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https://github.com/FeNo/InGameReplay
Allow you to record the transform of any objects to replay it
https://github.com/FeNo/InGameReplay
Last synced: about 2 months ago
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Allow you to record the transform of any objects to replay it
- Host: GitHub
- URL: https://github.com/FeNo/InGameReplay
- Owner: FeNo
- Created: 2017-02-02T10:49:58.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2017-02-02T11:18:35.000Z (almost 8 years ago)
- Last Synced: 2024-07-14T13:36:25.199Z (6 months ago)
- Language: C#
- Size: 66.4 KB
- Stars: 206
- Watchers: 12
- Forks: 27
- Open Issues: 0
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Metadata Files:
- Readme: readme.md
Awesome Lists containing this project
- awesome-unity-open-source-on-github - InGameReplay - Allow you to record the transform of any objects to replay it (Script Utility)
README
The **In-Game Replay System** allow you to **record the transform** (position, rotation and scale) of any game objects. Then you can easily replay it.
You just need to add the script **"ReplayEntity"** to the objects you want to replay.
Here's what it does:
![](https://giant.gfycat.com/FilthyBrownBustard.gif)
![](https://thumbs.gfycat.com/DeliciousJampackedHogget-size_restricted.gif)The project contains an example scene:
![](https://zippy.gfycat.com/PowerfulInnocentIrishwaterspaniel.gif)