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https://github.com/spasarto/Stride3dSplitScreen
https://github.com/spasarto/Stride3dSplitScreen
Last synced: 3 months ago
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- Host: GitHub
- URL: https://github.com/spasarto/Stride3dSplitScreen
- Owner: spasarto
- Created: 2021-06-30T16:04:01.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2021-06-30T16:28:29.000Z (over 3 years ago)
- Last Synced: 2024-08-03T23:12:57.303Z (6 months ago)
- Language: C#
- Size: 1.14 MB
- Stars: 4
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- Awesome-Stride - Splitscreen example
README
# Stride3dSplitScreen
This is an example project on how to setup a split screen in Stride3d.
Note that most of the configuration is done in the Graphics compositor. See the documentation here: https://doc.stride3d.net/4.0/en/Manual/graphics/graphics-compositor/index.html
Some minutiae to note:
* The render masks of each camera is set - Main camera only has render group 31. Player1/2 have every render group *except* 31.
* The main camera does not have post processing turned on for it. Only the player cameras have it enabled.
* Main camera is Orthographic. It only purpose is to render the HUD UI element, which has the camera layout.![Example](/Example.jpg)