride
- Jorn Theunissen - This person created the Stride tutorials
- VVVV Visual scripting with Stride
- VL: 1. Navigating the Environment
- VL: 2. Data Types & IOBoxes
- VL: 3. Nodes & Pins
- VL: 4. Type Conversion
- VL: 5. The Stride Rendering Pipeline
- VL: 6. Spreads & Iteration
- VL: 7. Controlling Patches
- Emanuel-DIY Follow Along Project
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ECS Examples
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Game Examples
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Example Projects
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- Bepu physics integration
- Camera controller
- Custom Editor Gizmos
- Debug shape render
- Fog Of War
- Loading GLTF at runtime
- LOD implementation
- Cutscene Timeline
- Text Control
- Entity Processor
- Game Screen Manager
- Level Editor Extensions
- Multiplayer
- Object Info Renderer
- Screen Space Decals
- Screen Space Decals With Root Renderer
- UI Navigation
- Simple water
- Stride IK implementation
- Workshop creating a game with Stride
- Prodedural Meshes
- Multi-Mesh Shader
- Create a custom data asset
- Creating a procedural model
- Custom UI example using MyraUI
- Control - Input Manager
- Demos with a focus on Code-Only approach
- Updated Stride version
- Easier input binding configuration
- Loading a Wavefront OBJ file at runtime
- Load Scenes in parallel
- Proof of Concepts
- Physics constraints demo
- Quake 3 movement for Stride3D
- Running Stride headless client/server
- Simple water 2
- Source generation
- Stride config example
- Sound detection in Stride
- Stride Instancing Example
- Stride Game Engine Extension for code only approach
- Stride Outline Renderer
- Super Character Controller
- Splitscreen example
- Stride3D examples in .NET 5 using C# 9.0 or .NET 6 using C# 10
- Tweening library
- Tessellation
- Vehicle Script
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Very old projects
- Xenko Voxel Scape - ~[new repo](https://github.com/Doprez/stride-voxelscape/tree/main)~
- Video demo
- Xenko Live Editor
- A Minecraft-style game
- Voxel GI example
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Misc
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Very old projects
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Terrain
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Alternative UI Plugins
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Extra Resources
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Very old projects
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Programming Languages
Categories
Sub Categories
Keywords
csharp
11
stride
10
gamedev
9
xenko
9
stride3d
7
game-development
6
game-engine
4
dotnet
3
unity
3
multiplayer
2
monogame
2
vvvv
2
vl
2
network
2
skia
2
unity3d
2
terrain-generation
2
xenko-game-engine
2
c-sharp
1
sdsl
1
marching-cubes-terrain
1
post-processing
1
motion-blur-shader
1
motion-blur
1
graphics-programming
1
graphics
1
avalonia
1
shader
1
graphics-compositor
1
game-dev
1
game
1
entity-component
1
3d-graphics
1
3d-engine
1
tutorial
1
game-developement
1
svelto-ecs
1
multithreading
1
entity-component-system
1
ecs
1
versus
1
fna
1
ui
1
ui-engines
1
gui
1
mit
1
myra
1
open-source
1
xna
1
demo-app
1