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https://github.com/GDi4K/unreal-fetch

The Fetch API inspired HTTP client for Unreal Engine. Supports both Blueprints & C++.
https://github.com/GDi4K/unreal-fetch

blueprint cpp http unreal-engine

Last synced: 10 days ago
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The Fetch API inspired HTTP client for Unreal Engine. Supports both Blueprints & C++.

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README

        

# Unreal Fetch

The [Fetch API](https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API/Using_Fetch) inspired HTTP Client for Unreal Engine. Works with both Blueprints & C++.

![](Images/HelloWorldUnrealFetch.png)

**[Watch the Demo](https://www.youtube.com/watch?v=DPVwaP792MA&feature=youtu.be)**

## Features

With this plugin, you can talk to HTTP APIs very quickly from Blueprints. Here are some core features:

* No C++ or configurations needs when using with Blueprints
* Talk to HTTP Apis with a minimal amount of Blueprint nodes
* Allow to parse & make JSON values via Blueprints
* Works anywhere since this uses internal HTTP & JSON related modules.

## Installation

[**🛍 Get the Plugin via the Unreal Marketplace.**](https://www.unrealengine.com/marketplace/en-US/product/fetch-a-simple-http-client)

For non-commercial projects, you can also get it from GitHub. Follow these instructions to install:

* Close your existing Unreal Engine app.
* Create a directory in your app root called `Plugins`.
* Download [this](https://github.com/GameDev4K/unreal-fetch/archive/main.zip) GitHub repository.
* Copy `UnrealFetchDevApp/Plugins/Fetch` of the repository to above created `Plugins` directory.
* Start your app & it will ask to compile the plugin. Proceed with that.
* You might need to [setup Visual Studio](https://docs.unrealengine.com/en-US/ProductionPipelines/DevelopmentSetup/VisualStudioSetup/index.html) for Unreal Engine.

## Usage with Blueprints

**[Watch this video](https://www.youtube.com/watch?v=DPVwaP792MA&feature=youtu.be)** for step by step instructions on how to use this plugin.

Once installed, you can use the `Fetch` static function inside Blueprints to talk to any HTTP API. Here's [an example](https://blueprintue.com/blueprint/kxwkx692/) on invoking a HTTP POST request & extracting the email from the response JSON.

Refer to the following examples for more usage:

(You can copy blueprint nodes from the following examples & directly paste them inside your blueprints.)

**For Fetch**

* [Hello World - Making a POST Request](https://blueprintue.com/blueprint/kxwkx692/)
* [Check Response Headers](https://blueprintue.com/blueprint/xof4e7_w/)
* [Check Status Code](https://blueprintue.com/blueprint/2p_7qg05/)
* [Handle Errors](https://blueprintue.com/blueprint/tixgg4iv/)
* [Use Custom Headers](https://blueprintue.com/blueprint/4g6x2y-h/)
* [Using BasicAuth](https://blueprintue.com/blueprint/cv0dcy71/)

**For JSON**
* [Basic JSON Usage](https://blueprintue.com/blueprint/2ayz0vbn/)
* [Working with Arrays](https://blueprintue.com/blueprint/k4fbbdse/)
* [Check for there's a key or not](https://blueprintue.com/blueprint/okwmyljw/)
* [Runtime JSON Validation](https://blueprintue.com/blueprint/dnpnrs8m/)
* [Get an item inside an Array](https://blueprintue.com/blueprint/wj-v1k6i/)
* [Loop through a JSON Array](https://blueprintue.com/blueprint/umgnh13w/)
* [Find a specific item in a JSON Array](https://blueprintue.com/blueprint/l4cwvkqj/)

## Functional Test Suite

All the tests for this plugin written as Functional Tests & they are based on Blueprints. That's a good place to search for each & every functionality of this plugin.

Here's how to access & run them:

* Clone this repository & run the app [UnrealFetchDevApp](./UnrealFetchDevApp)
* Check `Content/Tests` from the content browser for various blueprints with test cases.
* Open the test runner with `Windows -> Test Automation`.
* Open the Automation tab & search for `Functional Tests`.
* Select all those tests & run them all.

## Bugs, Questions & Features

No software is free of bugs or comes with all of the features you would imagine. So, **[let's talk](https://github.com/GameDev4K/unreal-fetch/issues)**.